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{{imagemargin|[[File:artificial_preview.png|right]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.  
+
There are a variety of different body parts that can be added to pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.<br>
 
 
Most prostheses fall loosely under one of several categories based on tech-level and [[research]]:
 
 
 
* Neolithic/Medieval: Crude wooden replacements, but better than nothing
 
* [[Prosthetics]]: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
 
* [[Bionics]]: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
 
* [[Archotech]]: ultimate, futuristic replacements which cannot be crafted.
 
 
 
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
 
 
 
== Comparison to Flesh ==
 
Artificial parts offer some benefits over regular, fleshy counterparts:
 
 
 
* They are immune to certain health conditions. None can be [[Infection|infected]] or scarred, while health conditions like [[cataract]]s, [[bad back]]s, and [[heart attack]]s are prevented, depending on the part.
 
* Injuries to artificial body parts do not cause [[pain]].
 
 
 
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
 
 
 
== Installation and Removal ==
 
There are two types of artificial parts: implants and prosthetics.  Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.
 
 
 
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants.  Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
 
 
 
Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses, with the exception of the [[mechlink]]{{BiotechIcon}} which can ONLY be removed from corpses.
 
 
 
Artificial body parts cannot be installed on [[babies]],{{BiotechIcon}} but can be installed on [[children]].{{BiotechIcon}}
 
 
 
=== Part Compatibility ===
 
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a [[bionic arm]] cannot have a [[field hand]] prosthetic or [[elbow blade]] implant attached.
 
 
 
== Head ==
 
=== Brain ===
 
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
 
  
 +
=== Headwear - Brain ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 +
|-
 +
| [[Bionic BrainPal]] || Prosthetic ||
 +
* +10% Blood Filtration
 +
* +20% Consciousness
 +
* +15% Manipulation
 +
* +20% Sight
 +
|| Yes
 +
|-
 +
| [[Electric BrainPal]] || Prosthetic ||
 +
* +5% Blood Filtration
 +
* +10% Consciousness
 +
* +15% Sight
 +
|| Yes
 
|-
 
|-
 
| [[Joywire]] || Implant ||  
 
| [[Joywire]] || Implant ||  
 
* +30 mood buff
 
* +30 mood buff
 
* -20% Consciousness
 
* -20% Consciousness
* Cannot be removed
+
|| ?
 
|-
 
|-
 
| [[Painstopper]] || Implant ||
 
| [[Painstopper]] || Implant ||
 
* Pain x0%
 
* Pain x0%
 +
|| ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Circadian assistant]] || Implant ||  
+
| [[Circadian assistant]] || Implant ||  
* -20% Rest fall rate (awake longer)
+
* -20% Rest fall rate (less rest time needed)
* Susceptible to [[Ailments#Brain_shock|brain shock]]
+
|| ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Circadian half-cycler]] || Implant ||  
+
| [[Circadian half-cycler]] || Implant ||  
 
* Never sleep
 
* Never sleep
 
* -15% Consciousness
 
* -15% Consciousness
* Susceptible to [[Ailments#Brain_shock|brain shock]]
+
|| ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Learning assistant]] || Implant ||  
+
| [[Learning assistant]] || Implant ||  
 
* Global Learning Factor +20%  
 
* Global Learning Factor +20%  
* Susceptible to [[Ailments#Brain_shock|brain shock]]
+
|| Yes
 +
|-
 +
| [[Mindscrew]] || Implant || * +20% pain || ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Mindscrew]] || Implant ||  
+
| [[Neurocalculator]] || Implant || * Research Speed + 20% || ?
* +20% pain
 
* Cannot be removed
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Neurocalculator]] || Implant ||  
+
| [[Psychic harmonizer]] || Implant || * This pawn's mood affects others nearby || ?
* Research Speed + 20%
 
