Topic on Talk:Weapon Guide

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Re: rewrite
 
Re: rewrite
  
I don't think I (or the wiki) should really be an arbitor of "this is good/bad at X", because, for a lot of weapons, it really does depend. How should ''anyone'' value Revolver's stagger vs Autopistol's DPS? AR's range might make it better against breachers, but a CR's damage might make it better... against the same target.  
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I don't think I (or the wiki) should really be an arbitor of "this is good/bad", because, for a lot of weapons, it really does depend. How should ''anyone'' value Revolver's stagger vs Autopistol's DPS? AR's range might make it better against breachers, but a CR's damage might make it better... against the same target. There are clear-cut cases, like shotgun v AR or pistol v AR, which ''are'' listed as-is, but the finer differences are tough to hash out.
  
Differences like shotgun v AR are clear cut, and are in subsections for a reason. Things like AR vs HSMG aren't really - the rewrite already states SMG is "skill friendly" while AR has +range = better for breachers and co.
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Whenever a player would prefer any given choice would depend on playstyle, difficulty, base layout, and personal preference, which are impossible to fully control for. I understand the theorem of "tell new players a strict rule first, then let them learn to break it" but i'm not confident, in general, here.
 
 
Whenever a player would prefer any given choice would change, depending on playstyle, difficulty, base layout, and personal preference, which are impossible to fully control for. I understand the theorem of "tell new players a strict rule first, then let them learn to break it" but i'm not confident, in general, here.
 
  
 
(i also don't know what "branching progression" means here)
 
(i also don't know what "branching progression" means here)