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Pawns with both the deathless and the [[deathrest]] gene will enter [[deathrest]], rather than a coma. Once fatal injuries and/or aliments are cured, the pawn goes through ordinary deathrest, which lasts for 4 days by default.
 
Pawns with both the deathless and the [[deathrest]] gene will enter [[deathrest]], rather than a coma. Once fatal injuries and/or aliments are cured, the pawn goes through ordinary deathrest, which lasts for 4 days by default.
  
In both cases, all fatal injuries or aliments must be healed before they can begin these countdowns. Pawns recover from injuries, ailments, and diseases at the normal rate{{Check Tag|Verify|Is it the normal standing rate, the normal resting in bed rate, does anything affect it?}} during their coma, but still only heal issues that they could heal normally. For example, a pawn will sufficiently recover from "fatal" [[blood loss]] to begin the countdown in under a day, diseases will disable the pawn until 100% immunity is reached. But, except for the torso, no body parts are regenerated, so a destroyed vital organ such as a [[heart]] must be surgically replaced before they can start to wake up.
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In both cases, all fatal injuries or aliments must be healed before they can begin these countdowns. Pawns recover from injuries, ailments, and diseases at the normal rate{{Check Tag|Verify|Is it the normal standing rate, the normal resting in bed rate, does anything affect it?}} during their coma, but still only heal issues that they could heal normally. For example, a pawn will sufficiently recover from "fatal" [[bloodloss]] to begin the countdown in under a day, diseases will disable the pawn until 100% immunity is reached. But, except for the torso, no body parts are regenerated, so a destroyed vital organ such as a [[heart]] must be surgically replaced before they can start to wake up.
  
 
=== Mechanoid resurrection ===
 
=== Mechanoid resurrection ===

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