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<!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> | <!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> | ||
− | '''Filth''' is | + | '''Filth''' is something on the ground that has negative [[beauty]]. |
− | + | Filth is removed by colonists assigned to [[Menus#Clean|Cleaning]]. Only filth in the [[Home area]] will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures. | |
− | + | ===Summary Table=== | |
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− | == Summary | ||
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Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | ||
− | The effect of filth on outdoors beauty is 30% of the effect indoors. | + | The effect of filth on outdoors beauty is 30% of the effect indoors. Since all natural types of ground already have -1 beauty, without flooring, filth effectively has an additional -1. |
− | <!--Default values-->{{#vardefine: | + | <!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}} |
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Name !! | + | ! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! Notes |
− | + | |- | |
− | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}} | |
− | | Fluid produced when an animal | + | | -30 || -9 || {{#var:cleanliness}} || yes || yes || |
− | | -30 | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced after flammables catch fire.|Ash}} |
− | ! style="text-align:left;" | | + | | -20 || -8 || {{#var:cleanliness}} || yes || yes || |
− | | Produced after flammables catch fire | + | |- |
− | | - | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}} |
− | |- | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || |
− | ! style="text-align:left;" | | + | |- |
− | | Produced by animals when walking on constructed floors | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}} |
− | | | + | | -30 || -9 || -10 || yes || yes || |
− | |- | + | |- |
− | ! style="text-align:left;" | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}} |
− | | From a bleeding human or animal | + | | -40 || -12 || -15 || yes || yes || |
− | | -30 | + | |- |
− | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}} | |
− | ! style="text-align:left;" | | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || |
− | | From a bleeding insectoid | + | |- |
− | | -40 | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a rotting corpse|Corpse bile}} |
− | + | | -50 || -15 || -15 || yes || yes || | |
− | ! style="text-align:left;" | | + | |- |
− | | Debris created by collapsed structures | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}} |
− | | | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || |
− | + | |- | |
− | ! style="text-align:left;" | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|Firefoam}} |
− | | | + | | -25 || -8 || {{#var:cleanliness}} || yes || yes || It prevents fire from igniting. |
− | | - | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}} |
− | ! style="text-align:left;" | | + | | -10 || -3 || {{#var:cleanliness}} || yes || yes || It can be lit on fire, and despawns on its own. |
− | | | + | |- |
− | | - | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}} |
− | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || | |
− | + | |- | |
− | | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}} |
− | | {{#var: | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no || |
− | |- | + | |- |
− | ! style="text-align:left;" | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from damaged or destroyed sandbags|Scattered sandbags}} |
− | | | + | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || |
− | | | + | |- |
− | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Spawned by crashed ships|Scattered slag}} | |
− | + | | {{#var:beauty}} || -5 || {{#var:cleanliness}} || no || no || | |
− | | Produced | + | |- |
− | | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}} |
− | |- | + | | -25 || -8 || -15 || yes || yes || |
− | ! style="text-align:left;" | | + | |- |
− | | | + | ! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}} |
− | | | + | | -40 || -12 || -15 || yes || yes || |
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− | | {{#var: | ||
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[[Category:Environment]] | [[Category:Environment]] |