Editing Hardcore SK
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | =Welcome= | |
− | Welcome to a kinder | + | Welcome to a kinder gentler RimWorld. '''NOT!!!''' |
− | The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will | + | The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will have, the more interesting it will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... |
− | + | {{Expand}} | |
− | + | ==General information== | |
− | + | ===Gameplay Differences=== | |
− | + | * Ranged Weapons Need Ammo (of the right caliber) | |
− | + | * The Technology Tree has grown and deepened. There are now almost 200 technologies. | |
− | + | * Plants Need Seeds | |
− | * Ranged Weapons Need Ammo (of the right caliber) | + | * Most resources now need some kind of processing before use |
− | * The Technology Tree has grown and deepened. There are now almost 200 technologies. | ||
− | * Plants Need Seeds | ||
− | * Most resources now need | ||
** logs need to be turned into planks for most wooden floors and walls | ** logs need to be turned into planks for most wooden floors and walls | ||
− | ** | + | ** Ore needs to be turned into steel before use ditto for copper |
− | + | ===Prepare Carefully=== | |
− | + | * One of the mods included in the revamp is EdB's Prepare Carefully. You might REALLY REALLY want to do that. | |
− | |||
− | |||
− | * One of the mods included in the revamp is EdB's Prepare Carefully. You might | ||
** There's a LOT more researching and crafting than in the vanilla game. | ** There's a LOT more researching and crafting than in the vanilla game. | ||
*** You'd be well advised to have someone with the skills and passion for that. | *** You'd be well advised to have someone with the skills and passion for that. | ||
Line 27: | Line 21: | ||
** Make sure that you have the proper ammo to reload any ranged weapons you have | ** Make sure that you have the proper ammo to reload any ranged weapons you have | ||
** Take seeds | ** Take seeds | ||
− | *** Make sure you have potato seeds at a bare minimum | + | *** Make sure you have potato seeds at a bare minimum. |
*** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | *** Hold off on the more exotic seeds as you won't know how to plant the stuff anyway | ||
− | + | ===Mods Involved=== | |
This is a massive change to the way that the vanilla game plays: | This is a massive change to the way that the vanilla game plays: | ||
It started with all of the following mods: | It started with all of the following mods: | ||
Line 85: | Line 79: | ||
*- Pleasure_SK (Adds new drug items.) by skyarkhangel | *- Pleasure_SK (Adds new drug items.) by skyarkhangel | ||
− | + | *- Community Core Library (support core library) by 1000101 | |
*- Edb Prepare Carefully (Customize your RimWorld colonists.) by EdB | *- Edb Prepare Carefully (Customize your RimWorld colonists.) by EdB | ||
*- Edb Interface (Enhanced GUI.) by EdB | *- Edb Interface (Enhanced GUI.) by EdB | ||
*- EPOE (Expanded Prosthetics and Organ Engineering gives you the ability to craft your own prostheses and artificial organs.) by Ykara | *- EPOE (Expanded Prosthetics and Organ Engineering gives you the ability to craft your own prostheses and artificial organs.) by Ykara | ||
− | + | *- Miscellaneous (Modified. Collection of small mostly independend items of various kinds.) by Haplo | |
− | *- Miscellaneous (Modified. Collection of small mostly | ||
*- Factions (Adds a new faction, the Norbals into the game and some new apparel) by Shinzy | *- Factions (Adds a new faction, the Norbals into the game and some new apparel) by Shinzy | ||
*- Apparello (Adds a huge amount of new awesome clothes.) by Shinzy | *- Apparello (Adds a huge amount of new awesome clothes.) by Shinzy | ||
Line 137: | Line 130: | ||
*- MedicalInfo (Adds medicine GUI.) by Fluffy | *- MedicalInfo (Adds medicine GUI.) by Fluffy | ||
*- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | *- ResearchInfo (Adds a little clarity to the research tab.) by Fluffy | ||
− | *- Mobile mineral sonar (Gives | + | *- Mobile mineral sonar (Gives abilty to scan mountains for mine) by Rikiki |
*- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | *- No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta | ||
*- Crash Landing (Adds a new start event.) by Katavrik | *- Crash Landing (Adds a new start event.) by Katavrik | ||
Line 177: | Line 170: | ||
*- VeinMiner (Nice helper to mine veins) by JuliaEllie | *- VeinMiner (Nice helper to mine veins) by JuliaEllie | ||
− | + | =Technology= | |
− | + | == Level 1 Techs (No prerequisites) == | |
* Agriculture I (200 research) | * Agriculture I (200 research) | ||
** Unlocks growing Corn | ** Unlocks growing Corn | ||
− | ** Unlocks fences | + | ** Unlocks fences |
− | ** Prerequisite for | + | ** Prerequisite for Decorative Agriculture I |
− | + | ** Prerequisite for Vegetable Research I | |
− | ** | ||
− | |||
− | |||
− | |||
* Construction I (200 research) | * Construction I (200 research) | ||
− | + | ** Unlocks Stonecutters bench (Hand Machining Table) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ** Unlocks | ||
*** Makes stone blocks | *** Makes stone blocks | ||
*** Makes Rubble | *** Makes Rubble | ||
*** Makes Sand | *** Makes Sand | ||
− | |||
− | |||
* Security Basic Defense (200 research) | * Security Basic Defense (200 research) | ||
− | |||
− | |||
− | |||
− | |||
* Crafting I (200 research) | * Crafting I (200 research) | ||
− | ** unlocks growing Cotton and | + | ** unlocks growing Cotton and Devilstrand |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Discovered Knowledge=== | |
+ | * All crops require seeds | ||
+ | * We only know how to plant potatoes. All other crops require research. | ||
+ | * Agriculture I lists Rice and Strawberries as being unlocked. In fact further research is required. | ||
+ | ** Rice requires Vegetable Research I | ||
+ | ** Strawberries requires Vegetable Research III. |