* Susceptible to [[Ailments#Brain_shock|brain shock]]
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Psychic harmonizer]] || Implant ||  
+
| [[Psychic reader]] || Implant || * Negotiation Ability +50% || ?
* This pawn's mood affects others nearby
 
* Effect scales with both implantee and target [[Psychic Sensitivity]]
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Psychic reader]] || Implant ||  
+
| [[Psychic sensitizer]] || Implant || * Psychic Sensitivity +25% || ?
* Negotiation Ability +50%  
 
* [[Trade Price Improvement]] +10%
 
* Both effects scale with [[Psychic Sensitivity]]
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Psychic sensitizer]] || Implant ||
 
* Psychic Sensitivity +25%
 
 
|}
 
|}
 
+
=== Headwear - Eyes ===
=== Eyes ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Archotech eye]] || Prosthetic ||
 
| [[Archotech eye]] || Prosthetic ||
 
* 150% efficiency
 
* 150% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Bionic eye]] || Prosthetic ||
 
| [[Bionic eye]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
 +
|| Yes
 +
|-
 
|}
 
|}
 
+
=== Headwear - Ears ===
=== Ears ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Bionic ear]] || Prosthetic ||
 
| [[Bionic ear]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Cochlear implant]] || Prosthetic ||
 
| [[Cochlear implant]] || Prosthetic ||
 
* 65% efficiency
 
* 65% efficiency
 +
|| Yes
 +
|-
 
|}
 
|}
 
+
=== Headwear - Nose ===
=== Nose ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
| {{RoyaltyIcon}} [[Aesthetic nose]] || Prosthetic{{ref label|Nose|1}} ||  
+
| [[Aesthetic nose]] || Prosthetic/Implant ||  
 
* Beauty +1  
 
* Beauty +1  
 +
|| Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Gastro-analyzer]] || Implant ||  
+
| [[Gastro-analyzer]] || Implant ||  
 
* Cooking speed +5.0
 
* Cooking speed +5.0
 +
|| ?
 +
|-
 
|}
 
|}
{{note|Nose|1}} The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
+
=== Headwear - Mouth ===
=== Mouth ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Denture]] || Prosthetic ||
 
| [[Denture]] || Prosthetic ||
 
* 80% efficiency
 
* 80% efficiency
* cannot have a tongue
+
|| Yes
 
|-
 
|-
| [[Bionic jaw]] || Prosthetic ||  
+
| [[Venom fangs]] || Weapon ||  
* 125% efficiency
+
* 22% Armor Penetration
 +
* 7.5 melee dps
 +
|| ?
 
|-
 
|-
| [[Bionic tongue]] || Prosthetic{{ref label|Tongue|1}} ||  
+
| [[Aesthetic shaper]] || Implant || +1 Beauty || no
* 100% efficiency
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Venom fangs]] || Implant ||
 
* toxic bite attack:
 
:- 15 damage
 
:- 2 second attack
 
:- 22% Armor Penetration
 
:- Toxic buildup in enemy
 
 
|}
 
|}
{{note|Tongue|1}} The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.
 
 
== Limbs ==
 
 
=== Arms ===
 
=== Arms ===
All arms except for the drill arm replace everything from the shoulder down.  The drill arm requires a functional shoulder to attach to.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Archotech arm]] || Prosthetic ||  
 
| [[Archotech arm]] || Prosthetic ||  
 
* 150% Part efficiency
 
* 150% Part efficiency
* 14 damage punch
+
* 14 damage punch attack
:- 2 second attack
 
 
* 21% Armor Penetration
 
* 21% Armor Penetration
 +
* 7.0 melee dps
 +
|| Yes
 
|-
 
|-
 
| [[Bionic arm]] || Prosthetic ||  
 
| [[Bionic arm]] || Prosthetic ||  
 
* 125% Part efficiency
 
* 125% Part efficiency
* 12 damage punch
+
* 12 damage punch attack
:- 2 second attack
+
|| Yes
 +
|-
 +
| [[Power claw]] || Prosthetic/Weapon ||
 +
* -8% Moving
 +
* 18 sharp damage
 +
* 33% Armor Penetration
 +
* 11.0 melee dps
 +
|| ?
 
