https://rimworldwiki.com/api.php?action=feedcontributions&user=Cwcw0309&feedformat=atomRimWorld Wiki - User contributions [en]2024-03-28T18:47:53ZUser contributionsMediaWiki 1.35.8https://rimworldwiki.com/index.php?title=Shooting_Accuracy&diff=50862Shooting Accuracy2017-06-24T05:29:29Z<p>Cwcw0309: </p>
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<div>{{Stat<br />
| default base value = 1<br />
| max value = 0.998<br />
| min value = 0.01<br />
| to string style = PercentTwo<br />
| description = Base chance to not miss per square of shot distance.<br />
}}<br />
<br />
===Factors===<br />
* [[Skills#Shooting|Shooting]] skill<br />
* [[Sight]]: [[Sight Importance::1|100%]] importance -- note that unlike almost all other [[Stat|stats]], [[Sight]] impact is capped at 200% efficiency here.<br />
* [[Manipulation]]: [[Manipulation Importance::0.7|70%]] importance<br />
* [[Traits]]<br />
** [[Traits#TriggerHappy|Trigger Happy]]: -25%<br />
** [[Traits#CarefulShooter|Careful Shooter]]: +50%<br />
*Post-processing curve<br />
<br />
It is capped at 99.80% per tile.</div>Cwcw0309https://rimworldwiki.com/index.php?title=Gazelle&diff=50737Gazelle2017-06-22T13:13:02Z<p>Cwcw0309: </p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Gazelle<br />
|image = Gazelle.png<br />
|description = A small, extremely quick antelope known for its amazingly long leap.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.7<br />
|healthscale = 0.7<br />
|hungerrate = 0.35<br />
|movespeed = 6.2<br />
|attack1dmg = 6<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 6<br />
|attack2type = blunt<br />
|attack2part = front right leg<br />
|attack2cool = 100<br />
|leathername = gazelle leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 20<br />
|lifespan = 12<br />
|offspring = 1<br />
|maturityage = 0.4+<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|marketvalue = 120<br />
|massadult = 49<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Gazelle can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Training===<br />
Gazelle can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Chicken&diff=50735Chicken2017-06-22T10:56:48Z<p>Cwcw0309: </p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Chicken<br />
|image = Chicken.png<br />
|description = "The most traditional farm bird, the chicken is raised for its eggs and meat."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 0.18<br />
|healthscale = 0.35<br />
|movespeed = 2.1<br />
|attack1dmg = 3<br />
|attack1type = bite<br />
|attack1part = beak<br />
|attack1cool = 100<br />
|leathername =<br />
|eggsmin = 1<br />
|eggsmax = 1<br />
|eggs_avg = 1<br />
|eggtime = 1.7<br />
|eggmarketvalue = 7.0<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|hungerrate = 0.35<br />
|diet = herbivorous<br />
|trainable = none<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 7<br />
|lifespan = 6<br />
|maturityage = 0.3+<br />
<!--|matemtbhours = 8--><br />
|marketvalue = 75<br />
|maxtemp = 50 C<br />
|mintemp = 0 C<br />
|massadult = 17.5<br />
}}</onlyinclude><br />
<br />
{{info|Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Hens will happily lay [[Chicken_egg_(unfert.)|unfertilized eggs]] without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast, taking just over one season from being laid to full maturity.}}<br />
<br />
Chickens are some of the fastest reproducing animals in the game so <s>some</s> extreme care must be taken to keep chicken populations under control or you'll quickly find your colony in a chicksplosion. It is easy for a dozen hens and a rooster to quickly produce hundreds of chicks, and although individual chicks are easy to maintain, a sudden surge can quickly overwhelm your food supply and your CPU. Chicken feed is accomplished by growing [[haygrass]], though handling large farms will be taxing on hauling labor without the help of trained dogs - or [[Grizzly bear|bears]] (or [[Thrumbo|Thrumbos]] if that's your style, although half of your haygrass field would be ruthlessly devoured before actually being hauled) as Haygrass stacks up to 200.<br />
Alternatively, you can just let them forage in the wild, though this leaves them vulnerable to predators.<br />
<br />
A clutch of freshly hatched chickens can be slaughtered for a modest amount of meat or sold to merchants as a <span class="plainlinks">[http://ludeon.com/blog/studio/ Ludeon]</span>icrous source of income.<br />
<br />
Keep your chickens far from Foxes and Cobras because they usually hunt them. Or don't. It doesn't really matter because the losses are quickly replenished.<br />
<br />
<!--Don't get angry guys, I didn't vandalize anything--><br />
===Training===<br />
Chickens lack the intelligence for training. You can, however, make battle chickens by using [[Zone/Area#Animal area|animal areas]] to create choke points for your enemies.<br />
<br />
{{TrainingTable}}<br />
<br />
==Livestock==<br />
{{Humour}}<br />
<br />
Keeping chickens as livestock is extremely hard, but extremely rewarding if you can control it. If you have a pair of chickens ready to start mating, in about 1 season your meat shortage will simply vanish. As chickens are living example of the nature of [[wikipedia: exponential growth|exponential growth]]; if you do not keep your chicken population under control, your CPU, all 5 of your display screens, and all nearby electronics will spontaneously [[wikipedia:combustion|combust]]. <br />
<br />
===Feeding===<br />
Three chickens can be sustained on ten tiles of Haygrass. <br />
<br />
