Editing Factions
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Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | ||
− | + | Prior to 1.1 they used to be known as savage tribes. | |
If [[Ideology]] DLC is enabled in the game, this tribe will have a random Ideoligion. | If [[Ideology]] DLC is enabled in the game, this tribe will have a random Ideoligion. |