Topic on Talk:Weapon Guide

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* Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get
 
* Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get
 
* Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top.
 
* Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top.
* Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection & more usage detail. There could be a section for the 5 endgame viable weapons up at the top, but then it feels out of place.
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* Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection or bullet point. There could be a section for the 5 endgame viable weapons up at the top, but then it feels out of place.
  
 
Final point can be done without a restructure, so I think I can just do that.
 
Final point can be done without a restructure, so I think I can just do that.
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EDIT:
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If I were to say the "top-5" niches, I would say them as follows:
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*Assault Rifle: Strongest overall weapon outside of a killbox, and still good inside one. Even if you've built one, breachers and sappers will likely ignore it.
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*Heavy SMG: One of the best weapons for low-skill shooters. Stronger than an assault rifle inside a killbox, decent when fighting from longer distance. Cheapest of the available options.
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*Charge Rifle: Sidegrade to the assault rifle. Deals more damage, and with higher {{AP}}, but is less flexible against breachers and sappers. Good in a killbox, but not reliant on one.
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*Chain Shotgun: Strongest weapon in the game in its 12-tile range. Amazing in a specialized killbox or other close-range fights, like [[infestation]]s. Poor outside.
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*Minigun: Massive 25-shot burst, but with a massive cooldown. Insane optimal DPS, but inaccurate. This inaccuracy makes it unparalleled for mowing down a crowd of enemies, but it is entirely reliant on a static defensive setup to function.