* Chickens eat three times a day: 2 hay for lunch, 2 hay for dinner and 4 hay for breakfast. So 8 hay every day that goes by waiting for crops to grow. <br />
* Haygrass grows in 5 days worth of daylight, or 10 days with nights at 100% fertility. And each haygrass produces 24 hay when it matures. <br />
* So in ten days a chicken will eat 10 days x 8 hay/day = 80 hay.<br />
* If we have three chickens then 3 chickens x 80 hay/cycle = 240 hay/cycle.<br />
* And if we have ten haygrass then it will produce 10 haygrass x 24 hay/cycle = 240 hay/cycle. <br />
<br />
This does not take into account the exponential nature of chicken breeding; if you have at least 1 chicken from each gender locked in your outdoor pasture, soon in-bred chickens will swarm the map, stripping the land bare of any living plant (except trees) they can find.<br />
<br />
Note that due to their small body size, chickens will eat a lot more grass than they need on paper. This is especially pronounced in the younger life stages, so even if you don't have enough hay or kibble to feed all of your chickens, you should prioritize feeding the chicks with your foodstocks and only let the adults graze. The reason is that all pawns have a maximum nutrition capacity(visible on the needs tab) based on their body size, but the same hunger rate across all life stages. Currently, a baby chick can have 0.07 nutrition and will try to eat around the 50% mark. If they eat grass (normally worth 0.15 nutrition) they'll end up consuming all of it but only receive the .035 to 0.04 nutrition that they're missing, with the rest wasted. Given their capacity and their hunger rate, chicks actually have to eat 6 or 7 times a day(making their hunger rate functionally closer to 1.0 when eating grass), while a hen or rooster would only eat about 3 grass (0.45 nutrition) per day. Feeding them hay or vegetables instead will largely eliminate this inefficiency.<br />
<div class="pull-left"><br />
[[file:Chickpocalypse.jpeg|400px|thumb|Demonstration of a chicken farm forcefully controlled by [[mods]]. Notice the high yield of chicken meat.]]<br />
</div><br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Panther&diff=50723Panther2017-06-22T05:51:27Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div><onlyinclude><br />
{{infobox main|animal|<br />
|name = Panther<br />
|image = Cougar.png<br />
|description = "An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 90<br />
|attack1dmg = 11<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 90<br />
|attack2dmg = 11<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 110<br />
|attack3dmg = 15<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 1.4<br />
|diet = carnivorous and ovivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 1.8<br />
|hungerrate = 0.3<br />
|leathername = pantherskin<br />
|lifespan = 13<br />
|livesin_tropicalrainforest = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 650<br />
|maturityage = 0.5+<br />
|movespeed = 6.5<br />
|offspring = 1<br />
|predator = true<br />
|trainable = intermediate<br />
|wildness = 0.8<br />
|is exotic species = true<br />
|massadult = 98<br />
}}</onlyinclude><br />
<br />
Panthers are medium-sized predators, good guardians when tamed.<br />
<br />
== Diet ==<br />
<br />
Can eat raw meat, corpses, all animal products, meals, all processed foods, and kibble.<br />
<br />
== Habitat ==<br />
<br />
They can only be found in tropical rainforests.<br />
<br />
== Taming ==<br />
<br />
Panthers can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
== Training ==<br />
Panthers can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Lynx&diff=50722Lynx2017-06-22T05:50:38Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Lynx<br />
|image = Lynx.png<br />
|description = A wildcat larger than a housecat, but smaller than a cougar. Lynxes survive on a diet of small birds and animals. Their very warm fur keeps them safe from the brutally cold temperatures of their northern territories.<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 7<br />
|attack1part = front left paw<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 7<br />
|attack2part = front right paw<br />
|attack2type = scratch<br />
|attack3cool = 100<br />
|attack3dmg = 9<br />
|attack3part = teeth<br />
|attack3type = bite<br />
|bodysize = 0.8<br />
|diet = carnivorous and ovivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 0.8<br />
|hungerrate = 0.19<br />
|leathername = lynxskin<br />
|lifespan = 9<br />
|livesin_borealforest = true<br />
|livesin_icesheet = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 320<br />
|maturityage = 0.4+<br />
|movespeed = 6.5<br />
|offspring = 1<br />
|predator = true<br />
|trainable = intermediate<br />
|wildness = 0.80<br />
|is exotic species = true<br />
|massadult = 56<br />
}}</onlyinclude><br />
<br />
===Hunting===<br />
Lynxes are fast and will always turn manhunter upon being attacked, so caution is advised when hunting. You may want to have a couple of people drafted when hunting a Lynx, but a Lynx can be kited by most with a few leg shots and in enough pain to adversely affect consciousness. Their [[Lynxskin|fur]] is the 3rd highest in terms of insulation (1.15x), with only [[Arctic wolfskin|Arctic Wolfskin]] (1.25x) and [[Thrumbofur]] (1.35x) being better in the Leathers category.<br />
<br />
===Taming===<br />
Lynx can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Training===<br />
Lynx can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Gazelle&diff=50721Gazelle2017-06-22T05:49:31Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Gazelle<br />
