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[[File:Blindsight.png|64px]]'''Blindsight''' Is one of the memes added with the [[Ideology DLC]]. | [[File:Blindsight.png|64px]]'''Blindsight''' Is one of the memes added with the [[Ideology DLC]]. | ||
− | It elevates the status of blind pawns and improves the psypowers of blind [[ | + | It elevates the status of blind pawns and improves the psypowers of blind [[psycasts]]. |
==Advantages== | ==Advantages== | ||
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* Blindsight gives up to +15 mood boost to blinded pawns and +30 opinion from other pawns. | * Blindsight gives up to +15 mood boost to blinded pawns and +30 opinion from other pawns. | ||
* Increases blinded pawns psypower by increasing their [[psychic sensitivity]]. | * Increases blinded pawns psypower by increasing their [[psychic sensitivity]]. | ||
− | * Allows crafting [[blindfold]]s, which provides protection, cold insulation and +2 mood boost | + | * Allows crafting [[blindfold]]s, which provides protection, cold insulation and +2 mood boost. |
+ | * Unlocks Medical specialists. | ||
* Blind pawns stats are unaffected by light and darkness. | * Blind pawns stats are unaffected by light and darkness. | ||
* Blind pawns ignore other pawns beauty status. | * Blind pawns ignore other pawns beauty status. | ||
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==Disavantages== | ==Disavantages== | ||
− | * Blindsight gives | + | * Blindsight gives up to -6 mood boost to non-blinded pawns and -5 opinion from other pawns. |
* Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively. | * Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively. | ||
+ | * Disables the Darkness meme. | ||
* Blind pawns ignore rooms beauty status. | * Blind pawns ignore rooms beauty status. | ||
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==Blind psysense: Strong== | ==Blind psysense: Strong== | ||
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[[File:Blindpsysense.png]] | [[File:Blindpsysense.png]] | ||
− | This precept increases the user [[psychic sensitivity]] | + | This precept increases the user [[psychic sensitivity]]: |
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− | + | * Wearing [[blindfold]]: +30% psychic sensitivity. | |
+ | * Blind: +80% psychic sensitivity. | ||
==Affected activities== | ==Affected activities== | ||
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Activities that are not affected by blindness: | Activities that are not affected by blindness: | ||
− | * [[Taming]] | + | * [[Taming]], [[Social]], [[Hauling]], Cleaning and Meditation. |
Activities that are slower with blindness: | Activities that are slower with blindness: | ||
− | * | + | * Cooking, [[Crafting]], [[Art]] and [[Research]]. |
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− | Activities that | + | Activities that result in losses or failure with blindness: |
− | * [[Construction]] and Medical. | + | * Hunting, [[Construction]], Mining, Butchering, [[Plants]], Animal and Medical. |
− | + | Social pawns that spend most of their day either socializing or mediating are the ideal pawns to blind. | |
− | If you are only taming and | + | If you are only taming and not milking or shearing anything then animal handlers are also a good option to blind. |
− | + | Cooks, crafters, artists and researchers can be blinded without resource losses. | |
− | + | Doctors are the worse option to blind since they can result in losing expensive bionics and precious lifes. | |
==Strategies== | ==Strategies== | ||
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− | Since blinding is not ideal for a lot of pawns, Blindsight is better used together with another [[Ideoligion]]. That way | + | Since blinding is not ideal for a lot of pawns, Blindsight is better used together with another [[Ideoligion]]. That way you can have a few blinded pawns enjoying the benefits of their blindness without affecting much their activities while the rest follows another ideoligion that doesn't includes Blindsight and therefore are not sad for not being blind. For example, you can have one sighted medical specialist, one blinded crafter, one blinded artist and everyone else following another Ideoligion. |
− | Blind pawns are unaffected by light and darkness, so ideally you should fight in darkness so your enemies get | + | Blind pawns are unaffected by light and darkness, so ideally you should fight in darkness so your enemies get an aim penalty and you don't. Might be worth it keeping a Smoke Spewer or Sun Blocker active for a permanent fight advantage if it doesn't hurts your food production. |
− | Blind pawns ignore pawns beauty status, so you can give them [[Stoneskin gland]]s without penalty to | + | Blind pawns ignore other pawns beauty status, so you can give them [[Stoneskin gland]]s without penalty to opnion. |
− | Blind pawns ignore rooms beauty status, so you won't get negative [[mood]] buffs for dirty rooms, but you also won't get positive mood buffs for beautiful rooms. | + | Blind pawns ignore rooms beauty status, so you won't get negative [[mood]] buffs for dirty rooms, but you also won't get positive mood buffs for beautiful rooms. Therefore, it might not be worth it investing in art. |
− | + | Blinding overall provides more benefits than wearing a blindfold but compromises the pawn fighting abilities while a blindfold can be taken out during a raid. Therefore, full blindness is better suited for pure [[psycast]]ers or pawns carring [[weapons]] with forced miss radio such as [[EMP grenades]]. Alternatively, careful shooters pawns, shooting specialists and [[Gunlink]]s can help overcome the accuracy lost. | |
− | + | Blindsight is more beneficial on cold biomes since the bindfolds provide considerable cold insulation. | |
− | [[ | + | It is not a good ideia to blind medical specialists, but they can still wear blindfolds while not doctoring and act as psycasters during combat. Unlike pawns incapable of violence, medical specialists can equip a [[Eltex staff]] if you give them before assigning the role. |