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Latest revision | Your text | ||
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===Incidents=== | ===Incidents=== | ||
− | Creates [[events]] and [[raid]]s | + | Creates [[events]] and [[raid]]s. You must be viewing your colony or other playable map for these options to display. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style=width:13em | Action !! Effect | ! style=width:13em | Action !! Effect | ||
+ | |- | ||
+ | ! Do incident (Map) | ||
+ | | Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.). | ||
+ | |- | ||
+ | ! Do incident x10 (Map) | ||
+ | | Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s). | ||
+ | |- | ||
+ | ! Do incident w/ point (Map) | ||
+ | | Creates an event with specified total [[raid points]]. | ||
|- | |- | ||
! Do trade caravan arrival | ! Do trade caravan arrival | ||
− | | | + | | Trade caravan arrives at your colony map, this can be random chosen, for example bulk goods trader, exotic trader, combat trader or something alike. |
|- | |- | ||
! Execute raid with points | ! Execute raid with points | ||
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! Execute raid with specifics | ! Execute raid with specifics | ||
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.). | | Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.). | ||
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|} | |} | ||
====Incidents: World mode==== | ====Incidents: World mode==== | ||
− | These functions are visible when you are viewing the world map in your game. | + | These functions are visible when you are viewing the world map in your game. |
{| class="wikitable" | {| class="wikitable" |