https://rimworldwiki.com/api.php?action=feedcontributions&user=MoogleDan&feedformat=atomRimWorld Wiki - User contributions [en]2024-03-28T12:50:21ZUser contributionsMediaWiki 1.35.8https://rimworldwiki.com/index.php?title=Berries&diff=55046Berries2017-12-17T13:22:36Z<p>MoogleDan: Fixed link</p>
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<div><noinclude><br />
{{Define|Raw Food<br />
| always haulable = true<br />
| def name = RawBerries<br />
| description = Assorted berries. Nice to eat, even when raw.<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/PlantFoodRaw/Berries<br />
| label = berries<br />
| parent name = PlantFoodRawBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| social properness matters = true<br />
| sound drop = Food_Drop<br />
| sound interact = Food_Drop<br />
| stack limit = 75<br />
| thing class = ThingWithComps<br />
| ticker type = Rare<br />
| eat effect = EatVegetarian<br />
| nutrition = 0.05<br />
| sound eat = RawVegetable_Eat<br />
| taste = Simple<br />
| joy offset = 0.004<br />
| preferability = RawTasty<br />
| use hit points = true<br />
| deterioration rate base = 6<br />
| days to rot = 14<br />
| flammability base = 1.0<br />
| market value base = 2.5<br />
| max hit points base = 100<br />
| mass base = 0.03<br />
}}</noinclude><br />
{{Info|'''Berries''' are harvested from [[strawberry plant]]s or gathered from [[raspberry bush]]es. Unlike most raw foods, they can be eaten raw with no 'Ate raw food thought'. Berries spoil relatively quickly unless refrigerated.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Beaver&diff=55036Beaver2017-12-16T18:03:20Z<p>MoogleDan: Created redirect</p>
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<div>#REDIRECT [[Alphabeaver]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Wool&diff=55022Wool2017-12-15T17:04:35Z<p>MoogleDan: Added link to camelhair</p>
<hr />
<div>You may be looking for the following:<br />
* [[Alpaca wool]]<br />
* [[Camelhair]]<br />
* [[Megasloth wool]]<br />
* [[Muffalo wool]]<br />
<br />
{{Disambiguation}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Camel&diff=55021Camel2017-12-15T17:03:36Z<p>MoogleDan: Created redirect</p>
<hr />
<div>#REDIRECT [[Dromedary]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Club&diff=54992Club2017-12-14T13:56:51Z<p>MoogleDan: Grammar fix.</p>
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<div><onlyinclude><br />
{{infobox main|weapon|<br />
|name = Club<br />
|image = Club.png|Club<br />
|type = Equipment<br />
|type2 = Weapons<br />
|description = "The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective."<br />
|class = Neolithic<br />
|damage = 12<br />
|mode = Melee<br />
|cooldown = 129<br />
|DPS = DPS<br />
|sell = 40 x Material Value<br />
|damage type=Blunt<br />
}}<br />
</onlyinclude><br />
<br />
<br />
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As is typical with any blunt weapon, club attacks don't cause bleeding (unless a body part gets destroyed), and generally fare better against armor when compared to sharp weapons. Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; from 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s of any faction. <br />
<br />
<br />
<br />
Like the [[shiv]], clubs are generated without a quality level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; although they cost more to produce than shivs, they outperform them in terms of DPS. Once you have craftsmen capable of reliably producing better than normal quality weapons, however, there is no reason to ever build a club again. Although [[plasteel]] or [[jade]] clubs are effective weapons for use against armored foes, [[mace]]s are unambiguously superior (albeit more expensive) weapons, especially if they are high quality.<br />
<br />
<br />
<br />
<br />
===Possible Attacks===<br />
{| {{STDT| c_12 text-center}}<br />
!Tool<br />
!Attack<br />
!Damage Type<br />
!Power<br />
!Cooldown<br />
!Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref><br />
!Base DPS<ref>Damage Per Second.</ref><br />
!Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref><br />
|- <br />
!Overall<br />
!-<br />
!-<br />
!11.966<br />
!2.15s<br />
!-<br />
!5.566<br />
!5.12<br />
|- newline<br />
|Handle<br />
|Poke<br />
|Blunt<br />
|8<br />
|2.15s<br />
|36%<br />
|3.721<br />
|3.423<br />
|- newline<br />
|Head<br />
|Smash<br />
|Blunt<br />
|14.2<br />
|2.15s<br />
|64%<br />
|6.605<br />
|6.076<br />
|}<br />
<br />
<references/><br />
<br />
<br />
==History==<br />
<br />
Prior to Beta 18, clubs were generated with a quality value.<br />
<br />
<br />
<br />
<br />
[[Kind::Weapons| ]]<br />
{{nav|weapon|wide}}<br />
[[Category:Weapons]]<br />
[[Category:Equipment]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Rice&diff=54988Rice2017-12-14T13:45:31Z<p>MoogleDan: Grammar fix, rearranged second paragraph.</p>
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<div>{{Define|Raw Food<br />
| always haulable = true<br />
| def name = RawRice<br />
| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/PlantFoodRaw/Rice<br />
| label = rice<br />
| parent name = RawFoodBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| social properness matters = true<br />
| sound drop = Food_Drop<br />
| sound interact = Food_Drop<br />
| stack limit = 75<br />
| thing class = ThingWithComps<br />
| ticker type = Rare<br />
| eat effect = EatVegetarian<br />
| ingested direct thought = AteRawFood<br />
| nutrition = 0.05<br />
| sound eat = RawVegetable_Eat<br />
| taste = Raw<br />
| preferability = Raw<br />
| use hit points = true<br />
| deterioration rate base = 6<br />
| days to rot = 40<br />
| flammability base = 1.0<br />
| market value base = 2<br />
| max hit points base = 100<br />
| mass base = 0.03<br />
}}<br />
<br />
'''Rice''' is harvested from [[rice plant]]s and is one of the four edible plants your colonists can grow. It is the most sensitive food crop in regards to soil fertility. When planted in rich soil or [[hydroponics basin]]s, it provides an extremely fast food source. Planting it in gravel or other poor soil types will result in very slow growth, making it a bad choice for deserts and other biomes with substandard growing conditions.<br />
<br />
Unless your colonist has the Ascetic [[traits|trait]], consuming rice in its raw state causes the [[Thoughts#Memory_Eating|Ate raw food thought]]: ''"I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste?"'' which has a -7 mood penalty. Cook it into [[meals]] or [[pemmican]] before eating.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Multi-analyzer&diff=54977Multi-analyzer2017-12-14T03:40:01Z<p>MoogleDan: Rewrote for clarity</p>
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<div><onlyinclude><br />
{{infobox main|misc|<br />
|name = Multi-analyzer<br />
|image = Multi-analyzer.png|160px{{!}}Multi-analyzer<br />
|description = Increases research speed. Needs to be placed near research bench. One research bench can be linked to only one multi-analyzer.<br />
|type = Misc{{!}}Miscellaneous<br />
|type2 = Research<br />
|placeable = Yes<br />
|size = 2|2<br />
|hp = 200<br />
|flammability = 1<br />
|cover = 0.4<br />
|power = - 200<br />
|buy = {{icon|metal|100}}{{icon|plasteel|50}}{{icon|gold|20}}<br />
|mass base = 100<br />
|sell = <br />
}}<br />
</onlyinclude><br />
A '''multi-analyzer''' is a miscellaneous structure which allows nearby [[hi-tech research bench]]es to investigate even the most advanced projects on the [[research]] tree. Additionally, these benches gain a 10% research speed bonus. One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers does not stack.<br />
<br />
{{nav|misc|wide}}<br />
[[Category:Miscellaneous]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Hi-tech_research_bench&diff=54976Hi-tech research bench2017-12-14T03:29:50Z<p>MoogleDan: Expanded article for clarity</p>
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<div><onlyinclude><br />
{{infobox main|production||<br />
|name = Hi-tech research bench<br />
|image = Hi-tech_research_bench.png<br />
|imagesize = 192px<br />
|description = Researchers work here to discover new things.<br />
|type = Production<br />
|type2 = Research<br />
|placeable = Yes<br />
|size = 5|2<br />
|efficiency= 1<br />
|max hit points = 250<br />
|power = -250<br />
|buy = {{icon|metal|100}} + {{icon|component|10}} + {{icon|buildingmat|100}}<br />
|sell = {{icon|metal|75}} + {{icon|component|7}} + {{icon|buildingmat|75}}<br />
