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=== Heavy explosives assault === | === Heavy explosives assault === | ||
− | Enemies may come in mainly equipped with area damage weapons, such as rocket launchers, grenades and miniguns. This can cause serious damage to your base | + | Enemies may come in mainly equipped with area damage weapons, such as rocket launchers, grenades and miniguns. This can cause serious damage to both your base and your colonists. |
− | The main danger, as always, is from the rockets. | + | The main danger, as always, is from the rockets. Make sure these are taken care of, either by [[#Distracting rockets|distracting]] or taking them down. Once they are discharged the remaining raiders become easier to deal with. |
Due to the wide use of explosives, cover is less useful; you would benefit more from flexibility in positioning rather than protection from cover. Space out your defenders, preferably far from your base structures, while giving them enough space to move around to evade attacks. | Due to the wide use of explosives, cover is less useful; you would benefit more from flexibility in positioning rather than protection from cover. Space out your defenders, preferably far from your base structures, while giving them enough space to move around to evade attacks. | ||
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==== Distraction ==== | ==== Distraction ==== | ||
− | If you have many tamed animals, you can zone them near the raiders, who will be distracted to fire at the animals with rockets. | + | If you have many tamed animals, you can zone them near the raiders, who will be distracted to fire at the animals with rockets. The fact that so many of the raiders have rocket launchers also means that friendly fire is way more common, sometimes to the point where they will retreat after taking too many losses this way. |
==== Grenadiers ==== | ==== Grenadiers ==== | ||
− | + | Many of the enemies will be grenadiers, which have a short range and are vulnerable to fire from a distance. You can shoot them down with concentrated fire quite easily, but make sure to dodge the grenades if they do close in. | |
==== All-in melee charge ==== | ==== All-in melee charge ==== | ||
− | You can go hardcore and send in all your shielded brawlers to go straight at the enemy rocketeers. | + | You can go hardcore and send in all your shielded brawlers to go straight at the enemy rocketeers. This is to distract the rocketeers to fire away from the rest of your defenders, cutting losses while causing heavy friendly fire from the enemy. <br> Other gunners should stay out of range of rockets until all rockets launchers have been used. |
− | This is especially | + | Well-executed, the raiders will kill themselves mostly by friendly fire, leaving some stragglers to finish off, or even cause them to flee outright. This is especially so if '''they come in to chase a refugee''', leaving you enough time to position your brawlers deep into the enemy. <br> |
At any rate, expect losses this way due to the concentrated explosions. | At any rate, expect losses this way due to the concentrated explosions. | ||