|image = Gazelle.png<br />
|description = A small, extremely quick antelope known for its amazingly long leap.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.7<br />
|healthscale = 0.7<br />
|hungerrate = 0.35<br />
|movespeed = 6.2<br />
|attack1dmg = 6<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 6<br />
|attack2type = blunt<br />
|attack2part = front right leg<br />
|attack2cool = 100<br />
|leathername = gazelle leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 20<br />
|lifespan = 12<br />
|offspring = 1<br />
|maturityage = 0.7+<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|marketvalue = 120<br />
|massadult = 49<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Gazelle can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Training===<br />
Gazelle can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Chinchilla&diff=50720Chinchilla2017-06-22T05:48:18Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Chinchilla<br />
|image = Chinchilla.png<br />
|description = "A small but quick rodent famous for its exceptionally soft fur."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.21<br />
|healthscale = 0.4<br />
|movespeed = 4.84<br />
|attack1dmg = 4<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 4<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 5<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = chinchilla fur<br />
|manhunter = 0.0125<br />
|hungerrate = 0.30<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.60<br />
|handleskill = 4<br />
|gestation = 8<br />
|lifespan = 9<br />
|offspring = 1<br />
|maturityage = 0.3+<br />
<!--matemtbhours = 5--><br />
<!--nuzzlemtbhours = 72--><br />
|marketvalue = 120<br />
|livesin_tropicalrainforest = true<br />
|massadult = 16.1<br />
}}</onlyinclude><br />
<br />
{{info|If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].}}<br />
<br />
===Taming===<br />
<br />
===Training===<br />
Chinchillas can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Caribou&diff=50719Caribou2017-06-22T05:47:21Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Caribou<br />
|image = Caribou.png<br />
|description = A large member of the deer family, well-adapted to life in cold climates.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 2.2<br />
|healthscale = 2.0<br />
|hungerrate = 0.90<br />
|movespeed = 4.84<br />
|attack1dmg = 7<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 8<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = carribou leather<br />
|milk = 12<br />
|milktime = 2<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 25<br />
|lifespan = 18<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|offspring = 1<br />
|maturityage = 0.45+<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|massadult = 133<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Caribou can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Production===<br />
Female aribou can be milked once every 2 days and when milked they give {{icon|milk|12}}.<br />
<br />
===Training===<br />
Caribou can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Alpaca&diff=50718Alpaca2017-06-22T05:45:08Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Alpaca<br />
|image = Alpaca.png<br />
|description = "A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 1.0<br />
|healthscale = 1.0<br />
|hungerrate = 0.45<br />
|movespeed = 3.8<br />
|attack1dmg = 7<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = blunt<br />
|attack2part = front right leg<br />
|attack2cool = 100<br />
|leathername = alpacahide<br />
|woolname = alpaca wool<br />
|wool = 100<br />
|sheartime = 15<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 25<br />
|lifespan = 15<br />
|offspring = 1<br />
|maturityage = 0.45+<br />
|marketvalue = 400<br />
<!--nuzzlemtbhours = 120--><br />
<!--herdanimal = true--><br />
|livesin_aridshrubland = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
== Diet ==<br />
Can eat vegetables, seeds, live plants, meals, processed foods, liquor, and kibble.<br />
<br />
== Habitat ==<br />
Arid shrubland, temperate forest and tropical rainforest<br />
<br />
== Taming ==<br />
Alpacas can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
== Training ==<br />
Alpacas can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
{{asof|A17}} they also act as pack animals, carrying 35 kg.<br />
<br />
== Production ==<br />
Alpacas can be sheared once every 15 days, and when sheared they give 120 pieces of [[alpaca wool]] worth 720 silver. The ease of maintaining alpacas combined with the high market value and usefulness of its clothing (250% hot/cold) makes alpaca farming a lucrative option for any colony.<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Pig&diff=50717Pig2017-06-22T05:43:37Z<p>Cwcw0309: edited offspring value</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Pig<br />
|image = Pig.png<br />
|description = "The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 0.8<br />
|healthscale = 0.7<br />
|movespeed = 3.6<br />
|attack1dmg = 7<br />
|attack1type = bite<br />
|attack1part = teeth<br />
|attack1cool = 100<br />
|leathername = pigskin<br />
|manhunter = 0.0125<br />
|hungerrate = 0.45<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.07<br />
|handleskill = 0<br />
|gestation = 13<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.35+<br />
|marketvalue = 280<br />
|meatname = pork<br />
|massadult = 56<br />
}}</onlyinclude><br />
<br />
{{Info|'''Pigs''' are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.}}<br />
<br />