}}<br />
</onlyinclude><br />
<br />
A '''hi-tech research bench''' is a type of [[furniture]] at which your colonists can perform [[research]] into new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available. Because research projects are such long-term projects, it is strongly advised you place [[dining chair]]s or [[armchair]]s at each bench to keep your researchers [[comfort]]able.<br />
<br />
Hi-tech research benches can only be produced after researching "Microelectronics Basics," and require more space and resources to construct than [[simple research bench]]es, as well as electricity to operate. However, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a [[multi-analyzer]], producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to win.<br />
<br />
=== Cleanliness Effects ===<br />
<br />
Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for ''very dirty'' rooms to x1.09 for ''sterile'' (which requires a room covered in [[sterile tile]]s).<br />
<br />
{{nav|production|wide}}<br />
<br />
<br />
[[Category:Production]]<br />
[[Category:Research]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Simple_research_bench&diff=54975Simple research bench2017-12-14T03:29:36Z<p>MoogleDan: Expanded article for clarity</p>
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<div><onlyinclude><br />
{{infobox main|production||<br />
|name = Simple research bench<br />
|image = ResearchBench.png<br />
|imagesize = 256px<br />
|description = Researchers work here to discover new things.<br />
|type = Production<br />
|type2 = Research<br />
|placeable = Yes<br />
|rotatable = Yes<br />
|size = 3|2<br />
|efficiency = 0.60<br />
|max hit points = 250<br />
|power = <br />
|buy = {{icon|steel|25}}{{icon|buildingmat|75}}<br />
|sell = <br />
}}<br />
</onlyinclude><br />
<br />
A '''simple research bench''' is a type of [[furniture]] at which your colonists can perform [[research]] into new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available. Because research projects are such long-term projects, it is strongly advised you place [[dining chair]]s or [[armchair]]s at each bench to keep your researchers [[comfort]]able.<br />
<br />
Simple research benches are incapable of researching certain advanced technologies. Getting further along on the research tree requires using a [[hi-tech research bench]], which is unlocked by researching "Microelectronics Basics." These take up more space, cost more to build, and require electricity to run, but generate research significantly faster. Most colonies will eventually need to replace their simple benches with hi-tech ones to win.<br />
<br />
=== Cleanliness Effects ===<br />
<br />
Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for ''very dirty'' rooms to x1.09 for ''sterile'' (which requires a room covered in [[sterile tile]]s).<br />
<br />
<noinclude><br />
{{nav|production|wide}}<br />
[[Category:Production]]<br />
[[Category:Research]]<br />
</noinclude></div>MoogleDanhttps://rimworldwiki.com/index.php?title=Armchair&diff=54974Armchair2017-12-14T01:51:24Z<p>MoogleDan: Added "Comparison" section</p>
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<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Armchair<br />
|image = Armchair.png<br />
|description = A large, soft, comfy seat. Great for relaxation.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 3<br />
|mass base = 18<br />
|material amount = 100<br />
|material name = Cloth<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 220<br />
|work to build = 125<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.8<br />
|cover = 0.4<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
{{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
=== Comparison ===<br />
<br />
Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. The specific material used has no impact on the finished product beyond its value when sold. As armchairs are terrible trade goods, it's best to make them from cheap, low-cost materials.}}<br />
<br />
<br />
<!-- table removed for now, it needs to be shortened and improved.<br />
{| {{STDT| sortable c_01 text-center}}<br />
|-<br />
!<br />
! Material<br />
! Beauty<br />
! Flammability<br />
! Market value<br />
! Max hit points<br />
! Work to build<br />
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|<br />
}}{{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|}<br />
--><br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Dining_chair&diff=54973Dining chair2017-12-14T01:43:21Z<p>MoogleDan: Compressed "Comparison," clarified that they are usable in the early game</p>
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<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Dining chair<br />
|image = DiningChair.png<br />
|description = A comfortable and attractive chair for sitting at a table.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 7<br />
|mass base = 5<br />
|material amount = 60<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 170<br />
|work to build = 100<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.7<br />
|cover = 0.35<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
A '''dining chair''' is a type of [[furniture]] which your colonists can sit on. Dining chairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
=== Comparison ===<br />
<br />
Dining chairs are mid-tier seating, providing more comfort than [[stool]]s but less than [[armchair]]s. They are more time- and resource-intensive than stools, and can only be made from [[wood]] or [[metals]], but are still affordable enough to be built even early on. Eventually upgrading them to armchairs, particularly at [[research]] and [[production]] benches where your pawns spend long periods of time, is advised.<br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Comfort<br />
!Cover effectiveness<br />
!Flammability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
!Silver <br />
||{{icon|silver|1200}}||39 ||0.70 ||35% ||20% ||$1225.00 ||5.00 kg ||119 ||100<br />
|-<br />
!Gold <br />
||{{icon|gold|1200}}||150 ||0.70 ||35% ||20% ||$12020.00 ||5.00 kg ||102 ||90<br />
|-<br />
!Steel <br />
||{{icon|metal|60}}||7 ||0.70 ||35% ||20% ||$144.00 ||5.00 kg ||170 ||100<br />
|-<br />
!Plasteel <br />
||{{icon|plasteel|60}}||8 ||0.70 ||35% ||10% ||$895.00 ||5.00 kg ||475 ||220<br />
|-<br />
!Wood <br />
||{{icon|wood|60}}||11 ||0.70 ||35% ||100% ||$100.80 ||5.00 kg ||68 ||70<br />
|-<br />
!Uranium <br />
||{{icon|uranium|1200}}||3 ||0.70 ||35% ||0% ||$7245.00 ||5.00 kg ||425 ||190<br />
|}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Stool&diff=54972Stool2017-12-14T01:25:44Z<p>MoogleDan: </p>
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<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Stool<br />
|image = WoodStool.png<br />
|description = A simple platform on which to sit.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 3<br />
|mass base = 3<br />
|material amount = 15<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 75<br />
|work to build = 13<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.5<br />
|cover = 0.2<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
=== Comparison ===<br />
<br />
Stools are the least effective form of seating in the game. They provide significantly less comfort than [[dining chair]]s or [[armchair]]s, but require a fraction of the materials and work to build, making them ideal for resource-scarce early games. <br />
<br />
Unlike the other seats, they can also be made from almost any material.<br />
<br />
=== Alternative Usage ===<br />
<br />
Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into very poor [[defense structures#Cover baiting|defensive positions]].<br />
<br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Comfort<br />
!Cover effectiveness<br />
!Flamability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
|Silver ||{{icon|silver|300}}<br />
|27 ||0.50 ||20% ||20% ||$305.00 ||3.00 kg ||52 ||13<br />
|-<br />
|Gold ||{{icon|gold|300}}<br />
|125 ||0.50 ||20% ||20% ||$3005.00 ||3.00 kg ||45 ||12<br />
|-<br />
|Steel ||{{icon|metal|15}}<br />
|3 ||0.50 ||20% ||20% ||$33.00 ||3.00 kg ||75 ||13<br />
|-<br />
|Plasteel ||{{icon|plasteel|15}}<br />
|4 ||0.50 ||20% ||10% ||$215.00 ||3.00 kg ||210 ||28<br />
|-<br />
|Wood ||{{icon|wood|15}}<br />
|6 ||0.50 ||20% ||100% ||$23.10 ||3.00 kg ||30 ||9<br />
|-<br />
|Uranium ||{{icon|uranium|300}}<br />
|1 ||0.50 ||20% ||0% ||$1805.00 ||3.00 kg ||188 ||24<br />
|-<br />
