Topic on Talk:Weapon Guide
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This page shows the changes between two versions of a post by Hordes in the topic "Page Rewrite" on Talk:Weapon Guide.
You can see other versions of this post at its history page.
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* Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get | * Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get | ||
* Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top. | * Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top. | ||
− | * Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection | + | * Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection or bullet point. There could be a section for the 5 endgame viable weapons up at the top, but then it feels out of place. |
Final point can be done without a restructure, so I think I can just do that. | Final point can be done without a restructure, so I think I can just do that. | ||
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+ | EDIT: | ||
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+ | If I were to say the "top-5" niches, I would say them as follows: | ||
+ | *Assault Rifle: Strongest overall weapon outside of a killbox, and still good inside one. Even if you've built one, breachers and sappers will likely ignore it. | ||
+ | *Heavy SMG: One of the best weapons for low-skill shooters. Stronger than an assault rifle inside a killbox, decent when fighting from longer distance. Cheapest of the available options. | ||
+ | *Charge Rifle: Sidegrade to the assault rifle. Deals more damage, and with higher {{AP}}, but is less flexible against breachers and sappers. Good in a killbox, but not reliant on one. | ||
+ | *Chain Shotgun: Strongest weapon in the game in its 12-tile range. Amazing in a specialized killbox or other close-range fights, like [[infestation]]s. Poor outside. | ||
+ | *Minigun: Massive 25-shot burst, but with a massive cooldown. Insane optimal DPS, but inaccurate. This inaccuracy makes it unparalleled for mowing down a crowd of enemies, but it is entirely reliant on a static defensive setup to function. |