===Comparison with the wild boar===<br />
A cousin of the [[Wild boar|wild boar]], the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. They can also be trained and handled by anyone, while colonists must have a skill level of 3 to handle a wild boar.<br />
<br />
However, pigs have a slightly higher hunger rate than the wild boar, making them more more expensive to maintain. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[Biome|biomes]], while pigs must be acquired through [[Trading|trading]] or an animal self-taming event.<br />
<br />
Pigs are also not as strong at attacking as wild boars.<br />
<br />
===Training===<br />
Pigs can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Cat&diff=50716Cat2017-06-22T05:40:14Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Cat<br />
|image = cat.png<br />
|description = "One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their calmness, independence, and fine, pettable fur."<br />
|type = Animals<br />
|type2 = Pet<br />
|bodysize = 0.255<br />
|healthscale = 0.42<br />
|hungerrate = 0.1<br />
|movespeed = 4.5<br />
|attack1dmg = 6<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 90<br />
|attack1stun = 20<br />
|attack2dmg = 6<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 90<br />
|attack2stun = 20<br />
|attack3dmg = 6<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|attack3stun = 20<br />
|leathername = catskin<br />
|diet = carnivorous and ovivorous<br />
|trainable = none<br />
|wildness = 0.20<br />
|handleskill = 0<br />
|gestation = 20<br />
|lifespan = 10<br />
|offspring = 1-3<br />
|predator = true<br />
|maturityage = 0.4+<br />
<!--|matemtbhours = 6--><br />
<!--nuzzlemtbhours = 48--><br />
|marketvalue = 250<br />
|massadult = 17.85<br />
}}</onlyinclude><br />
<br />
===Attacks===<br />
Cats have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Cats can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Pet]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Labrador_retriever&diff=50715Labrador retriever2017-06-22T05:38:35Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Labrador retriever<br />
|image = Labrador_retriever.png<br />
|description = "A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend."<br />
|type = Animals<br />
|type2 = Pet<br />
|bodysize = 1.0<br />
|healthscale = 1.0<br />
|hungerrate = 0.5<br />
|movespeed = 5.0<br />
|attack1dmg = 7<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 9<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = labrador fur<br />
|diet = omnivorous and ovivorous<br />
|trainable = advanced<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 22.5<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.5+<br />
<!--nuzzlemtbhours = 48--><br />
|marketvalue = 300<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
{{Info|'''Labrador retrievers''' are a species of highly trainable breed of canine. They are sometimes selected as the starter animal.}}<br />
<br />
===Taming===<br />
Labrador retrievers are notable for not having a minimum skill level to tame.<br />
<br />
===Training===<br />
Labrador retrievers can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Pet]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Husky&diff=50714Husky2017-06-22T05:37:50Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<!--<onlyinclude><br />
--><br />
{{infobox main|animal|<br />
|name = Husky<br />
|image = Husky.png<br />
|description = "A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments."<br />
|type = Animals<br />
|type2 = Pet<br />
|bodysize = 1.0<br />
|healthscale = 1.05<br />
|movespeed = 5.2 <br />
|attack1dmg = 8<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 8<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 9<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = husky fur<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.02<br />
|hungerrate = 0.5<br />
|diet = omnivorous and ovivorous<br />
|trainable = advanced<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 22.5<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.5+<br />
<!--nuzzlemtbhours = 48--><br />
|marketvalue = 300<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
{{info|The '''husky''' is a cold weather canine found on the boreal forest and tundra [[Biome|biomes]]. They are sometimes selected as starter pet.}}<br />
<br />
===Training===<br />
Huskies can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Pet]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Red_fox&diff=50713Red fox2017-06-22T05:33:24Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Red fox<br />
|image = Red_fox.png<br />
|description = "A small solitary canine evolved for hunting small prey in temperate climates."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 7<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 7<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 130<br />
|attack3dmg = 8<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 0.55<br />
|diet = carnivorous<br />
|gestation = 18<br />
|handleskill = 6<br />
|healthscale = 0.7<br />
|hungerrate = 0.12<br />
|leathername = red foxskin<br />
|lifespan = 9<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|manhunter = 0.20<br />
|manhuntertame = 0.018<br />
|marketvalue = 210<br />
|maturityage = 0.35+<br />
|meatname = foxmeat<br />
|movespeed = 5.0<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|massadult = 38.5<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Red foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Attacks===<br />