|Sandstone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$46.30 ||3.00 kg ||105 ||75<br />
|-<br />
|Granite ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$52.86 ||3.00 kg ||128 ||89<br />
|-<br />
|Limestone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||116 ||89<br />
|-<br />
|Slate ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||98 ||89<br />
|-<br />
|Marble ||{{icon|stone|15}}<br />
|7 ||0.50 ||20% ||0% ||$48.08 ||3.00 kg ||90 ||82<br />
|}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Stool&diff=54971Stool2017-12-14T01:20:26Z<p>MoogleDan: Defensive usage should probably be placed after Sitting usage :P</p>
<hr />
<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Stool<br />
|image = WoodStool.png<br />
|description = A simple platform on which to sit.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 3<br />
|mass base = 3<br />
|material amount = 15<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 75<br />
|work to build = 13<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.5<br />
|cover = 0.2<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
=== Comparison ===<br />
<br />
Stools are the least effective form of seating in the game. They provide significantly less comfort than [[dining chair]]s or [[armchair]]s, but require a fraction of the materials and work to build, making them ideal for resource-scarce early games. <br />
<br />
Unlike the other seats, they can also be made from almost any material.<br />
<br />
=== Alternative Usage ===<br />
<br />
Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into positioning themselves into very poor [[defense structures#Cover baiting|defensive positions]].<br />
<br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Comfort<br />
!Cover effectiveness<br />
!Flamability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
|Silver ||{{icon|silver|300}}<br />
|27 ||0.50 ||20% ||20% ||$305.00 ||3.00 kg ||52 ||13<br />
|-<br />
|Gold ||{{icon|gold|300}}<br />
|125 ||0.50 ||20% ||20% ||$3005.00 ||3.00 kg ||45 ||12<br />
|-<br />
|Steel ||{{icon|metal|15}}<br />
|3 ||0.50 ||20% ||20% ||$33.00 ||3.00 kg ||75 ||13<br />
|-<br />
|Plasteel ||{{icon|plasteel|15}}<br />
|4 ||0.50 ||20% ||10% ||$215.00 ||3.00 kg ||210 ||28<br />
|-<br />
|Wood ||{{icon|wood|15}}<br />
|6 ||0.50 ||20% ||100% ||$23.10 ||3.00 kg ||30 ||9<br />
|-<br />
|Uranium ||{{icon|uranium|300}}<br />
|1 ||0.50 ||20% ||0% ||$1805.00 ||3.00 kg ||188 ||24<br />
|-<br />
|Sandstone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$46.30 ||3.00 kg ||105 ||75<br />
|-<br />
|Granite ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$52.86 ||3.00 kg ||128 ||89<br />
|-<br />
|Limestone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||116 ||89<br />
|-<br />
|Slate ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||98 ||89<br />
|-<br />
|Marble ||{{icon|stone|15}}<br />
|7 ||0.50 ||20% ||0% ||$48.08 ||3.00 kg ||90 ||82<br />
|}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Armchair&diff=54966Armchair2017-12-13T20:36:08Z<p>MoogleDan: Expanded article with comparison to other forms of seating. I'm not going to touch that materials table with a 10-foot pole.</p>
<hr />
<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Armchair<br />
|image = Armchair.png<br />
|description = A large, soft, comfy seat. Great for relaxation.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 3<br />
|mass base = 18<br />
|material amount = 100<br />
|material name = Cloth<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 220<br />
|work to build = 125<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.8<br />
|cover = 0.4<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
{{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. The specific material used has no impact on the finished product beyond its value when sold. As armchairs are terrible trade goods, it's best to make them from cheap, low-cost materials.}}<br />
<br />
<br />
<!-- table removed for now, it needs to be shortened and improved.<br />
{| {{STDT| sortable c_01 text-center}}<br />
|-<br />
!<br />
! Material<br />
! Beauty<br />
! Flammability<br />
! Market value<br />
! Max hit points<br />
! Work to build<br />
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|<br />
}}{{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|}<br />
--><br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Dining_chair&diff=54965Dining chair2017-12-13T20:35:36Z<p>MoogleDan: Expanded article with comparison to other forms of seating.</p>
<hr />
<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Dining chair<br />
|image = DiningChair.png<br />
|description = A comfortable and attractive chair for sitting at a table.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 7<br />
|mass base = 5<br />
|material amount = 60<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 170<br />
|work to build = 100<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.7<br />
|cover = 0.35<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
A '''dining chair''' is a type of [[furniture]] which your colonists can sit on. Dining chairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
Dining chairs are mid-tier seating, providing more comfort than [[stool]]s but less than [[armchair]]s. They are more time- and resource-intensive than stools, and can only be made from [[wood]] or [[metals]], but are still affordable enough that you should eventually replace your stool seating with dining chairs when possible, especially at production benches where your colonists will spend significant stretches of time.<br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Comfort<br />
!Cover effectiveness<br />
!Flammability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
!Silver <br />
||{{icon|silver|1200}}||39 ||0.70 ||35% ||20% ||$1225.00 ||5.00 kg ||119 ||100<br />
|-<br />
!Gold <br />
||{{icon|gold|1200}}||150 ||0.70 ||35% ||20% ||$12020.00 ||5.00 kg ||102 ||90<br />
|-<br />
!Steel <br />
||{{icon|metal|60}}||7 ||0.70 ||35% ||20% ||$144.00 ||5.00 kg ||170 ||100<br />
|-<br />
!Plasteel <br />
||{{icon|plasteel|60}}||8 ||0.70 ||35% ||10% ||$895.00 ||5.00 kg ||475 ||220<br />
|-<br />
!Wood <br />
||{{icon|wood|60}}||11 ||0.70 ||35% ||100% ||$100.80 ||5.00 kg ||68 ||70<br />
|-<br />
!Uranium <br />
||{{icon|uranium|1200}}||3 ||0.70 ||35% ||0% ||$7245.00 ||5.00 kg ||425 ||190<br />
|}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Stool&diff=54964Stool2017-12-13T20:35:24Z<p>MoogleDan: Expanded article with comparison to other forms of seating, corrected sidebar cover percentage</p>
<hr />
<div><onlyinclude><br />
{{infobox main|furniture||<br />
|name = Stool<br />
|image = WoodStool.png<br />
|description = A simple platform on which to sit.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 1|1<br />
|beauty = 3<br />
|mass base = 3<br />
|material amount = 15<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 75<br />
|work to build = 13<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = 0.5<br />
|cover = 0.2<br />
|flammability =1<br />
}}<br />
</onlyinclude><br />
A '''stool''' is a type of [[furniture]] which your colonists can sit on. Stools can be placed at [[table]]s to allow your colonists to eat there; in front of [[Joy#Tube Television|televisions]] to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break.<br />
<br />
Stools are the least effective form of seating in the game. They provide significantly less comfort than [[dining chair]]s or [[armchair]]s, but require a fraction of the materials and work to build, making them ideal for resource-scarce early games. Unlike the other seats, they can also be made from almost any material. Finally, stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring [[raiders]] into positioning themselves into very poor [[defense structures#Cover baiting|defensive positions]].<br />
<br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Comfort<br />
!Cover effectiveness<br />
!Flamability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
|Silver ||{{icon|silver|300}}<br />
|27 ||0.50 ||20% ||20% ||$305.00 ||3.00 kg ||52 ||13<br />
|-<br />
|Gold ||{{icon|gold|300}}<br />
|125 ||0.50 ||20% ||20% ||$3005.00 ||3.00 kg ||45 ||12<br />
|-<br />
|Steel ||{{icon|metal|15}}<br />
|3 ||0.50 ||20% ||20% ||$33.00 ||3.00 kg ||75 ||13<br />
|-<br />
|Plasteel ||{{icon|plasteel|15}}<br />
|4 ||0.50 ||20% ||10% ||$215.00 ||3.00 kg ||210 ||28<br />
|-<br />
|Wood ||{{icon|wood|15}}<br />
