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− | The | + | The food production chain in RimWorld results in edible food to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. |
== Farming == | == Farming == | ||
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=== Crops === | === Crops === | ||
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | ||
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Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | ||
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==== Corn ==== | ==== Corn ==== | ||
− | [[File:Corn plant | + | [[File:Corn plant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * Long time between harvests | + | * Long time between harvests means that supply is less consistent |
+ | * More risky when it comes to crop loss | ||
* Can't be sown in [[hydroponics basin]]s | * Can't be sown in [[hydroponics basin]]s | ||
* Grows poorly in gravel | * Grows poorly in gravel | ||
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'''Advantages:''' | '''Advantages:''' | ||
* [[Hay]] stacks up to 200, compared to 75 for other raw foods. | * [[Hay]] stacks up to 200, compared to 75 for other raw foods. | ||
− | * Exceptionally good nutrition output | + | * Exceptionally good nutrition output |
− | * | + | * Hay has a long shelf life if covered by a roof. |
'''Disadvantages:''' | '''Disadvantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* [[Potatoes]] have a slightly shorter shelf life | * [[Potatoes]] have a slightly shorter shelf life | ||
− | * | + | * Grows poorly in rich soil and hydroponics |
'''Usage:''' | '''Usage:''' | ||
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'''Advantages:''' | '''Advantages:''' | ||
* [[Berries]] don't give any negative thoughts when eaten raw | * [[Berries]] don't give any negative thoughts when eaten raw | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* Inferior nutrition output compared to other crops | * Inferior nutrition output compared to other crops | ||
− | * | + | * Berries have a short shelf life |
'''Usage:''' | '''Usage:''' | ||
* Provide food for caravans taking medium-length trips. | * Provide food for caravans taking medium-length trips. | ||
* Grow when short on cooks. | * Grow when short on cooks. | ||
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== Animal products == | == Animal products == | ||
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Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists. | Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists. | ||
− | There are | + | There are two kinds of food products that can be yielded from animals: milk and meat. |
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− | === | + | === [[Meat]] === |
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− | [[ | ||
− | Meat is butchered from any freshly killed | + | [[File:MeatBig_cropped.png]] |
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+ | Meat is butchered from any freshly killed animal. The amount of meat obtained is dependent on each animal, and the butchery efficiency of the cook. In general, better cooks can make more out of each dead animal. | ||
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− | === Milk === | + | === [[Milk]] === |
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[[File:Milk.png]] | [[File:Milk.png]] | ||
− | Milk can be obtained from female tamed animals | + | Milk can be obtained from some female tamed animals. It requires handlers to milk them occasionally. |
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=== Livestock rearing === | === Livestock rearing === | ||
− | Rearing livestock is a good choice for constantly providing these animal products for use. Milk | + | Rearing livestock is a good choice for constantly providing these animal products for use. Milk in particular can only be obtained by milking livestock, outside of trading. |
There are two factors you will want to consider for livestock (solely for food production): nutrition efficiency and production rate. | There are two factors you will want to consider for livestock (solely for food production): nutrition efficiency and production rate. | ||
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For meat: | For meat: | ||
− | * | + | *Megaspiders have the highest efficiency of all animals with 0.716 nutrition generated per unit input. However, colonists don't like insect meat, and megaspiders can't be farmed. |
− | * | + | *Foxes have the highest efficiency for regular meat with 0.561. They need to eat meat, thus there is significantly less food available. |
− | * | + | *Pigs or wild boars have the highest efficiency for herbivores with 0.246. |
==== Production rate ==== | ==== Production rate ==== | ||
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==== [[Biomes]] ==== | ==== [[Biomes]] ==== | ||
− | Different biomes have different foods available to | + | Different biomes have different foods available to foraging. |
*Temperate forests are good in terms of food; you will have a good number of animals to hunt and berries to forage. | *Temperate forests are good in terms of food; you will have a good number of animals to hunt and berries to forage. | ||