Red foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Red foxes can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Arctic_fox&diff=50712Arctic fox2017-06-22T05:33:19Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Arctic fox<br />
|image = Arctic_fox.png<br />
|description = A small predator adapted for the far north. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 7<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 7<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 130<br />
|attack3dmg = 8<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 0.55<br />
|diet = carnivorous<br />
|gestation = 18<br />
|handleskill = 6<br />
|healthscale = 0.7<br />
|hungerrate = 0.12<br />
|leathername = arctic foxskin<br />
|lifespan = 9<br />
|livesin_borealforest = true<br />
|livesin_icesheet = true<br />
|livesin_seaice = true<br />
|livesin_tundra = true<br />
|manhunter = 0.20<br />
|manhuntertame = 0.018<br />
|marketvalue = 210<br />
|maturityage = 0.35+<br />
|meatname = foxmeat<br />
|movespeed = 5.0<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|massadult = 38.50<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Arctic foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Attacks===<br />
Arctic foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Arctic foxes can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Fennec_fox&diff=50711Fennec fox2017-06-22T05:33:11Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Fennec fox<br />
|image = Fennec_fox.png<br />
|description = "A small fox originally from the northern part of Earth's Africa continent. It hunts small creatures and has very large ears."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 7<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 7<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 130<br />
|attack3dmg = 8<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 0.55<br />
|diet = carnivorous<br />
|gestation = 18<br />
|handleskill = 6<br />
|healthscale = 0.7<br />
|hungerrate = 0.12<br />
|leathername = fennec foxskin<br />
|lifespan = 9<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_extremedesert = true<br />
|manhunter = 0.20<br />
|manhuntertame = 0.018<br />
|marketvalue = 210<br />
|maturityage = 0.35+<br />
|meatname = foxmeat<br />
|movespeed = 5.0<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|massadult = 38.5<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Fennec foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Attacks===<br />
Fennec foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Fennec foxes can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Arctic_wolf&diff=50710Arctic wolf2017-06-22T05:29:33Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude>{{infobox main|animal|<br />
|name = Arctic wolf<br />
|image = Arctic wolf.png<br />
|description = "An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 9<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 9<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 130<br />
|attack3dmg = 11<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 0.85<br />
|diet = carnivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 0.99<br />
|hungerrate = 0.18<br />
|leathername = arctic wolfskin<br />
|lifespan = 12<br />
|livesin_borealforest = true<br />
|livesin_icesheet = true<br />
|livesin_seaice = true<br />
|livesin_tundra = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 370<br />
|maturityage = 0.45+<br />
|meatname = wolfmeat<br />
|movespeed = 5.25<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|massadult = 59.5<br />
}}</onlyinclude><br />
<br />
The arctic wolf is a pack hunter but it`s often seen alone or in pairs in-game.<br />
<br />
== Diet ==<br />
<br />
Feeds on raw meat, corpses, meals, any processed foods, and kibble.<br />
<br />
== Habitat ==<br />
<br />
They live in boreal forests, tundras, ice sheets and sea ice.<br />
<br />
== Training ==<br />
Arctic wolves can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Timber_wolf&diff=50709Timber wolf2017-06-22T05:28:41Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Timber wolf<br />
|image = Timber wolf.png<br />
|description = "A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have a complex social life and are fiercely intelligent."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 100<br />
|attack1dmg = 9<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 100<br />
|attack2dmg = 9<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 130<br />
|attack3dmg = 11<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 0.85<br />
|diet = carnivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 0.99<br />
|hungerrate = 0.18<br />
|leathername = timber wolfskin<br />
|lifespan = 12<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 370<br />
|maturityage = 0.45+<br />
|meatname = wolfmeat<br />
|movespeed = 5.25<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|massadult = 59.5<br />
}}</onlyinclude><br />
<br />
The timber wolf is a pack hunter but often seen alone or in pairs in-game.<br />
<br />
== Diet ==<br />
<br />
They feed on raw meat, corpses, meals, any processed foods and kibble.<br />
<br />
== Habitat ==<br />
<br />
They live in arid shrubland, boreal forest, tundra and temperate forest biomes.<br />
<br />
== Training ==<br />
<br />
Timber wolves can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Warg&diff=50708Warg2017-06-22T05:25:24Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<br />
__NOTOC__<br />
<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Warg<br />
|image = Warg.png<br />