|6 ||0.50 ||20% ||100% ||$23.10 ||3.00 kg ||30 ||9<br />
|-<br />
|Uranium ||{{icon|uranium|300}}<br />
|1 ||0.50 ||20% ||0% ||$1805.00 ||3.00 kg ||188 ||24<br />
|-<br />
|Sandstone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$46.30 ||3.00 kg ||105 ||75<br />
|-<br />
|Granite ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$52.86 ||3.00 kg ||128 ||89<br />
|-<br />
|Limestone ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||116 ||89<br />
|-<br />
|Slate ||{{icon|stone|15}}<br />
|6 ||0.50 ||20% ||0% ||$49.86 ||3.00 kg ||98 ||89<br />
|-<br />
|Marble ||{{icon|stone|15}}<br />
|7 ||0.50 ||20% ||0% ||$48.08 ||3.00 kg ||90 ||82<br />
|}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Table&diff=54963Table2017-12-13T17:18:24Z<p>MoogleDan: /* History */ Merged Beta 18 update notes</p>
<hr />
<div>'''Tables''' are one of the two types of [[furniture]] necessary for creating a dining room. When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[beauty]].<br />
<br />
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a mood hit. Larger colonies may benefit from building a second dining room.<br />
<br />
Tables are set by default as gathering spots. Colonists will gather here to socialize, especially when idle. This can be toggled off.<br />
<br />
[[File:Gather spot.png|64px]]<br />
<br />
Tables come in four sizes:<br />
<br />
*'''Table (1x2)''' (accommodates 6 seats)<br />
*'''Table (2x2)''' (accommodates 8 seats)<br />
*'''Table (2x4)''' (accommodates 12 seats)<br />
*'''Table (3x3)''' (accommodates 12 seats)<br />
<br />
Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.<br />
<br />
<br />
=== Table (2x2) ===<br />
<br />
{{infobox main|furniture||<br />
|name = Table (2x2)<br />
|image = WoodTableShort.png<br />
|description = People eat off tables when chairs are placed facing them.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 2|2<br />
|beauty = 8<br />
|mass base = 10<br />
|material amount = 50<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 100<br />
|work to build = 25<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = <br />
|cover = 0.4<br />
|flammability = 1<br />
}}<br />
</onlyinclude><br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Cover effectiveness<br />
!Flamability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
|Silver ||{{icon|silver|500}}<br />
|14 ||40% ||20% ||$505.00 ||10.00 kg ||70 ||25<br />
|-<br />
|Gold ||{{icon|gold|500}}<br />
|52||40% ||20% ||$5005.00 ||10.00 kg ||60 ||23<br />
|-<br />
|Steel ||{{icon|metal|50}}<br />
|1 ||40% ||20% ||$99.50 ||10.00 kg ||100 ||25<br />
|-<br />
|Plasteel ||{{icon|plasteel|50}}<br />
|1 ||40% ||10% ||$710.00 ||10.00 kg ||280 ||55<br />
|-<br />
|Wood ||{{icon|wood|50}}<br />
|1 ||40% ||100% ||$73.15 ||10.00 kg ||40 ||18<br />
|-<br />
|Uranium ||{{icon|uranium|500}}<br />
|0 ||40% ||0% ||$3010.00 ||10.00 kg ||250 ||48<br />
|-<br />
|Jade ||{{icon|jade|50}}<br />
|18 ||40% ||20% ||$270.00 ||10.00 kg ||50 ||125<br />
|-<br />
|Sandstone ||{{icon|stone|50}}<br />
|1 ||40% ||0% ||$119.60 ||10.00 kg ||140 ||137<br />
|-<br />
|Granite ||{{icon|stone|50}}<br />
|1 ||40% ||0% ||$134.52 ||10.00 kg ||170 ||164<br />
|-<br />
|Limestone ||{{icon|stone|50}}<br />
|1 ||40% ||0% ||$124.52 ||10.00 kg ||155 ||164<br />
|-<br />
|Slate ||{{icon|stone|50}}<br />
|1 ||40% ||0% ||$124.52 ||10.00 kg ||130 ||164<br />
|-<br />
|Marble ||{{icon|stone|50}}<br />
|1 ||40% ||0% ||$122.06 ||10.00 kg ||120 ||151<br />
|}<br />
<br />
{{clr}}<br />
----<br />
<br />
=== Table (2x4) ===<br />
<br />
{{infobox main|furniture||<br />
|name = Table (2x4)<br />
|image = WoodTableLong.png<br />
|description= People eat off tables when chairs are placed facing them.<br />
|type = Furniture<br />
|placeable = Yes<br />
|size = 4|2<br />
|beauty = 12<br />
|mass base = 20<br />
|material amount = 95<br />
|material 2 amount = <br />
|material 2 name = <br />
|material 3 amount = <br />
|material 3 name = <br />
|marketvalue = <br />
|hp = 150<br />
|work to build = 50<br />
|rest effectiveness = <br />
|immunity gain speed factor = <br />
|comfort = <br />
|cover = 0.4<br />
|flammability = 1<br />
}}<br />
</onlyinclude><br />
<br />
{| {{STDT|sortable c_01 align-center}}<br />
!Type<br />
!Cost<br />
!Beauty<br />
!Cover effectiveness<br />
!Flamability<br />
!Market value<br />
!Mass<br />
!Max hit points<br />
!Work to build<br />
|-<br />
|Silver ||{{icon|silver|950}}<br />
|16 ||40% ||20% ||$1910.00 ||20.00 kg ||105 ||50<br />
|-<br />
|Gold ||{{icon|gold|950}}<br />
|56 ||40% ||20% ||$19010.00 ||20.00 kg ||90 ||45<br />
|-<br />
|Steel ||{{icon|metal|95}}<br />
|2 ||40% ||20% ||$200.00 ||20.00 kg ||150 ||50<br />
|-<br />
|Plasteel ||{{icon|plasteel|95}}<br />
|2 ||40% ||10% ||$1355.00 ||20.00 kg ||420 ||110<br />
|-<br />
|Wood ||{{icon|wood|95}}<br />
|2 ||40% ||100% ||$141.40 ||20.00 kg ||60 ||35<br />
|-<br />
|Uranium ||{{icon|uranium|950}}<br />
|1 ||40% ||0% ||$11425.00 ||20.00 kg ||375 ||95<br />
|-<br />
|Jade ||{{icon|jade|95}}<br />
|20 ||40% ||20% ||$250.00 ||20.00 kg ||75 ||250<br />
|-<br />
|Sandstone ||{{icon|stone|95}}<br />
|2 ||40% ||0% ||$245.00 ||20.00 kg ||210 ||262<br />
|-<br />
|Granite ||{{icon|stone|95}}<br />
|2 ||40% ||0% ||$275.00 ||20.00 kg ||255 ||314<br />
|-<br />
|Limestone ||{{icon|stone|95}}<br />
|2 ||40% ||0% ||$255.00 ||20.00 kg ||230 ||314<br />
|-<br />
|Slate ||{{icon|stone|95}}<br />
|2 ||40% ||0% ||$255.00 ||20.00 kg ||195 ||314<br />
|-<br />
|Marble ||{{icon|stone|95}}<br />
|2 ||40% ||0% ||$250.00 ||20.00 kg ||180 ||288<br />
|}<br />
<br />
{{clr}}<br />
----<br />
<br />
== History ==<br />
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.<br />
<br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Talk:Table/Merge_all_Table_pages_under_%22Table%22/reply_(4)&diff=54962Talk:Table/Merge all Table pages under "Table"/reply (4)2017-12-13T17:16:35Z<p>MoogleDan: Reply to Merge all Table pages under "Table"</p>
<hr />
<div>Much appreciated Keiji. I spent the last few years as one of the main editors over at the Dungeon Crawl Stone Soup wiki. During that time I cleaned it up pretty thoroughly, before getting buried under the sheer weight of updates that game's developers threw at us -__- RimWorld's a hell of a lot less tumultuous, and has a much less vicious player base so far as I can tell. While I'm going to be vanishing from the internet for a couple months very soon (Basic Training before joining the US military! Fun fun fun.), I'm happy to help as best I can.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Category_talk:Stone_Blocks&diff=54960Category talk:Stone Blocks2017-12-13T15:18:58Z<p>MoogleDan: Talk page autocreated when first thread was posted</p>
<hr />
<div></div>MoogleDanhttps://rimworldwiki.com/index.php?title=Category_talk:Stone_Blocks/Need_a_hand_moving_this_thing!&diff=54959Category talk:Stone Blocks/Need a hand moving this thing!2017-12-13T15:18:58Z<p>MoogleDan: New thread: Need a hand moving this thing!</p>
<hr />
<div>In order to get Jade to stop appearing under "Stone blocks," I need to move this article from "Category:Stone Blocks" to "Category:Stone blocks." However, the "Move" feature doesn't seem to be available to editors with my clearance level. Can someone with that capability fix this capitalization issue for me?</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Stone_blocks&diff=54958Stone blocks2017-12-13T15:16:03Z<p>MoogleDan: Moved list source from "Stone Blocks" to "Stone blocks"</p>
<hr />
<div>{{TOCright}}<br />
'''Stone blocks''' are produced by cutting [[rock chunk]]s on a [[Stonecutter's table]] after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but the skill progress will be attributed to Construction instead (since A17). Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures.<br />
<br />
Stone blocks can be used to build walls and doors, lay fancy floors with faster walk speed and less ugliness penalty as well as furniture and production benches. It's also the prime resource for crafting sculptures.<br />
<br />
{| {{STDT|sortable c_01 text-center}}<br />
! Name !! Description !! Value Modifier !! Health Modifier !! Beauty Modifier<br />
|-<br />
!Granite <br />
| style="text-align:left;" | Blocks of solid granite. Granite is a very hard stone. || 50% || 270% || 120%<br />
|-<br />
!Limestone<br />
| style="text-align:left;" | Blocks of solid limestone. || 40% || 255% || 120%<br />
|- <br />
!Marble<br />
| style="text-align:left;" | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. || 45% || 220% || 135%<br />
