Editing Filth
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | <!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> | + | <!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> |
− | '''Filth''' is a broad term for any of several types of tile effects, all of which possess unique in-game appearances | + | '''Filth''' is a broad term for any of several types of tile effects, all of which possess unique in-game appearances and negative '''[[beauty]]''' and '''[[cleanliness]]''' stats. Filth does not hinder movement, manipulation, or field of view, and can not be picked up. Filth is often spontaneous and unpreventable, with potentially disasterous consequences. |
− | Many colonist tasks are directly impacted by the nearby presence of filth. The cleanliness room stat affects [[food poisoning]], [[room]] quality, [[research speed]], | + | Many colonist tasks are directly impacted by the nearby presence of filth. The cleanliness room stat affects [[food poisoning]], [[room]] quality, [[research speed]], [[medical tend quality]], and [[surgery]] success chance. |
Filth is also a major factor on your colonists' [[mood]]. Pawns who have been in a filthy, ugly environment too long will gain a negative thought. Filth can quickly destroy the quality rating of an otherwise fine room, too, depriving your colonists of potential positive thoughts. | Filth is also a major factor on your colonists' [[mood]]. Pawns who have been in a filthy, ugly environment too long will gain a negative thought. Filth can quickly destroy the quality rating of an otherwise fine room, too, depriving your colonists of potential positive thoughts. | ||
− | == Generation == | + | ==Generation== |
− | |||
− | + | Filth is most frequently a problem on '''hard floors''' like [[concrete]], [[wood floor]], or [[rough stone]]. These hard floor-types accumulate dirt from pawns much faster than natural terrain, like soil or sand. Several types of filth may stack on the same tile at the same time, with cumulative beauty effects. | |
− | + | Some types of filth like '''"foot-traffick"''' dirt and colonists' '''trash''' are passively emitted periodically. An animal's [[filth rate]] determines how often it spontaneously produces '''animal filth''' on hard floors. In general, large animals produce a lot of animal filth and should thus be kept off of hard floors using [[zones]]. Smaller animals like the [[husky]] or [[cat]] have filth rates equal to or lower than humans. | |
+ | [[Hay floor]] can be used to absorb some animal filth, but it is highly flammable. | ||
− | + | When a pawn is moving from terrain to floors, there is a chance for a pawn to track filth along their path for some number of tiles.{{Check Tag|Detail needed|What filth, what chance, how many tiles. Also add detail to Floors page}} | |
+ | |||
+ | ==Interactions== | ||
− | |||
− | |||
Filth is removed from a tile by colonists assigned to [[Work#Clean|Cleaning]] or by rain if [[Roof|unroofed]]. Only filth in the [[Home area]] will be cleaned; tiles outside the home area will be ignored. | Filth is removed from a tile by colonists assigned to [[Work#Clean|Cleaning]] or by rain if [[Roof|unroofed]]. Only filth in the [[Home area]] will be cleaned; tiles outside the home area will be ignored. | ||
Line 23: | Line 23: | ||
All colonists clean tiles at the same rate regardless of [[trait]]s or [[capacities]], but some types of floors, like [[Steel tile]]s and [[sterile tile]]s, are faster to clean than others. Some types of filth, like pawn trash, are faster to clean than others, like '''bugblood'''. | All colonists clean tiles at the same rate regardless of [[trait]]s or [[capacities]], but some types of floors, like [[Steel tile]]s and [[sterile tile]]s, are faster to clean than others. Some types of filth, like pawn trash, are faster to clean than others, like '''bugblood'''. | ||
− | + | Natural terrain does not collect "dirt" from foot traffic, and therefore may be cleaner and more beautiful to use than constructed floor. | |
− | However, | + | However, soil tiles are inherently dirty, of neutral beauty, and have a walk speed penalty. |
− | |||
− | |||
− | == Summary | + | ==Summary Table== |
− | {{ | + | {{stub|section=1|reason=Add a column for if the filth type can appear on straw matting. Add [[Biotech DLC]] filths}} |
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | ||
The effect of filth on outdoors beauty is 30% of the effect indoors. | The effect of filth on outdoors beauty is 30% of the effect indoors. | ||
− | <!--Default values-->{{#vardefine: | + | <!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}} |
