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[[File:Blindsight.png|64px]]'''Blindsight''' Is one of the memes added with the [[Ideology DLC]]. | [[File:Blindsight.png|64px]]'''Blindsight''' Is one of the memes added with the [[Ideology DLC]]. | ||
− | It elevates the status of blind pawns and improves the psypowers of blind [[ | + | It elevates the status of blind pawns and improves the psypowers of blind [[psycasts]]. |
==Advantages== | ==Advantages== | ||
− | * Blindsight gives up to +15 mood boost to blinded pawns and + | + | * Blindsight gives up to +15 mood boost to blinded pawns and +50 opinion from other pawns. |
* Increases blinded pawns psypower by increasing their [[psychic sensitivity]]. | * Increases blinded pawns psypower by increasing their [[psychic sensitivity]]. | ||
− | * Allows crafting [[blindfold]]s, which provides protection, cold insulation and +2 mood boost | + | * Allows crafting [[blindfold]]s, which provides protection, cold insulation and +2 mood boost. |
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* Unlocks Medical specialists. | * Unlocks Medical specialists. | ||
==Disavantages== | ==Disavantages== | ||
− | * Blindsight gives | + | * Blindsight gives up to -6 mood boost to non-blinded pawns and -30 opinion from other pawns. |
* Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively. | * Blinded and blindfolded pawns are severely limited on the number of activities they can perform effectively. | ||
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* Disables the Darkness meme. | * Disables the Darkness meme. | ||
==Blind psysense: Strong== | ==Blind psysense: Strong== | ||
− | [[ | + | This precept increases the user [[psychic sensitivity]]: |
− | + | * Wearing [[blindfold]]: +30%. | |
− | + | * Blind: +80%. | |
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==Affected activities== | ==Affected activities== | ||
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Activities that are not affected by blindness: | Activities that are not affected by blindness: | ||
− | * [[Taming]] | + | * [[Taming]], [[Social]], [[Hauling]], Cleaning and Meditation. |
Activities that are slower with blindness: | Activities that are slower with blindness: | ||
− | * | + | * Cooking, [[Crafting]], [[Art]] and [[Research]]. |
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− | + | Activities that result in losses or failure with blindness: | |
− | + | * Hunting, [[Construction]], Mining, Butchering, [[Plants]], Animal and Medical. | |
− | + | Social pawns that spend most of their day either socializing or mediating are the ideal pawns to blind. | |
− | + | Trader pawns in caravans are the ideal pawns to wear blindfolds. | |
− | + | Cooks, crafters, artists and researchers can be blinded without major losses. | |
==Strategies== | ==Strategies== | ||
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− | + | Since blinding is not ideal for a lot of pawns, Blindsight is better used together with another [[Ideoligion]]. That way you can have a few blinded pawns enjoying the benefits of their blindness without affecting much their activities while the rest follows another ideoligion that doesn't includes Blindsight and therefore are not sad for not being blind. | |
− | + | Blinding overall provides more benefits than wearing a blindfold but compromises the pawn fighting habilities while a blindfold can be taken out during a raid. Therefore, full blindness is only recomended for pure [[psycast]]ers, pawns carring [[weapons]] with forced miss radio such as [[grenades]] or pawns incapable of violence. | |
− | + | Blindsight is better on cold biomes since the bindfolds provide considerable cold insulation. | |
− | + | Do not blind your medical specialists. |