|-<br />
!Sandstone<br />
| style="text-align:left;" | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. || 40% || 240% || 110%<br />
|-<br />
! Slate<br />
| style="text-align:left;" | Blocks of solid slate. A dull-looking rock that chips easily. || 38% || 230% || 110%<br />
|-<br />
|}<br />
{{clr}}<br />
<br />
{{List|Stone blocks}}<br />
<br />
[[Category: Material]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Materials&diff=54957Materials2017-12-13T15:15:12Z<p>MoogleDan: Changed stone blocks source from "Stone Blocks" to "Stone blocks" to remove a redirect</p>
<hr />
<div><!--Top Nav Box--><br />
{| align=center<br />
| {{Resources_Nav}}<br />
|}<br />
<hr><br />
<!-- End of Nav --><br />
<br />
{{TOCright}}<br />
<br />
== [[Lumber]] ==<br />
{{List|Lumber}}<br />
<br />
== [[Metals]] ==<br />
{{List|Metal}}<br />
<br />
== [[Stone blocks]] ==<br />
{{List|Stone blocks}}<br />
<br />
== Properties ==<br />
<br />
{{#ask: [[Category: Material]]<br />
| ?Beauty Factor<br />
| ?Beauty Offset<br />
| ?Flammability Factor<br />
| ?Mass Base<br />
| ?Max Hit Points Factor<br />
| ?Melee Cooldown Factor<br />
| ?Work To Make Factor<br />
| ?Work To Make Offset<br />
| ?Market Value Factor<br />
}}<br />
<br />
[[:Category: Material]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Category:Stone_Blocks&diff=54956Category:Stone Blocks2017-12-13T15:13:52Z<p>MoogleDan: Changed Main Article from "Stone Blocks" to "Stone blocks" to remove a redirect</p>
<hr />
<div>{{main|Stone blocks}}<br />
<br />
[[Category:Material]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54955Jade2017-12-13T15:11:36Z<p>MoogleDan: </p>
<hr />
<div>{{Define|Metal<br />
| category = Metal<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}<br />
<br />
===Obtaining===<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
==Ore==<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have 1500 health, making them one of the faster ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
==History==<br />
Prior to Alpha 17, it was considered a small volume material.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54954Jade2017-12-13T14:42:02Z<p>MoogleDan: </p>
<hr />
<div>{{Define|Metal<br />
| category = Metals<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}<br />
<br />
===Obtaining===<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
==Ore==<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have 1500 health, making them one of the faster ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
==History==<br />
Prior to Alpha 17, it was considered a small volume material.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54953Jade2017-12-13T14:40:10Z<p>MoogleDan: </p>
<hr />
<div>{{Define|Metal<br />
| category = Metal<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}<br />
<br />
===Obtaining===<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
==Ore==<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have 1500 health, making them one of the faster ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
==History==<br />
Prior to Alpha 17, it was considered a small volume material.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54952Jade2017-12-13T14:37:56Z<p>MoogleDan: Changed Category to "Metal." This is counterintuitive, but I feel jade fits much better lumped in with Gold, Silver, and Uranium than it does with the Stone Blocks. Alternatively, we could give it its own category, much like "Wood."</p>
<hr />
<div>{{Define|Metal<br />
| category = Stony<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}<br />
<br />
===Obtaining===<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
==Ore==<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have 1500 health, making them one of the faster ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
==History==<br />
Prior to Alpha 17, it was considered a small volume material.</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Talk:Table/Merge_all_Table_pages_under_%22Table%22/reply_(2)&diff=54951Talk:Table/Merge all Table pages under "Table"/reply (2)2017-12-13T14:23:25Z<p>MoogleDan: Reply to Merge all Table pages under "Table"</p>
<hr />
<div>My first edits here were smacked down pretty hard almost immediately :P That sort of introduction can lend a person a bit of caution when attempting aggressive reorganization. That being said, glad to hear you agree ^^</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Table_(long)&diff=54950Table (long)2017-12-13T14:18:52Z<p>MoogleDan: Fixed double redirect</p>
<hr />
<div>#REDIRECT [[Table]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Table_(short)&diff=54949Table (short)2017-12-13T14:18:36Z<p>MoogleDan: Fixed double redirect</p>
<hr />
<div>#REDIRECT [[Table]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Talk:Table&diff=54937Talk:Table2017-12-13T06:10:45Z<p>MoogleDan: Talk page autocreated when first thread was posted</p>
<hr />
<div></div>MoogleDanhttps://rimworldwiki.com/index.php?title=Talk:Table/Merge_all_Table_pages_under_%22Table%22&diff=54936Talk:Table/Merge all Table pages under "Table"2017-12-13T06:10:45Z<p>MoogleDan: New thread: Merge all Table pages under "Table"</p>
<hr />
<div>Given how redundant the information on each individual Table (x) page is, I propose merging them all into [[Table]]. At this point, the only information missing from this page are the charts showing the statistics of tables made from different materials, and I see no reason why we couldn't move those here, inserting them beneath each entry in the list of table sizes. At that point, we could replace [[Table (short)]], [[Table (long)]], [[Table (1x2)]], [[Table (2x2)]], [[Table (2x4)]], and [[Table (3x3)]] with redirects. Does anyone see any reason not to do this?</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Table&diff=54935Table2017-12-13T06:01:55Z<p>MoogleDan: Added History, size recommendations</p>
<hr />
<div>'''Tables''' are one of the two types of [[furniture]] necessary for creating a dining room. When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[beauty]].<br />
<br />
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a mood hit. Larger colonies may benefit from building a second dining room.<br />
<br />
Tables are set by default as gathering spots. Colonists will gather here to socialize, especially when idle. This can be toggled off.<br />
<br />
[[File:Gather spot.png|64px]]<br />
<br />
Tables come in four sizes:<br />
<br />
*'''[[Table (1x2)]]''' (accommodates 6 seats)<br />
*'''[[Table (2x2)]]''' (accommodates 8 seats)<br />
*'''[[Table (2x4)]]''' (accommodates 12 seats)<br />
*'''[[Table (3x3)]]''' (accommodates 12 seats)<br />
<br />
Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.<br />
<br />
==History==<br />
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4).<br />
<br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Table&diff=54933Table2017-12-12T14:14:17Z<p>MoogleDan: Reorganized article, expanded content for Beta 18</p>
<hr />
<div>'''Tables''' are one of the two types of [[furniture]] necessary for creating a dining room. When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[beauty]].<br />
<br />
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a mood hit. Larger colonies may benefit from building a second dining room.<br />
<br />
Tables are set by default as gathering spots. Colonists will gather here to socialize, especially when idle. This can be toggled off.<br />
<br />
[[File:Gather spot.png|64px]]<br />
<br />
Tables come in four sizes:<br />
<br />
*[[Table (1x2)]] (accommodates 6 seats)<br />
*[[Table (2x2)]] (accommodates 8 seats)<br />
*[[Table (3x3)]] (accommodates 12 seats)<br />
*[[Table (2x4)]] (accommodates 12 seats)<br />
<br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Sleeping_spot&diff=54930Sleeping spot2017-12-12T00:52:16Z<p>MoogleDan: Reorganized article for clarity, expanded content.</p>
<hr />
<div><onlyinclude>{{infobox main|furniture|<br />
|name = Sleeping spot<br />
|image = BedMat.png|Sleeping spot<br />
|description = Designates a spot on the ground where people should sleep.<br />
|type = Furniture<br />
|type2 = Environment<br />
|placeable = Yes<br />
|size = 1|2<br />
|buy = Free<br />
}}</onlyinclude><br />
<br />
<br />
{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time for construction or deconstruction.<br />
<br />
