Topic on Talk:Weapon Guide
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This page shows the changes between two versions of a post by Hordes in the topic "Page Rewrite" on Talk:Weapon Guide.
You can see other versions of this post at its history page.
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Re: countering weapons | Re: countering weapons | ||
− | There are some raid types (melee only, sniper only are the big ones), and there are some non-rocket weapons that change how you fight raids (a sniper means ''you'' can't use snipers as well), but i still think [[defence tactics]] is the better place for it. Ideally it'd just be interlinked | + | |
+ | There are some raid types (melee only, sniper only are the big ones), and there are some non-rocket weapons that change how you fight raids (a sniper means ''you'' can't use snipers as well), but i still think [[defence tactics]] is the better place for all of it. Ideally it'd just be interlinked but ik it's a bit clunky to read. | ||
Re: rewrite | Re: rewrite | ||
− | I don't think I (or the wiki) should really be an arbitor of "this is good/bad at X", because, for a lot of weapons, it really does depend. How should ''anyone'' value Revolver's stagger vs Autopistol's DPS? AR's range might make it better against breachers, but a CR's damage might make it better... against the same target.' | + | I don't think I (or the wiki) should really be an arbitor of "this is good/bad at X", because, for a lot of weapons, it really does depend. How should ''anyone'' value Revolver's stagger vs Autopistol's DPS? AR's range might make it better against breachers, but a CR's damage might make it better... against the same target. |
+ | |||
+ | Differences like shotgun v AR are clear cut, and are in subsections for a reason. Things like AR vs HSMG aren't really - the rewrite already states SMG is "skill friendly" while AR has +range = better for breachers and co. | ||
− | Whenever a player would prefer any given choice | + | Whenever a player would prefer any given choice would change, depending on playstyle, difficulty, base layout, and personal preference, which are impossible to fully control for. I understand the theorem of "tell new players a strict rule first, then let them learn to break it" but i'm not confident, in general, here. |
(i also don't know what "branching progression" means here) | (i also don't know what "branching progression" means here) |