|description = "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 90<br />
|attack1dmg = 10<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 90<br />
|attack2dmg = 10<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 120<br />
|attack3dmg = 12<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 1.0<br />
|diet = carnivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 1.15<br />
|hungerrate = 0.25<br />
|leathername = warg fur<br />
|lifespan = 15<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 450<br />
|maturityage = 0.45+<br />
|movespeed = 5.00<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = advanced<br />
|wildness = 0.80<br />
|is exotic species = true<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
{{Info|'''Wargs''' are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can ''only'' eat raw meat and corpses.}} <br />
<br />
==Manhunter Pack==<br />
Wargs can appear naturally on the map, but may also appear when triggered by the [[Events#Manhunter pack|manhunter pack]] event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors. <br />
<br />
{{asof|A14}} some wargs in a manhunter pack will attempt to break down doors periodically, though any moderately-skilled [[Skills#Construction|constructor]] should be able to repair the damage faster than it can be inflicted.<br />
<br />
==Attacks==<br />
Wargs have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
==Taming==<br />
<br />
Wargs can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet.<br />
<br />
==Training==<br />
<br />
Wargs are among the hardest animals to train at a wildness rating of 80%, with only a handful of other species being harder to tame. Wargs can learn any skill in the game, with adults being of sufficient size to haul goods and rescue colonists at high speeds.<br />
<br />
Wargs can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Pet]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Monkey&diff=50707Monkey2017-06-22T05:21:44Z<p>Cwcw0309: </p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Monkey<br />
|image = Monkey.png<br />
|description = "This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.35<br />
|healthscale = 0.45<br />
|movespeed = 4.84<br />
|attack1dmg = 4<br />
|attack1type = blunt<br />
|attack1part = left hand<br />
|attack1cool = 80<br />
|attack2dmg = 4<br />
|attack2type = blunt<br />
|attack2part = right hand<br />
|attack2cool = 80<br />
|leathername = monkeyhide<br />
|manhunter = .0125<br />
|hungerrate = 0.25<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.60<br />
|is exotic species = true<br />
|handleskill = 4<br />
|gestation = 16<br />
|lifespan = 30<br />
|offspring = 1<br />
|maturityage = 0.4+<br />
<!--|nuzzlemtbhours = 72--><br />
|marketvalue = 300<br />
|livesin_tropicalrainforest = true<br />
|massadult = 24.5<br />
}}</onlyinclude><br />
<br />
{{Info|'''Monkeys''' are omnivorous primates which live in the tropical rainforest.}}<br />
<br />
===Taming===<br />
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.<br />
<br />
===Training===<br />
Monkeys can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
==Health==<br />
{|class="wikitable"<br />
!Body part<br />
!Health<br />
|-<br />
|Head ||<br />
|-<br />
|Torso ||32<br />
|-<br />
|Heart<ref name="torso">Located inside of Torso.</ref> ||16<br />
|-<br />
|Kidney<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Lung<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Arm<br>(left, right) ||24<br />
|-<br />
|Leg<br>(left, right) ||<br />
|-<br />
|Tail ||8<br />
|}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Monkey&diff=50706Monkey2017-06-22T05:20:40Z<p>Cwcw0309: </p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Monkey<br />
|image = Monkey.png<br />
|description = "This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.35<br />
|healthscale = 0.45<br />
|movespeed = 4.84<br />
|attack1dmg = 4<br />
|attack1type = blunt<br />
|attack1part = left hand<br />
|attack1cool = 80<br />
|attack2dmg = 4<br />
|attack2type = blunt<br />
|attack2part = right hand<br />
|attack2cool = 80<br />
|leathername = monkeyhide<br />
|manhunter = .0125<br />
|hungerrate = 0.25<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.60<br />
|is exotic species = true<br />
|handleskill = 4<br />
|gestation = 16<br />
|lifespan = 30<br />
|offspring = 1-3<br />
|maturityage = 0.4+<br />
<!--|nuzzlemtbhours = 72--><br />
|marketvalue = 300<br />
|livesin_tropicalrainforest = true<br />
|massadult = 24.5<br />
}}</onlyinclude><br />
<br />
{{Info|'''Monkeys''' are omnivorous primates which live in the tropical rainforest.}}<br />
<br />
===Taming===<br />
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.<br />
<br />
===Training===<br />
Monkeys can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
==Health==<br />
{|class="wikitable"<br />
!Body part<br />
!Health<br />
|-<br />
|Head ||<br />
|-<br />
|Torso ||32<br />
|-<br />
|Heart<ref name="torso">Located inside of Torso.</ref> ||16<br />
|-<br />
|Kidney<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Lung<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Arm<br>(left, right) ||24<br />
|-<br />
|Leg<br>(left, right) ||<br />
|-<br />
|Tail ||8<br />
|}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Boomalope&diff=50705Boomalope2017-06-22T05:19:42Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<br />
<onlyinclude><br />
__NOTOC__<br />
{{infobox main|animal|<br />
|name = Boomalope<br />
|image = Boomalope.png<br />
|description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 1.5<br />