Sleeping spots provide no numerical benefits for your pawns over simply sleeping on the ground. They are inferior to [[bed]]s and [[bedroll]]s, and receive no benefit from [[end table]]s or [[dresser]]s. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.<br />
<br />
Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of [[infection]], but that's still preferable to death.}}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
</noinclude><br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Bedroll&diff=54929Bedroll2017-12-12T00:22:13Z<p>MoogleDan: Reorganized article for clarity. I have not tested the claim that bedrolls reduce travel rest time though. If that's NOT the case, feel free to remove that detail.</p>
<hr />
<div>{{infobox main|furniture|<br />
| name = Bedroll<br />
| image = Bedroll.png|Bedroll<br />
| description = A simple bed that sits on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed.<br />
| type = Furniture<br />
| placeable = Yes<br />
| size = 1|2<br />
| hp = 75<br />
| flammability = 1<br />
| beauty = 0<br />
| material amount = 50<br />
| material name = cloth<br />
| work to build = 6<br />
| comfort = 0.60<br />
| rest effectiveness = 0.93<br />
| mass base = 2.5<br />
}}<br />
{{#set:<br />
facility = dresser<br />
|facility = end table<br />
}}<br />
{{info|The '''bedroll''' is a [[furniture]] item which pawns can sleep in. They can be made from any [[textile]], and are generated without [[quality]] levels. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to all but the worst [[bed]]s.<br />
<br />
Generally, one should avoid using bedrolls in their colonies. Unless you're playing as a Lost Tribe, you will have access to proper beds immediately. However, bedrolls do serve a purpose for caravans - assuming you have at least one bedroll for each pawn, they will use them while resting, significantly reducing time spent recovering from travel and thus shortening the trip as a whole. Their low weight makes for easy transport, and once you arrive at your destination you'll have a functional place to rest without needing to build a thing.}}<br />
<br />
<br />
<noinclude><br />
{{nav|furniture|wide}}<br />
[[Category:Furniture]]<br />
</noinclude></div>MoogleDanhttps://rimworldwiki.com/index.php?title=Textile&diff=54928Textile2017-12-12T00:12:39Z<p>MoogleDan: Created redirect</p>
<hr />
<div>#REDIRECT [[Textiles]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Dresser&diff=54922Dresser2017-12-11T12:54:22Z<p>MoogleDan: Expanded article, clarified its effects on various types of bed</p>
<hr />
<div><onlyinclude>{{infobox main|furniture|<br />
|name = Dresser<br />
|image = Dresser.png|Dresser<br />
|description = Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed will have no effect.<br />
|type = Furniture<br />
|type2 = <br />
|placeable = Yes<br />
|size = 1|2<br />
|beauty = 5 <br />
|mass base = 15<br />
|material amount = 50<br />
|marketvalue = <br />
|hp = 100<br />
|work to build =<br />
|cover = 0.4<br />
|flammability = 1<br />
|mass base = 5<br />
|comfort offset = 0.05<br />
}}</onlyinclude><br />
'''Dressers''' are a type of [[furniture]] which slightly enhances the [[comfort]] of a [[bed]] or [[bedroll]] (but has no effect on a [[sleeping spot]]). To work, it must be placed within 6 tiles of the bed. Small and cheap, there is usually no reason not to attach these to every bed you have.<br />
<br />
This comfort bonus stacks with the effect of an [[end table]], but not with additional dressers. Larger beds and bedrolls which serve two colonists at once still only need one dresser. While multiple beds can share a dresser, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.<br />
<br />
<br />
{{nav|furniture|wide}}<br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=End_table&diff=54921End table2017-12-11T12:50:37Z<p>MoogleDan: Expanded article, clarified its effects on various types of bed</p>
<hr />
<div>{{stub}}<br />
{{infobox main|furniture|<br />
| name = End table<br />
| image = End table.png|End table<br />
| description = A small bedside table. Makes the nearby beds a little bit more comfortable. Must be placed directly adjacent to their head. Placing more than one end table near the same bed will have no effect.<br />
| type = Furniture<br />
| placeable = Yes<br />
| size = 1|1<br />
| beauty = 4 <br />
| mass base = 8<br />
| material amount = 30<br />
| marketvalue = 0<br />
| hp = 75<br />
| work to build = 18<br />
| cover = 0.4<br />
| flammability = 1<br />
| mass base = 5<br />
| comfort offset = 0.05<br />
}}<br />
'''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of a [[bed]] or [[bedroll]] (but has no effect on a [[sleeping spot]]). To work, it must be placed orthogonally adjacent to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.<br />
<br />
This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.<br />
<br />
<br />
{{nav|furniture|wide}}<br />
[[Category:Furniture]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Chemfuel_powered_generator&diff=54856Chemfuel powered generator2017-12-06T04:41:00Z<p>MoogleDan: Changed image link to direct to a .png file, rather than just being a loose name. The file still needs to be uploaded...</p>
<hr />
<div><onlyinclude>{{infobox main|building|<br />
|name = Chemfuel powered generator<br />
|image = chemfuelpoweredgenerator.png<br />
|description = Produces electricity by consuming chemfuel. <br />
|type = Buildings<br />
|type2 = Power<br />
|placeable = Yes<br />
|size = 2|2<br />
|hp =300 <br />
|efficiency = <br />
|power = + 1000<br />
|buy = {{icon|metal|100 }} {{icon|component |3}}<br />
|sell = {{icon|metal|75 }} {{icon|component |2}}<br />
}}</onlyinclude><br />
<br />
{{info|A '''chemfuel powered generator''' is a structure which provides power by burning [[chemfuel]]. Unlike the varying power production of [[solar generator]]s and [[wind turbine]]s, chemfuel powered generators produce a constant supply of power so long as they are not allowed to run out of fuel. This greatly reduces your base's need for [[battery|batteries]], but will eat into your chemfuel reserves over time, and will add additional workload for your [[hauling|haulers]] to take care of. If you are playing on a map with wild [[boomalope]] herds you can tame, or if you've completed the [[research]] necessary to build a [[refinery]], building chemfuel powered generators is a viable method for producing electricity without having to worry about weather effects or eclipses.<br />
<br />
A fully-fueled chemfuel powered generator can hold 25 chemfuel, and will provide power for roughly 6 days and 6 hours before running out. A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running. Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs.<br />
<br />
===Obtaining===<br />
Chemfuel powered generators can be constructed after you have completed [[research]] into Electricity. Only Lost Tribe scenarios do not give you this technology for free at the start of the game.<br />
<br />
==History==<br />
Chemfuel powered generators were added in Beta 18.}}<br />
<br />
{{nav|power|wide}}<br />
[[Category:Buildings]]<br />
[[Category:Power]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Chemfuel_powered_generator&diff=54855Chemfuel powered generator2017-12-06T04:32:18Z<p>MoogleDan: Expanded article</p>
<hr />
<div><onlyinclude>{{infobox main|building|<br />
|name = Chemfuel powered generator<br />
|image = Chemfuel powered generator <br />
|description = Produces electricity by consuming chemfuel. <br />
|type = Buildings<br />
|type2 = Power<br />
|placeable = Yes<br />
|size = 2|2<br />
|hp =300 <br />
|efficiency = <br />
|power = + 1000<br />
|buy = {{icon|metal|100 }} {{icon|component |3}}<br />
|sell = {{icon|metal|75 }} {{icon|component |2}}<br />
}}</onlyinclude><br />
<br />
{{info|A '''chemfuel powered generator''' is a structure which provides power by burning [[chemfuel]]. Unlike the varying power production of [[solar generator]]s and [[wind turbine]]s, chemfuel powered generators produce a constant supply of power so long as they are not allowed to run out of fuel. This greatly reduces your base's need for [[battery|batteries]], but will eat into your chemfuel reserves over time, and will add additional workload for your [[hauling|haulers]] to take care of. If you are playing on a map with wild [[boomalope]] herds you can tame, or if you've completed the [[research]] necessary to build a [[refinery]], building chemfuel powered generators is a viable method for producing electricity without having to worry about weather effects or eclipses.<br />
<br />