− | *Boreal forests have troves of | + | *Boreal forests have troves of raspberries waiting to be harvested and a decent number of animals during summer. Things get tougher during winter when animals leave and plants freeze over, making them inedible (though that doesn't stop you from harvesting berries). |
− | *Arid shrublands have large numbers of | + | *Arid shrublands have large numbers of agave plants growing, providing lots of food (though agave fruit doesn't taste good raw), and large animals that yield lots of meat. |
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*There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | *There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | ||
− | * | + | *Ice sheets yield little food, with a lot of land being unable to grow plants. Hunting is usually the only choice and there's little to hunt. |
− | + | *There's nothing to see on sea ice. | |
− | *There's nothing to see on sea ice | + | |
+ | If you're lucky a herd of migrating animals will pass by, regardless of biome, providing valuable food especially in food deficient areas. | ||
=== Hunting === | === Hunting === | ||
Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather. | Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather. | ||
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=== Trade === | === Trade === | ||
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Eating raw food isn't really favorable to your colonists, usually netting them a -7 mood penalty. Besides, cooking food makes it easier to digest, allowing colonists and animals to obtain more nutrition from them. | Eating raw food isn't really favorable to your colonists, usually netting them a -7 mood penalty. Besides, cooking food makes it easier to digest, allowing colonists and animals to obtain more nutrition from them. | ||
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Raw food can be made into several varieties of cooked meals or processed foods. | Raw food can be made into several varieties of cooked meals or processed foods. | ||
+ | === Simple meal === | ||
− | + | As its name goes, it is a simple meal made from any ingredients. | |
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− | + | It provides 0.85 nutrition from 0.5 worth of ingredients, giving 170% efficiency. | |
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− | + | === Fine meal === | |
− | + | A better meal that requires a mixture of animal and plant ingredients and some skill to make. | |
− | + | It is more efficient than the simple meals, providing 0.9 rather than 0.85 from the same amount of ingredients, at an efficiency of 180%. It also provides colonists with a mood buff. | |
− | + | === Lavish meal === | |
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− | + | The best tier of meal available, it provides a significant mood bonus at a cost. | |
− | + | It provides 1 nutrition from 1 worth of ingredients at 100% efficiency, making it less efficient than preparing other meals, so this should be done if you have excess materials. | |
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− | === | + | === Nutrient paste meal === |
− | + | An extremely efficient way to make meals out of any raw ingredients. | |
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− | + | It provides 0.9 nutrition out of only 0.3 worth of ingredients, giving a massive 300% efficiency rating, but colonists generally dislike eating nutrient paste, so leave nutrient paste for food shortages. | |
− | + | === Pemmican === | |
− | + | A mixture of animal and plant ingredients makes this long-lasting food. | |
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− | + | It provides 0.8 nutrition from 0.5 worth of ingredients for a lackluster 160% efficiency. Its advantage lies in its long shelf life allowing it to be stored for long periods without using freezers, making it perfect for tribal starts or caravans. | |
− | == | + | === Packaged survival meal === |
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− | + | A packaged and sealed meal that never goes bad. | |
− | + | It provides only 0.9 nutrition from 1 worth of ingredients, making it the least efficient with only 90%; nutritionwise it is even more efficient to directly eat the raw ingredients. | |
− | + | While it gives a mood boost similar to that of fine meals, its poor efficiency makes it only suited for caravans going extremely long distances beyond the shelf life of pemmican. | |
− | + | == To-Do List) == | |
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− | == To-Do List == | ||
* Detail some of the best options for livestock to rear | * Detail some of the best options for livestock to rear | ||
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* Advantages and disadvantages of each means of production | * Advantages and disadvantages of each means of production | ||
* Insect farming and cannibalism | * Insect farming and cannibalism | ||
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+ | To ensure that no information added is outdated, data could be extracted from the following spreadsheets:<br> | ||
+ | Animals[https://docs.google.com/spreadsheets/d/1Tjsa_Rw_sDz0IOsFY5WMZ_DAs_sx0iAVS0EfgNOU3Ns/edit#gid=0]<br> | ||
+ | Plants[https://docs.google.com/spreadsheets/d/1VnLHxjYRPSBY_24kOhRq7snnR16QNVn9bLLmTzzxqNU/edit#gid=0] | ||
{{nav/guides}} | {{nav/guides}} | ||
− | [[Category: | + | [[Category:Gameplay]] |
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