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Name !! Source !! Beauty indoors (outdoors) !! Cleanliness | + | ! style="width: 110px;" | Name !! Source !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! {{h:title|Ticks required to clean 1 layer of the filth|Work to clean}} !! {{h:title|Will automatically disappear after this many days|Days to disappear}} !! Notes |
|- id = "Amniotic fluid" | |- id = "Amniotic fluid" | ||
− | ! style="text-align:left;" | Amniotic fluid | + | ! style="text-align:left; padding-left: 6px;" | Amniotic fluid |
− | | Fluid produced when an animal | + | | Fluid produced when an animal gives birth || -30 || -9 || -5 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | | -30 | ||
|- id = "Ash" | |- id = "Ash" | ||
− | ! style="text-align:left;" | Ash | + | ! style="text-align:left; padding-left: 6px;" | Ash |
− | | Produced after flammables catch fire | + | |Produced after flammables catch fire || -20 || -7 || -5 || {{check}} || {{cross}} || 70 || 10 - 15 || |
− | | - | ||
|- id = "Animal filth" | |- id = "Animal filth" | ||
− | ! style="text-align:left;" | Animal filth | + | ! style="text-align:left; padding-left: 6px;" | Animal filth |
− | | Produced by animals when walking on constructed floors | + | |Produced by animals when walking on constructed floors || -15 || -4 || -5 || {{check}} || {{check}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Blood" | |- id = "Blood" | ||
− | ! style="text-align:left;" | Blood | + | ! style="text-align:left; padding-left: 6px;" | Blood |
− | | From a bleeding human or animal | + | |From a bleeding human or animal || -30 || -9 || -10 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | | -30 | ||
|- id = "Bugblood" | |- id = "Bugblood" | ||
− | ! style="text-align:left;" | Bugblood | + | ! style="text-align:left; padding-left: 6px;" | Bugblood |
− | | From a bleeding insectoid | + | |From a bleeding insectoid || -40 || -12 || -15 || {{check}} || {{check}} || 80 || 35 - 40 || |
− | | -40 | ||
|- id = "Building rubble" | |- id = "Building rubble" | ||
− | ! style="text-align:left;" | Building rubble | + | ! style="text-align:left; padding-left: 6px;" | Building rubble |
− | | Debris created by collapsed structures or during [[mental break]] | + | |Debris created by collapsed structures or during [[mental break]]|| -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Chemfuel puddle" | |- id = "Chemfuel puddle" | ||
− | ! style="text-align:left;" | Chemfuel puddle | + | ! style="text-align:left; padding-left: 6px;" | Chemfuel puddle |
− | | Flammable puddles created by incendiary weapons. | + | | Flammable puddles created by incendiary weapons. || -10 || -3 || -15 || {{check}} || {{check}} || 70 || 35 - 40 || It can be lit on fire, and despawns on its own. 150HP and 2.0 Flammability |
− | | -10 | ||
|- id = "Corpse bile" | |- id = "Corpse bile" | ||
− | ! style="text-align:left;" | Corpse bile | + | ! style="text-align:left; padding-left: 6px;" | Corpse bile |
− | | From a rotting corpse | + | |From a rotting corpse || -50 || -15 || -20 || {{check}} || {{check}} || 80 || 35 - 40 || |
− | | -50 | ||
|- id = "Dirt" | |- id = "Dirt" | ||
− | ! style="text-align:left;" | Dirt | + | ! style="text-align:left; padding-left: 6px;" | Dirt |
− | | Produced by humans when walking on constructed floors or rough stone after dirt | + | |Produced by humans when walking on constructed floors or rough stone after dirt || -15 || -4 || -5 || {{check}} || {{check}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Firefoam" | |- id = "Firefoam" | ||
− | ! style="text-align:left;" | [[Firefoam]] | + | ! style="text-align:left; padding-left: 6px;" | [[Firefoam]] |
− | | Fireproof foam from a firefoam popper | + | |Fireproof foam from a firefoam popper || -25 || -8 || -5 || {{cross}} || {{check}} || 100 || 5 - 10 || Prevents fire from igniting. |
− | | -25 | + | |- id = "Hair" |
− | |- id = " | + | ! style="text-align:left; padding-left: 6px;" | Hair |
− | ! style="text-align:left;" | | + | | Produced by changing hair at a [[Styling station]]{{IdeologyIcon}}|| -10 || ? || -5 || {{cross}} || {{cross}} || 35 || 30 - 40 || |
− | | Produced | ||
− | |||
|- id = "Rock rubble" | |- id = "Rock rubble" | ||
− | ! style="text-align:left;" | Rock rubble | + | ! style="text-align:left; padding-left: 6px;" | Rock rubble |
− | | Debris created by digging into mineral rocks | + | | Debris created by digging into mineral rocks || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Sand" | |- id = "Sand" | ||
− | ! style="text-align:left;" | Sand | + | ! style="text-align:left; padding-left: 6px;" | Sand |