A fully-fueled chemfuel powered generator can hold 25 chemfuel, and will provide power for roughly 6 days and 6 hours before running out. A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running. Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs.<br />
<br />
===Obtaining===<br />
Chemfuel powered generators can be constructed after you have completed [[research]] into Electricity. Only Lost Tribe scenarios do not give you this technology for free at the start of the game.<br />
<br />
==History==<br />
Chemfuel powered generators were added in Beta 18.}}<br />
<br />
{{nav|power|wide}}<br />
[[Category:Buildings]]<br />
[[Category:Power]]</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Persona_core&diff=54796Persona core2017-12-02T17:15:02Z<p>MoogleDan: Clarified that there are multiple ways to acquire an AI persona core.</p>
<hr />
<div>{{Define|Exotic Item<br />
| always haulable = true<br />
| def name = AIPersonaCore<br />
| image = AI Persona Core<br />
| description = A hyper-advanced computer core that houses a superhumanlike artificial intelligence. In its isolated state the core is dormant. Installed in a proper support structure, however, it can become a mind of frightening power.<br />
| draw gui overlay = false<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Special/AIPersonaCore<br />
| label = AI persona core<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = Metal_Drop<br />
| sound interact = Metal_Drop<br />
| stack limit = 1<br />
| thing class = ThingWithComps<br />
| use hit points = true<br />
| flammability base = 0<br />
| market value base = 4000<br />
| max hit points base = 100<br />
|mass = 2<br />
}}<br />
<br />
The '''AI persona core''' is a highly valuable component used to build the [[ship computer core]], which is one of the ship parts required to get off the planet. It can be purchased from an [[Trade#Exotic_Goods_Trader|exotic goods trader]], found in an [[Events#World_quest_incidents|item stash world quest]], or earned as a reward for completing quests for other factions.<br />
<br />
As you generally only ever need one core to win the game, additional cores can be traded away without fear of setting yourself back.<br />
<br />
[[File:World quest AI persona core.png|400px]]<br />
<br />
==History==<br />
Prior to Beta 18, an AI persona core could be salvaged by destroying a [[Crashed_Ship_Part#Psychic_Ship|psychic ship]].</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Ship_computer_core&diff=54795Ship computer core2017-12-02T17:13:24Z<p>MoogleDan: Updated article for B18.</p>
<hr />
<div>__NOTOC__<br />
<onlyinclude><br />
{{Infobox main|Ship|<br />
|name = Ship computer core<br />
|image = Ship computer core.png|Ship computer core<br />
|imagesize = 142px<br />
|description = A computer core capable of housing a superhumanoid AI who can guide a ship through any challenge.<br />
|type = Ship<br />
|type2 = <br />
|placeable = Yes<br />
|rotatable = Yes<br />
|size = 3|3<br />
|hp = 150<br />
|flammability = 1<br />
|work to make = 834<br />
|power = <br />
|buy = {{icon|steel|250}} + {{icon|advcomponent|10}} + {{icon|gold|100}} + {{Icon Small|AI persona core}}1<br />
|sell =<br />
}}</onlyinclude><br />
<br />
{{info|The '''ship computer core''' is the ship's navigation and control center. Building it requires an [[AI persona core]], which can only be acquired through [[trade]] or as a reward for completing [[Events#World_quest_incidents|world quest events]].<br />
<br />
The ship computer core has two command functions:<br />
* '''Show launch report''': Displays launch status of the ship and a list of colonists on board.<br />
* '''Launch ship''': Launches a fully complete ship. Any colonists not on the ship will be left behind.}}<br />
<br />
<noinclude><br />
{{nav|ship|wide}}<br />
[[Category:Buildings]]<br />
[[Category:Ship]]<br />
</noinclude></div>MoogleDanhttps://rimworldwiki.com/index.php?title=Silver&diff=54720Silver2017-12-01T23:03:24Z<p>MoogleDan: </p>
<hr />
<div>{{Define|Metal<br />
| category = Metallic<br />
| description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.<br />
| color = (180,173,150)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Silver<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/Silver<br />
| label = silver<br />
| mass = 0.007<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout always show = true<br />
| resource readout priority = First<br />
| rotatable = false<br />
| selectable = true<br />
| small volume = true<br />
| sound drop = Silver_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = Silver_Drop<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Metal_Blunt<br />
| sound melee hit sharp = MeleeHit_Metal_Sharp<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 1<br />
| max hit points factor = 0.7<br />
| melee blunt damage factor = 1.1<br />
| melee cooldown factor = 1<br />
| melee sharp damage factor = 0.5<br />
| work to make factor = 1<br />
| work to build factor = 1<br />
}}<br />
<br />
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[joy]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds.<br />
<br />
===Obtaining===<br />
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed_ship_part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.<br />
<br />
==Ore==<br />
[[File:Silver_ore.png|frameless|Silver ore]]<br />
<br />
Silver ore tiles have 1500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Every tile of ore drops 35 silver when mined, although miners with less than 8 skill in mining will produce significantly less.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Silver&diff=54719Silver2017-12-01T23:02:18Z<p>MoogleDan: Reorganized article for clarity, expanded content.</p>
<hr />
<div>{{Define|Metal<br />
| category = Metallic<br />
| description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.<br />
| color = (180,173,150)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Silver<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/Silver<br />
| label = silver<br />
| mass = 0.007<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout always show = true<br />
| resource readout priority = First<br />
| rotatable = false<br />
| selectable = true<br />
| small volume = true<br />
| sound drop = Silver_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = Silver_Drop<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Metal_Blunt<br />
| sound melee hit sharp = MeleeHit_Metal_Sharp<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 1<br />
| max hit points factor = 0.7<br />
| melee blunt damage factor = 1.1<br />
| melee cooldown factor = 1<br />
| melee sharp damage factor = 0.5<br />
| work to make factor = 1<br />
| work to build factor = 1<br />
}}<br />
<br />
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[joy]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds.<br />
<br />
===Obtaining===<br />
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed_ship_part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.<br />
<br />
==Ore==<br />
[[File:Silver_ore.png|frameless|Silver ore]]<br />
Silver ore tiles have 1500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Every tile of ore drops 35 silver when mined, although miners with less than 8 skill in mining will produce significantly less.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Uranium&diff=54718Uranium2017-12-01T22:43:36Z<p>MoogleDan: Added blunt weapons link</p>
<hr />
<div>{{Define|Metal<br />
| category = Metallic<br />
| description = "An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."<br />
| color = (100,100,100)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Uranium<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/Uranium<br />
| label = uranium<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| small volume = true<br />
| sound drop = Metal_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = Metal_Drop<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Metal_Blunt<br />
| sound melee hit sharp = MeleeHit_Metal_Sharp<br />
| use hit points = true<br />
| market value base = 6<br />
| max hit points factor = 2.5<br />
| work to make factor = 1.9<br />
| beauty base = -4<br />
| beauty factor = 0.5<br />
| flammability factor = 0<br />
| door opening speed factor = 0.75<br />
| melee cooldown factor = 1.35<br />
| melee blunt damage factor = 1.4<br />
| melee sharp damage factor = 1.1<br />
| work to make factor = 1.9<br />
| work to build factor = 1.9<br />
| mass = 0.10<br />