|-
 
|-
 
| [[Prosthetic arm]] || Prosthetic ||
 
| [[Prosthetic arm]] || Prosthetic ||
 
* 50% efficiency
 
* 50% efficiency
* 8.2 damage punch (same as default)
+
|| Yes
:- 2 second attack
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Drill arm]] || Prosthetic ||  
+
| [[Drill arm]] || Prosthetic/Weapon ||  
 
* +70% Deep Drilling Speed
 
* +70% Deep Drilling Speed
 
* +160% Mining Speed
 
* +160% Mining Speed
* -8% Movement speed
+
* -8% Moving speed
* stabbing attack:
+
* 20% Armor Penetration
:- 13 damage
+
* 6.5 melee damage per second
:- 2 second attack
+
|| ?
:- 20% Armor Penetration
 
|-
 
| {{RoyaltyIcon}} [[Elbow blade]] || Implant ||
 
* cut attack:
 
:- 18 damage
 
:- 2 second attack
 
:- 27% Armor Penetration
 
|-
 
| {{AnomalyIcon}} [[Flesh Tentacle]] || Mutation ||
 
* 120% efficiency
 
* 8.2 damage punch (same as default)
 
*- 1 beauty
 
|-
 
| {{AnomalyIcon}} [[Flesh Whip]] || Mutation ||
 
*- 1 beauty
 
|}
 
 
 
=== Hands ===
 
{| class="wikitable sortable"
 
|-
 
! Name !! Type !! Effects
 
 
|-
 
|-
| [[Wooden hand]] || Prosthetic ||  
+
| [[Elbow blade]] || Weapon ||  
* 60% Part efficiency
+
* 27% Armor Penetration
* cannot punch
+
* 9.0 melee dps
 +
|| ?
 
|-
 
|-
| [[Power claw]] || Prosthetic ||
+
| [[Field hand]] || Prosthetic/Weapon ||  
* -8% Movement speed
 
* Scratch attack:
 
:- 22 damage
 
:- 2 second attack
 
:- 33% Armor Penetration
 
|-
 
| {{RoyaltyIcon}} [[Field hand]] || Prosthetic ||  
 
 
* Plant work speed + 160%
 
* Plant work speed + 160%
* -8% Movement speed
+
* Moving -8%
* 9 damage punch
 
:- 2 second attack
 
 
* 13% Armor Penetration
 
* 13% Armor Penetration
 +
* 4.5 melee dps
 +
|| ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Hand talon]] || Implant ||  
+
| [[Hand talon]] || Weapon ||  
* Scratch attack:
+
* 15% Armor Penetration
: 15 damage
+
* 10.00 melee dps
:- 1.5 second attack
+
|| ?
:- 15% Armor Penetration  
+
|-
 +
| [[Venom talon]] || Weapon ||
 +
* 15% Armor Penetration
 +
* 7.33 melee dps
 +
|| No
 
|-
 
|-
| {{RoyaltyIcon}} [[Venom talon]] || Implant ||
 
* toxic scratch attack:
 
:- 11 damage
 
:- 1.5 second attack
 
:- 15% Armor Penetration
 
:- Toxic buildup in enemy
 
 
|}
 
|}
 
=== Legs ===
 
=== Legs ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Archotech leg]] || Prosthetic ||
 
| [[Archotech leg]] || Prosthetic ||
 
* 150% efficiency
 
* 150% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Bionic leg]] || Prosthetic ||
 
| [[Bionic leg]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Prosthetic leg]] || Prosthetic ||
 
| [[Prosthetic leg]] || Prosthetic ||
 
* 85% efficiency
 
* 85% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Peg leg]] || Prosthetic ||
 
| [[Peg leg]] || Prosthetic ||
 
* 60% efficiency
 
* 60% efficiency
 +
|| Yes
 
|-
 
|-
 
| [[Wooden foot]] || Prosthetic ||
 
| [[Wooden foot]] || Prosthetic ||
 
* 80% efficiency
 
* 80% efficiency
 +
|| Yes
 +
|-
 +
| [[Knee spike]] || Weapon ||
 +
* 38% Armor penetration
 +
* 8.46 melee dps
 +
|| Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Knee spike]] || Implant ||
 
