Topic on Talk:Weapon Guide

Jump to navigation Jump to search
Line 9: Line 9:
 
Minigun: I'd disagree that it requires a static defensive set up, you absolutely can take them out to field battles. It absolutely does tend toward static combat though because of its move speed penalty and the long warm up and cool dowsn. You want to stick them somewhere you don't have to move them from and have them keep firing, but they can be devastating there too. Admittedly, that is from the PoV of a 500% threat player - target rich environments are the norm so this opinion might be skewed.  
 
Minigun: I'd disagree that it requires a static defensive set up, you absolutely can take them out to field battles. It absolutely does tend toward static combat though because of its move speed penalty and the long warm up and cool dowsn. You want to stick them somewhere you don't have to move them from and have them keep firing, but they can be devastating there too. Admittedly, that is from the PoV of a 500% threat player - target rich environments are the norm so this opinion might be skewed.  
  
CR: The CR and the AR don't really occupy the same niche, so calling it a side grade is like calling the Minigun a sidegrade to it. Honestly, at the higher qualities you'll likely have access to when the CR is craftable, I'd argue its closer to an upgrade to the HSMG - you lose a little below 9 tiles in exchange for a lot beyond 9 tiles in both DPS and AP. Unless you still have low skilled pawns in the late game, you should eventually upgrade from the HSMG to the CR.
+
CR: The CR and the AR don't really occupy the same niche, so calling it a side grade is like calling the Minigun a sidegrade to it. Honestly, at the higher qualities you'll likely have access to when the CR is craftable, I'd argue its closer to an upgrade to the HSMG - you lose a little below 9 tiles in exchange for a lot beyond 9 tiles in both DPS and AP. Unless you still have low skilled pawns in the late game, you should eventually upgrade from the HSMG to the CR. See what I mean @ [[User:Harakoni/Sandbox#Leg_CR_vs_Leg_HSMG]]
 
 
{{#vardefine: string | {{Weapon DPS Iterator|Heavy SMG|{{lc:Legendary}}|{{{3|1}}}}} }}{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}{{#vardefine: string | {{Weapon DPS Iterator|Charge rifle|{{lc:Legendary}}|{{{3|1}}}}} }}
 
 
 
{{GraphChart|width=400
 
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 
|height=200
 
|type=line
 
|xGrid=
 
|yGrid=
 
|xAxisTitle=Range (Cells)
 
|xAxisMin = 0
 
|xAxisMax = 38
 
|yAxisMin = 1
 
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 
|yAxisTitle=DPS
 
|x= {{#var: x}}
 
|y1= {{#var: y}}
 
|y2= {{#var: y2}}
 
}}