| hp = 100<br />
}}<br />
<br />
{{info|'''Uranium''' is the rarest [[materials|material]] in the game. It can be used to craft very powerful (but very slow) [[Weapons#Melee weapons|blunt weapons]], but this is generally wasteful, as it is a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].<br />
<br />
===Obtaining===<br />
Tiles of uranium ore can be found rarely throughout the map, but must be [[mine]]d before they can be used. Small amounts of it can be salvaged from deconstructing [[Ancient structure#Ancient Cryptosleep Caskets|ancient cryptosleep caskets]], or may randomly arrive in cargo pods. The most reliable method for acquiring it is to [[trade|purchase]] it from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.<br />
<br />
==Ore==<br />
[[File:Uranium_ore.png|frameless|Uranium ore in game]]<br />
<br />
Uranium ore tiles have 4000 health, making them one of the slower ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 uranium when mined, although miners with less than 8 skill in mining will produce significantly less.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Steel&diff=54717Steel2017-12-01T22:29:07Z<p>MoogleDan: Adjusted spacing</p>
<hr />
<div>{{Define|Metal<br />
| category = Metallic<br />
| description = An iron-carbon metal alloy used for building structures, tools, and weapons.<br />
| color = (102,102,105)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Steel<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Metal<br />
| label = steel<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| slag def = ChunkSlagSteel<br />
| sound drop = Metal_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = Metal_Drop<br />
| stack limit = 75<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Metal_Blunt<br />
| sound melee hit sharp = MeleeHit_Metal_Sharp<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 1<br />
| flammability factor = 0.2<br />
| market value base = 1.9<br />
| max hit points factor = 1<br />
| melee blunt damage factor = 1<br />
| melee cooldown factor = 1<br />
| melee sharp damage factor = 1<br />
| work to build factor = 1<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Steel''' is a plentiful building and crafting [[materials|material]] which is crucial throughout the game. It is a requirement in the production of almost all [[production|production tables]] and [[security|defensive structures]], and can be used to produce effective weapons and armor.<br />
<br />
Although steel is common on most maps, it is still a limited resource, and should not be used carelessly. For example, steel [[wall]]s may be superior to [[wood]]en ones, but are far inferior to [[stone]] walls, being more fragile and flammable.<br />
<br />
===Obtaining===<br />
Tiles of "compacted steel" can be found on any map, but must be [[mine]]d before they can be used. Steel can also be [[trade|purchased]] from bulk goods traders, or extracted from certain metal objects at an [[electric smelter]]. It may also be dropped by defeated [[mechanoid]]s and (less often) [[raider]]s. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in large deposits underground.<br />
<br />
==Ore==<br />
[[File:Compacted_steel.png|frameless|Compacted steel in game]]<br />
<br />
Compacted steel tiles have 1500 HP each, making them one of the faster ores to mine. They can be found in large veins, ranging from 20 to 40 tiles in size. Every tile of ore drops 35 steel when mined, although miners with less than 8 skill in mining will produce significantly less.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54716Jade2017-12-01T22:28:26Z<p>MoogleDan: Adjusted spacing</p>
<hr />
<div>{{Define|Stone Blocks<br />
| category = Stony<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.<br />
<br />
===Obtaining===<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
==Ore==<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have X health, making them one of the ????er ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
==History==<br />
Prior to Alpha 16, it was considered a small volume material.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Uranium&diff=54715Uranium2017-12-01T22:27:58Z<p>MoogleDan: Adjusted spacing</p>
<hr />
<div>{{Define|Metal<br />
| category = Metallic<br />
| description = "An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."<br />
| color = (100,100,100)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Uranium<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Single<br />
| graphic path = Things/Item/Resource/Uranium<br />
| label = uranium<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| small volume = true<br />
| sound drop = Metal_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = Metal_Drop<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Metal_Blunt<br />
| sound melee hit sharp = MeleeHit_Metal_Sharp<br />
| use hit points = true<br />
| market value base = 6<br />
| max hit points factor = 2.5<br />
| work to make factor = 1.9<br />
| beauty base = -4<br />
| beauty factor = 0.5<br />
| flammability factor = 0<br />
| door opening speed factor = 0.75<br />
| melee cooldown factor = 1.35<br />
| melee blunt damage factor = 1.4<br />
| melee sharp damage factor = 1.1<br />
| work to make factor = 1.9<br />
| work to build factor = 1.9<br />
| mass = 0.10<br />
| hp = 100<br />
}}<br />
<br />
{{info|'''Uranium''' is the rarest [[materials|material]] in the game. It can be used to craft very powerful (but very slow) blunt weapons, but this is generally wasteful, as it is a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].<br />
<br />
===Obtaining===<br />
Tiles of uranium ore can be found rarely throughout the map, but must be [[mine]]d before they can be used. Small amounts of it can be salvaged from deconstructing [[Ancient structure#Ancient Cryptosleep Caskets|ancient cryptosleep caskets]], or may randomly arrive in cargo pods. The most reliable method for acquiring it is to [[trade|purchase]] it from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.<br />
<br />
==Ore==<br />
[[File:Uranium_ore.png|frameless|Uranium ore in game]]<br />
<br />
Uranium ore tiles have 4000 health, making them one of the slower ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 uranium when mined, although miners with less than 8 skill in mining will produce significantly less.}}</div>MoogleDanhttps://rimworldwiki.com/index.php?title=Jade&diff=54711Jade2017-12-01T19:13:17Z<p>MoogleDan: Reorganized article for clarity, expanded content. Can anyone provide the HP of a block of jade ore?</p>
<hr />
<div>{{Define|Stone Blocks<br />
| category = Stony<br />
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.<br />
| color = (85,118,69)<br />
| always haulable = true<br />
| construct effect = ConstructMetal<br />
| def name = Jade<br />
| default color = (255,255,255)<br />
| draw gui overlay = true<br />
| graphic class = Graphic_Random<br />
| graphic path = Things/Item/Resource/Jade<br />
| label = jade<br />
| parent name = ResourceBase<br />
| path cost = 15<br />
| resource readout priority = Middle<br />
| rotatable = false<br />
| selectable = true<br />
| sound drop = ChunkRock_Drop<br />
| sound impact stuff = BulletImpactMetal<br />
| sound interact = ChunkDrop_Rock<br />
| stack limit = 500<br />
| thing class = ThingWithComps<br />
| sound melee hit blunt = MeleeHit_Stone<br />
| sound melee hit sharp = MeleeHit_Stone<br />
| use hit points = false<br />
| beauty base = -4<br />
| beauty factor = 2.5<br />
| beauty offset = 6<br />
| flammability factor = 0.2<br />
| market value base = 5<br />
| max hit points factor = 0.5<br />
| melee blunt damage factor = 1.5<br />
| melee cooldown factor = 1.1<br />
| melee sharp damage factor = 0.8<br />
| work to make factor = 1.4<br />
| work to build factor = 5<br />
| mass = 0.5<br />
}}<br />
<br />
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.<br />
<br />
<br />
===Obtaining===<br />
<br />
Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk_Goods_Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.<br />
<br />
<br />
==Ore==<br />
<br />
[[File:Jade_ore.png|frameless|Jade ore in game]]<br />
<br />
Jade tiles have X health, making them one of the ????er ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 jade when mined, although miners with less than 8 skill in mining will produce significantly less.<br />
<br />
<br />
==History==<br />
<br />
Prior to Alpha 16, it was considered a small volume material.}}</div>MoogleDan