* stab attack:
 
:- 22 damage
 
:- 2.6 second attack
 
:- 38% Armor penetration
 
 
|}
 
|}
== Body ==
 
 
=== Stomach ===
 
=== Stomach ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 
|-
 
|-
 
| [[Bionic stomach]] || Prosthetic ||
 
| [[Bionic stomach]] || Prosthetic ||
 
* 125% efficiency
 
* 125% efficiency
 +
|| Yes
 +
|-
 +
| [[Detoxifier stomach]] || Prosthetic || ? || Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Nuclear stomach]] || Prosthetic ||  
+
| [[Nuclear stomach]] || Prosthetic ||  
* 125% efficiency
 
 
* Hunger Rate x 25%
 
* Hunger Rate x 25%
 
* Food Poisoning chance x0%
 
* Food Poisoning chance x0%
 +
|| Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Reprocessor stomach]]  || Prosthetic ||  
+
| [[Reprocessor stomach]]  || Prosthetic ||  
* 125% efficiency
 
 
* Hunger Rate x 75%
 
* Hunger Rate x 75%
 +
|| Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Sterilizing stomach]] || Prosthetic ||
 
* 125% efficiency
 
* Food Poisoning chance x0%
 
 
|-
 
|-
| {{AnomalyIcon}} [[Fleshmass stomach]] || Mutation ||
 
* Food Poisoning chance x0%
 
* Pain +8%
 
 
|}
 
|}
 
 
=== Organs ===
 
=== Organs ===
Pawns require their heart and liver, and at least 1 kidney and 1 lung to survive.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
 +
|-
 +
| [[Bionic heart]] || Prosthetic || ? || Yes
 +
|-
 +
| [[Heart]] || Natural Organ || ? || Yes
 +
|-
 +
| [[Kidney]] || Natural Organ || ? || Yes
 
|-
 
|-
| [[Heart]] || Heart (natural) ||  
+
| [[Liver]] || Natural Organ || ? || Yes
* Pumps blood through the body
 
 
|-
 
|-
| [[Bionic heart]] || Heart (prosthetic) ||  
+
| [[Lung]] || Natural Organ || ? || Yes
* 125% Efficiency
 
* Prevents [[artery blockage]]s and [[heart attack]]s
 
 
|-
 
|-
| [[Prosthetic heart]] || Heart (prosthetic) ||
+
| [[Prosthetic heart]] || Prosthetic ||
 
* 80% efficiency
 
* 80% efficiency
* Prevents [[artery blockage]]s and [[heart attack]]s
+
|| Yes
 
|-
 
|-
| [[Kidney]] (x2)|| Kidney (natural) ||  
+
| [[Coagulator]] || Implant ||  
* Filters toxins and pathogens from blood
+
* Total bleed factor 50%
|-
+
|| ?
| {{RoyaltyIcon}} [[Immunoenhancer]] || Kidney implant ||
 
* +8% [[Immunity Gain Speed]]
 
* can be installed on both kidneys
 
 
|-
 
|-
| {{BiotechIcon}} [[Detoxifier kidney]] || Kidney (prosthetic) ||
+
| [[Immunoenhancer]] || Implant || * Replaces a Kidney with a highly efficient version || ?
* 110% efficiency
 