|healthscale = 0.65<br />
|hungerrate = 1.0<br />
|movespeed = 2.15<br />
|attack1dmg = 9<br />
|attack1type = blunt<br />
|attack1part = head<br />
|attack1cool = 100<br />
|leathername = boomalope leather<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.6<br />
|is exotic species = true<br />
|handleskill = 4<br />
|gestation = 30<br />
|lifespan = 15<br />
|offspring = 1<br />
|maturityage = 0.5+<br />
|marketvalue = 290<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 105<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Can be tamed like any other animal<br />
===Training===<br />
Boomalopes can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
===Tactics===<br />
While relatively weak, they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured.<br />
Boomalopes spawn in areas with long and year round growing periods and are very risky to live near in perma-death settlements as a herd of man hunters can easily destroy the base. Consider hunting in an area with a shorter, but still present growing season up north.<br />
<br />
===Additional info===<br />
Send someone to kill it with melee if you want to get rid of that person with bad stats since it will die very fast from burning damage. <br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Monkey&diff=50704Monkey2017-06-22T05:18:10Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Monkey<br />
|image = Monkey.png<br />
|description = "This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.35<br />
|healthscale = 0.45<br />
|movespeed = 4.84<br />
|attack1dmg = 4<br />
|attack1type = blunt<br />
|attack1part = left hand<br />
|attack1cool = 80<br />
|attack2dmg = 4<br />
|attack2type = blunt<br />
|attack2part = right hand<br />
|attack2cool = 80<br />
|leathername = monkeyhide<br />
|manhunter = .0125<br />
|hungerrate = 0.25<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.60<br />
|is exotic species = true<br />
|handleskill = 4<br />
|gestation = 16<br />
|lifespan = 30<br />
|offspring = 2<br />
|maturityage = 0.4+<br />
<!--|nuzzlemtbhours = 72--><br />
|marketvalue = 300<br />
|livesin_tropicalrainforest = true<br />
|massadult = 24.5<br />
}}</onlyinclude><br />
<br />
{{Info|'''Monkeys''' are omnivorous primates which live in the tropical rainforest.}}<br />
<br />
===Taming===<br />
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.<br />
<br />
===Training===<br />
Monkeys can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
==Health==<br />
{|class="wikitable"<br />
!Body part<br />
!Health<br />
|-<br />
|Head ||<br />
|-<br />
|Torso ||32<br />
|-<br />
|Heart<ref name="torso">Located inside of Torso.</ref> ||16<br />
|-<br />
|Kidney<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Lung<ref name="torso"/><br>(left, right) ||16<br />
|-<br />
|Arm<br>(left, right) ||24<br />
|-<br />
|Leg<br>(left, right) ||<br />
|-<br />
|Tail ||8<br />
|}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Cobra&diff=50703Cobra2017-06-22T05:16:17Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Cobra<br />
|image = Cobra.png<br />
|description = "A large snake. Cobras can be highly aggressive if provoked - it's better to stay away from these creatures."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.25<br />
|healthscale = 0.5<br />
|movespeed = 4.84<br />
|attack1dmg = 10<br />
|attack1type = toxic bite<br />
|attack1part = mouth<br />
|attack1cool = 100<br />
|attack1stun = 20<br />
|leathername = cobraskin<br />
|eggsmin = 1<br />
|eggsmax = 3<br />
|eggs_avg = 2<br />
|eggtime = 14<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|hungerrate = 0.07<br />
|diet = carnivorous and ovivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|is exotic species = true<br />
|handleskill = 6<br />
|gestation = 17.5<br />
|lifespan = 20<br />
|maturityage = 0.5+<br />
|marketvalue = 400<br />
|meatname = cobraflesh<br />
|offspring = 1-3<br />
|predator = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 17.5<br />
}}</onlyinclude><br />
<br />
{{Info|'''Cobras''' are a carnivorous and ovivorous species of snake found only in tropical rainforests. Cobras are hazardous to hunt, for if they are injured, even accidentally, by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach.}}<br />
<br />
Their bite is toxic and will cause the Toxic Buildup effect to occur, though it is usually very slight.<br />
<br />
===Training===<br />
Cobras can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
==Health==<br />
{|class="wikitable"<br />
!Body part !!Health<br />
|-<br />
|Head ||<br />
|-<br />
|Body ||24<br />
|-<br />
|Kidney<ref name="Body">Located inside of Body.</ref><br>(left, right) ||16<br />
|-<br />
|Liver<ref name="Body"/> ||16<br />
|-<br />
|Stomach<ref name="Body"/> ||24<br />
|}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Tortoise&diff=50702Tortoise2017-06-22T05:13:25Z<p>Cwcw0309: a17 patch</p>
<hr />
<div><!-- XML Source (A14): Core/Defs/ThingsDef_Races/Races_Animal_Temperate.xml<br />
-->{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Tortoise<br />
|image = Tortoise.png<br />
|description = "This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.5<br />
|healthscale = 0.6<br />
|hungerrate = 0.33<br />
|diet = omnivorous<br />
|movespeed = 1.0<br />
|attack1dmg = 9<br />
|attack1type = bite<br />
|attack1part = beak<br />
|attack1cool = 186<br />
|armorblunt = 0.3<br />
|armorsharp = 0.5<br />
|leathername = tortoise leather<br />
|eggsmin = 2<br />
|eggsmax = 3<br />
|eggs_avg = 2.5<br />
|eggtime = 20<br />
