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Books come in three different basic forms: novels, textbooks, and schematics, plus a fourth, Tomes (see [[Books#Tomes|below]]), if the [[Anomaly_(DLC)|Anomaly DLC]] is installed. They can be read by colonists for [[Recreation]] purposes, as long as the colonist is not blind ([[sight]] capacity above 0%). Additionally, reading any book will train [[intellectual]] at a rate of 0.1 XP per {{Ticks|1}}, or 250 XP per in-game hour. Lastly, each different type of book has a different additional effect when read. | Books come in three different basic forms: novels, textbooks, and schematics, plus a fourth, Tomes (see [[Books#Tomes|below]]), if the [[Anomaly_(DLC)|Anomaly DLC]] is installed. They can be read by colonists for [[Recreation]] purposes, as long as the colonist is not blind ([[sight]] capacity above 0%). Additionally, reading any book will train [[intellectual]] at a rate of 0.1 XP per {{Ticks|1}}, or 250 XP per in-game hour. Lastly, each different type of book has a different additional effect when read. | ||
− | [[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need. | + | [[Children]]{{BiotechIcon}} will sometimes want to read books to fulfill their [[learning]] need. |
− | Pawns with a passion for intellectual get a mood bonus from reading. | + | Pawns with a passion for intellectual get a mood bonus from reading. |
Books can be placed in bookcases to provide a [[reading bonus]] to a room. | Books can be placed in bookcases to provide a [[reading bonus]] to a room. | ||
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Tomes function similarly to schematics, except that they progress [[Anomaly]] research and have a chance to cause [[mental break]]s while being read. They are generally harder to obtain than other varieties of book. | Tomes function similarly to schematics, except that they progress [[Anomaly]] research and have a chance to cause [[mental break]]s while being read. They are generally harder to obtain than other varieties of book. | ||
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