* Provides 50% [[Toxic Resistance]]
 
 
|-
 
|-
| [[Liver]] || Liver (natural) ||  
+
| [[Love enhancer]] || Implant || * Provide more joy to romantic partners || ?
* Filters toxins from the blood
 
 
|-
 
|-
| [[Lung]] (x2)|| Lung (natural) ||
 
* Transfers gasses from the air to the blood
 
|-
 
| {{BiotechIcon}} [[Detoxifier lung]] || Lung (prosthetic) ||
 
* 110% efficiency
 
* Provides 60% [[Toxic Environment Resistance]]
 
* Prevents [[lung rot]]
 
* Negates [[acidic smog]] irritation
 
 
|}
 
|}
 
+
=== Armor/Skin/Body ===
=== Skin ===
 
All skin implants are mutually exclusive and cannot be installed together.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Type !! Effects
+
! Name !! Type !! Effects !! Removable
|-
 
| {{RoyaltyIcon}} [[Toughskin gland]] || Implant ||
 
* Armor - Blunt +10%
 
* Armor - Heat +30%
 
* Armor - Sharp +35%
 
* Movement x 95%
 
 
|-
 
|-
| {{RoyaltyIcon}} [[Armorskin gland]] || Implant ||
+
| [[Armorskin gland]] || Implant ||
 
* Armor - Blunt +20%
 
* Armor - Blunt +20%
 
* Armor - Heat +40%
 
* Armor - Heat +40%
Line 335: Line 262:
 
* Beauty -1.0
 
* Beauty -1.0
 
* Moving x 90%
 
* Moving x 90%
 +
|| No
 
|-
 
|-
| {{RoyaltyIcon}} [[Stoneskin gland]] || Implant ||  
+
| [[Stoneskin gland]] || Implant ||  
 
* Armor - Blunt +30%
 
* Armor - Blunt +30%
 
* Armor - Heat +50%
 
* Armor - Heat +50%
Line 342: Line 270:
 
* Beauty -2.00
 
* Beauty -2.00
 
* Movement x 85%
 
* Movement x 85%
|}
+
|| No
 
 
=== Torso ===
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Name !! Type !! Effects
+
| [[Toughskin gland]] || Implant ||
 +
* Armor - Blunt +10%
 +
* Armor - Heat +30%
 +
* Armor - Sharp +35%
 +
* Movement x 95%
 +
|| No
 
|-
 
|-
 
| [[Death acidifier]] || Implant ||
 
| [[Death acidifier]] || Implant ||
 
* Destroys all carried gear upon death
 
* Destroys all carried gear upon death
* Cannot be removed
+
|| No
 
|-
 
|-
 
| [[Bionic spine]] || Prosthetic ||
 
| [[Bionic spine]] || Prosthetic ||
 
* 100% efficiency
 
* 100% efficiency
* Prevents [[Bad back]]
+
* Cures/prevents [[Bad back]]
 +
|| Yes
 
|-
 
|-
| {{RoyaltyIcon}} [[Healing enhancer]] || Implant ||  
+
| [[Healing enhancer]] || Implant ||  
 
* Natural Healing Factor x 150%
 
* Natural Healing Factor x 150%
 +
|| ?
 
|-
 
|-
| {{RoyaltyIcon}} [[Aesthetic shaper]] || Implant ||
 
* +1 Beauty
 
|-
 
| {{RoyaltyIcon}} [[Coagulator]] || Implant ||
 
* Total bleed factor 50%
 
|-
 
| {{RoyaltyIcon}} [[Love enhancer]] || Implant ||
 
* Provide more joy to romantic partners
 
|-
 
| {{AnomalyIcon}} [[Revenant Vertebrae]] || Prosthetic ||
 
*100% efficiency
 
*Prevents Bad back
 
*Grants [[Revenant Invisibility]] ability
 
 
|}
 
|}
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Artificial body part system added.
 
 
{{nav|body parts|wide}}
 
[[Category:Body Part|#Artificial body parts]]
 

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