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− | <includeonly>''Main Article: [[Malaria]]''</includeonly> | + | <includeonly>''Main Article: [[Malaria]]''</includeonly> |
− | Malaria is a | + | ==Overview== |
+ | Malaria is a [[disease]] in RimWorld that can be contracted by colonists in any biome, but it's easier to contract in the jungle. General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death. | ||
− | + | As there's no reliable way to calculate the time to develop immunity due to Malaria's nature, the figures are calculated assuming 91.35% blood filtration (the 'average' blood filtration throughout all stages of the disease), giving the closest possible to a perfectly accurate result. | |
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+ | If left untreated, Malaria can kill the affected person in 2.701 days from discovery. <br> | ||
− | + | It takes around 3.106 days to develop immunity to Malaria; assuming the affected colonist is rested in an ordinary bed for the whole time, has nothing else affecting blood filtration, is well-fed, and under the age of 40. | |
− | + | [[Penoxycyline]] prevents colonists from catching the disease, but does nothing to stop a malaria infection already in progress. | |
− | [[Penoxycyline]] prevents colonists from | ||
==Stages== | ==Stages== | ||
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− | ====Major ==== | + | ====Minor - Severity: 0.0 - 0.77==== |
+ | *-10% Blood Filtration | ||
+ | *-5% Consciousness | ||
+ | |||
+ | ====Major - Severity: 0.78 - 0.9==== | ||
*Vomiting every 1.5 days (36 hours) on average. | *Vomiting every 1.5 days (36 hours) on average. | ||
− | *+30% | + | *+30% Pain |
− | *-20% | + | *-20% Blood Filtration |
− | *-12% | + | *-12% Consciousness |
− | *-8% | + | *-8% Manipulation |
− | ====Extreme==== | + | ====Extreme - Severity: 0.91 - 0.99==== |
*Vomiting every 0.75 days (18 hours) on average. | *Vomiting every 0.75 days (18 hours) on average. | ||
− | *Loss of | + | *Loss of Consciousness |
− | *+30% | + | *+30% Pain |
− | *-22% | + | *-22% Blood Filtration |
− | *-10% | + | *-10% Manipulation |
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− | == | + | ====Extreme - Severity: 1==== |
− | === | + | *Death |
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− | *Death | ||
− | === | + | ===Progression=== |
*When not immune, severity increases by 0.3702 per day. | *When not immune, severity increases by 0.3702 per day. | ||
*When immune, severity decreases by 0.7297 per day. | *When immune, severity decreases by 0.7297 per day. | ||
− | *Immunity increases by | + | *Immunity increases by 0.3145 per day when sick. |
*Treatment slows progression by a maximum of 0.232 per day. | *Treatment slows progression by a maximum of 0.232 per day. | ||
− | == | + | ==Overcoming Malaria== |
− | + | It's especially important that affected colonists are rested while they fight off Malaria due to its effect on Blood Filtration, and that you have plenty of medicine and a skilled doctor in hand. As with any other disease, you'll also want to make sure that the patient is well fed, and that they're promptly treated. | |
− | It's especially important that affected colonists are rested while they fight off Malaria due to its effect on Blood Filtration, and that you have plenty of medicine and a skilled doctor in hand. As with any other disease, you'll also want to make sure that the patient is well fed | ||
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− | + | === Normal people === | |
− | + | You will need at least 36% average treatment quality in order to sufficiently slow down Malaria's progress to the point where it doesn't kill the patient. | |
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− | == | + | === Extremely vulnerable === |
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<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
− | [[Category:Disease]] | + | [[Category: Disease]] |