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=== Heavy explosives assault ===
 
=== Heavy explosives assault ===
  
Enemies may come in mainly equipped with area damage weapons, such as rocket launchers, grenades and miniguns. This can cause serious damage to your base, your colonists, and the raiders themselves.
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Enemies may come in mainly equipped with area damage weapons, such as rocket launchers, grenades and miniguns. This can cause serious damage to both your base and your colonists.
  
The main danger, as always, is from the rockets. The ideal method is to [[#Distracting rockets|distract]] them from the main defending force, not only reducing damage taken by friendly forces, but also increasing friendly fire the enemy takes. The fact that so many of the raiders have rocket launchers means that friendly fire can be so serious that the raiders will decide to retreat to cut losses by friendly fire alone.
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The main danger, as always, is from the rockets. Make sure these are taken care of, either by [[#Distracting rockets|distracting]] or taking them down. Once they are discharged the remaining raiders become easier to deal with.
  
 
Due to the wide use of explosives, cover is less useful; you would benefit more from flexibility in positioning rather than protection from cover. Space out your defenders, preferably far from your base structures, while giving them enough space to move around to evade attacks.
 
Due to the wide use of explosives, cover is less useful; you would benefit more from flexibility in positioning rather than protection from cover. Space out your defenders, preferably far from your base structures, while giving them enough space to move around to evade attacks.
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==== Distraction ====
 
==== Distraction ====
  
If you have many tamed animals, you can zone them near the raiders, who will be distracted to fire at the animals with rockets. Enemies are much more likely to receive friendly fire when firing towards your animals right next to them.
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If you have many tamed animals, you can zone them near the raiders, who will be distracted to fire at the animals with rockets. The fact that so many of the raiders have rocket launchers also means that friendly fire is way more common, sometimes to the point where they will retreat after taking too many losses this way.
  
 
==== Grenadiers ====
 
==== Grenadiers ====
  
Besides rocketeers, many of the enemies will also be grenadiers, which are short-ranged and are thus vulnerable to fire from a distance. Once the rockets have been taken care of, you can shoot them down with concentrated fire quite easily. Make sure to dodge the grenades if they do close in.
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Many of the enemies will be grenadiers, which have a short range and are vulnerable to fire from a distance. You can shoot them down with concentrated fire quite easily, but make sure to dodge the grenades if they do close in.
  
 
==== All-in melee charge ====
 
==== All-in melee charge ====
  
You can go hardcore and send in all your shielded brawlers to go straight at the enemy rocketeers. Gunners should stay out of range of rockets until all rockets launchers have been used.
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You can go hardcore and send in all your shielded brawlers to go straight at the enemy rocketeers. This is to distract the rocketeers to fire away from the rest of your defenders, cutting losses while causing heavy friendly fire from the enemy. <br> Other gunners should stay out of range of rockets until all rockets launchers have been used.
  
This is especially effective when '''they come in to chase a refugee''', leaving you enough time to position your brawlers deep into the enemy. <br>
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Well-executed, the raiders will kill themselves mostly by friendly fire, leaving some stragglers to finish off, or even cause them to flee outright. This is especially so if '''they come in to chase a refugee''', leaving you enough time to position your brawlers deep into the enemy. <br>
 
At any rate, expect losses this way due to the concentrated explosions.
 
At any rate, expect losses this way due to the concentrated explosions.
  

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