− | | Produced by pawns when walking on constructed floors or rough stone after sand | + | | Produced by pawns when walking on constructed floors or rough stone after sand || -15 || -4 || -5 || {{check}} || {{cross}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Scattered sandbags" | |- id = "Scattered sandbags" | ||
− | ! style="text-align:left;" | Scattered sandbags | + | ! style="text-align:left; padding-left: 6px;" | Scattered sandbags |
− | | Remnants from damaged or destroyed sandbags | + | | Remnants from damaged or destroyed sandbags || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Scattered slag" | |- id = "Scattered slag" | ||
− | ! style="text-align:left;" | Scattered slag | + | ! style="text-align:left; padding-left: 6px;" | Scattered slag |
− | | Spawned by crashed ships | + | | Spawned by crashed ships || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | | ||
|- id = "Slime" | |- id = "Slime" | ||
− | ! style="text-align:left;" | Slime | + | ! style="text-align:left; padding-left: 6px;" | Slime |
− | | Found after opening a cryptosleep casket or during infestations | + | | Found after opening a cryptosleep casket or during infestations || -25 || -8 || -5 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | | -25 | + | |- id = "Pod slime" |
+ | ! style="text-align:left; padding-left: 6px;" | Pod slime | ||
+ | | Produced from a completed or rejected cycle in a [[Biosculpter pod]]{{IdeologyIcon}} || -30 || -9 || -5 || {{check}} || {{check}} || 70 || 35 - 40 || | ||
|- id = "Trash" | |- id = "Trash" | ||
− | ! style="text-align:left;" | Trash | + | ! style="text-align:left; padding-left: 6px;" | Trash |
− | | Produced by humans when walking on constructed floors | + | |Produced by humans when walking on constructed floors || -15 || -4 || -5 || {{check}} || {{cross}} || 35 || 45 - 50 || |
− | | {{ | + | |- id = "Machine bits" |
+ | ! style="text-align:left; padding-left: 6px;" | Machine bits | ||
+ | |Produced from completing the "Shred Mechanoid" bill || -10 || ? || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || | ||
|- id = "Vomit" | |- id = "Vomit" | ||
− | ! style="text-align:left;" | Vomit | + | ! style="text-align:left; padding-left: 6px;" | Vomit |
− | | | + | | Vomit from a human or animal || -40 || -12 || -15 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | | -40 | ||
|- id = "Water puddle" | |- id = "Water puddle" | ||
− | ! style="text-align:left;" | Water puddle | + | ! style="text-align:left; padding-left: 6px;" | Water puddle |
− | | Produced by [[psycast#Waterskip|Waterskip]] psycast {{RoyaltyIcon}} | + | | Produced by [[psycast#Waterskip|Waterskip]] psycast{{RoyaltyIcon}} || -10 || -3 || -5 || {{check}} || {{cross}} || 30 || 0.2 - 0.4 || Prevents fire from igniting. |
− | | -10 | + | |- id = "Floor drawing" |
+ | ! style="text-align:left; padding-left: 6px;" | Floor drawing | ||
+ | |Drawn by a [[Children_and_reproduction|child]]{{BiotechIcon}} colonist || 0 || 0 || 0 || {{check}} || {{check}} || ? || ? || | ||
+ | |- id = "Flammable bile" | ||
+ | ! style="text-align:left; padding-left: 6px;" | Flammable bile | ||
+ | | Flammable puddles created by the [[Genes#Ability|Fire spew]]{{BiotechIcon}} ability || ? || -4 || ? || {{check}} || {{check}} || ? || ? || It can be lit on fire; has properties similar to chemfuel puddles. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id = "Spent acid" | |- id = "Spent acid" | ||
− | ! style="text-align:left; | + | ! style="text-align:left; padding-left: 6px;" | Spent Acid |
− | + | | || ? || || ? || ? || ? || ? || ? || ? | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ==Version history== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Ashes from burned plants and buildings now survive rain and disappear after 10-15 days. They’re also visually larger. | * [[Version/1.1.0|1.1.0]] - Ashes from burned plants and buildings now survive rain and disappear after 10-15 days. They’re also visually larger. | ||
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain. | * [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain. | ||
* [[Ideology DLC]] Release - Added pod slime. | * [[Ideology DLC]] Release - Added pod slime. | ||
− | * [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them | + | * [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them. |
− | |||
* [[Biotech DLC]] Release - Added floor drawing, spent acid, and flammable bile. | * [[Biotech DLC]] Release - Added floor drawing, spent acid, and flammable bile. | ||
− | |||
− | |||
[[Category:Environment]] | [[Category:Environment]] |