Topic on Talk:Genes
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This page shows the changes between two versions of a post by Crabpeople in the topic "Gene market value modifiers" on Talk:Genes.
You can see other versions of this post at its history page.
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− | + | I am new to editing the wiki and trying to learn formatting with this post, sorry if things are wonky. | |
− | |||
− | + | ==Mechanics== | |
− | == | + | ===Additive Value=== |
− | Some genes | + | Some genes have an additive modifier to market value |
− | *Very Attractive: +|700 | + | *Very Attractive: Market Value {{+|700}} |
− | *Attractive: +|350 | + | *Attractive: {{+|350}} |
− | *Unattractive: - | + | *Unattractive: {{bad|-350}} |
− | *Very Unattractive: - | + | *Very Unattractive: {{bad|-700}} |
+ | ===Skill Genes=== | ||
+ | Skill genes modify value through the provided skill offset. A pawn with shooting skill 10 would gain the same value by implanting the great shooting gene as would be gained by training shooting skill from 10 to 18. | ||
==Positive Value Genes== | ==Positive Value Genes== | ||
+ | *Tested every gene for effect on market value in dev mode. | ||
+ | *Used baseliner pawn with 5 in all skills, no health issues, and no traits. | ||
{|class="wikitable" | {|class="wikitable" |