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2024-03-29T05:14:39Z
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https://rimworldwiki.com/index.php?title=Damage_Types&diff=62805
Damage Types
2019-03-06T18:40:49Z
<p>DontTellAnyone: </p>
<hr />
<div><includeonly>:''Main article: [[Damage Types]]''</includeonly><br />
<noinclude>A table of the default damage types for RimWorld damage. </noinclude>Not to be confused with [[Health Difficulties|health difficulties]]. These provide the armor categories and death messages for injuries.<br />
<br />
{| {{STDT| sortable c_08 text-center}}<br />
! Name !! Label !! Armor Category !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration<br />
|-<br />
! Cut <br />
| cut || | Piercing || | {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | -<br />
|-<br />
! Crush <br />
| crush || | Blunt || | {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | -<br />
|-<br />
! Blunt<br />
| blunt || | Blunt || | {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | -<br />
|-<br />
! Stab<br />
| stab || | Piercing || | {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | -<br />
|-<br />
! Bullet<br />
| bullet || | Piercing || | {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | -<br />
|-<br />
! Arrow<br />
| arrow || | Piercing || | {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | -<br />
|-<br />
! Scratch<br />
| scratch || | Piercing || | {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | -<br />
|-<br />
! Bite<br />
| bite || | Piercing || | {0} has been bitten to death. || | Bite || | Bite || | Crack || | true || | false || | -<br />
|-<br />
! Bomb <br />
|bomb || | Piercing || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | -<br />
|-<br />
! Flame<br />
| flame || | Heat || | {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | -<br />
|-<br />
! Frostbite<br />
| frostbite || | Heat || | {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | -<br />
|-<br />
! Surgical Cut<br />
| surgical cut || | - || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | -<br />
|-<br />
! Execution Cut<br />
| execution cut || | - || | {0} has been executed. || | Cut || | Cut || | Cut || | false || | false || | -<br />
|-<br />
! EMP <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref><br />
| - || | - || | {0} has been stunned to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref><br />
|-<br />
! Stun <ref name="stun"/><br />
| - || | - || | {0} has been EMPed to death. || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref><br />
|-<br />
|}<br />
<br />
<references/><br />
<br />
[[Category:Gameplay]]</div>
DontTellAnyone
https://rimworldwiki.com/index.php?title=Aiming_Time&diff=62803
Aiming Time
2019-03-06T09:07:05Z
<p>DontTellAnyone: </p>
<hr />
<div>{{Stat<br />
| default base value = 1<br />
| min value = 0.01<br />
| to string style = PercentZero<br />
| description = How long it takes to strike after aiming.<br />
}}<br />
<br />
A pawn's aiming time is affected by the following [[traits]]:<br />
* Trigger-happy: Aiming time -50%<br />
* Careful shooter: Aiming time +25%</div>
DontTellAnyone