|manhunter = .0125<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 22.5<br />
|offspring = 1-3<br />
|lifespan = 180<br />
|maturityage = 0.5+<br />
|armorblunt = 30<br />
|armorsharp = 50<br />
|marketvalue = 200<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 35<br />
}}</onlyinclude><br />
<br />
{{info|'''Tortoises''' are crawling omnivores which live in the moderate climates of the temperate forest and the sweltering humidity of the tropical rainforest. It's thick shell gives it 30% blunt damage resistance and 50% sharp damage resistance. Their small body size, built-in armor, and moderate health means that a hunter will need several shots to take one down.}}<br />
<br />
They can often be seen engaging predators in fighting, and unlike other prey animals, they can emerge victorious.<br />
<br />
===Taming===<br />
Tortoises are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few [[Chicken|chickens]] can manage to, players can still build up large tortoise farms and use them as a steady source of income.<br />
<br />
Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.<br />
<br />
Their heavy armor and small size makes them a decent combat animal despite their low damage output, easily occupying attackers' time and may even survive to down a raider. However, their extremely slow speed makes them impractical to use.<br />
<br />
===Training===<br />
Tortoises can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Wild_boar&diff=50701Wild boar2017-06-22T05:10:17Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->__NOTOC__<br />
{{infobox main|animal|<br />
|name = Boar<br />
|image = Boar.png<br />
|description = "Although considered impure by some cultures, this hairy ancestor of the domesticated pig is prized for the gamey flavor of its meat."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.8<br />
|healthscale = 0.7<br />
|movespeed = 5.00<br />
|attack1dmg = 9<br />
|attack1type = scratch<br />
|attack1part = tusk<br />
|attack1cool = 100<br />
|leathername = pigskin<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.018<br />
|hungerrate = 0.45<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.50<br />
|handleskill = 3<br />
|gestation = 13<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.35+<br />
|marketvalue = 170<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|meatname = pork<br />
|massadult = 56<br />
}}</onlyinclude><br />
<br />
{{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in boreal and temperate forests, tropical rainforests, and arid shrubland. If slain, they can be butchered for 63 [[pork]] and 14 [[pigskin]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref><br />
<br />
==Gameplay Overview==<br />
Boars are surprisingly powerful for their size, having a damage output higher than that of a [[Timber wolf|Timber Wolf]], along with a fast movement speed of 5c/s meaning it can handily outrun your average human. Boars tend to be able to put up a good fight against predators such as Timber Wolves and [[Warg|Wargs]], often severely injuring, occasionally downing, or even outright killing them on rare occasions, and are one of only two preys of these animals (the other being the [[Tortoise]]) capable of putting up such a fight. <br />
<br />
Due to their high damage output and movement speed, along with a high breeding rate (any excess can be easily slaughtered for meat), ease of maintenance and low wildness (ease of taming and training), Wild Boars are a solid animal to have in the colony for release and rescue in early-mid game and hauling throughout.<br />
<br />
Because of all the attack attributes mentioned and high numbers, boars turning manhunter and mobilising, or a manhunter pack of boars can often be a significant issue for the ill-defended, often leading to potential casualties, or even game over altogether.<br />
<br />
===Taming===<br />
Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. Boars have a small chance to turn [[Mood#Manhunter|manhunter]] on a failed taming attempt. Boars are not named when tamed but have a chance to become named when nuzzling.<br />
<br />
===Training===<br />
Boars can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
==Health==<br />
{|class="wikitable"<br />
!Body part<br />
!Health<br />
|-<br />
|Head ||21<br />
|-<br />
|Left ear<br>Right ear<br>Left eye<br>Right eye ||7<br />
|-<br />
|Body ||21<br />
|-<br />
|Front left leg<br>Front right leg<br>Rear left leg<br>Rear right leg ||21<br />
|-<br />
|Front left hoof<br>Front right hoof<br>Rear left hoof<br>Rear right hoof ||7<br />
|}<br />
<br />
{{clr}}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Caribou&diff=50700Caribou2017-06-22T05:08:26Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Caribou<br />
|image = Caribou.png<br />
|description = A large member of the deer family, well-adapted to life in cold climates.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 2.2<br />
|healthscale = 2.0<br />
|hungerrate = 0.90<br />
|movespeed = 4.84<br />
|attack1dmg = 7<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 8<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = carribou leather<br />
|milk = 12<br />
|milktime = 2<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 25<br />
|lifespan = 18<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|offspring = 2-3<br />
|maturityage = 0.45+<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|massadult = 133<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Caribou can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Production===<br />
Female aribou can be milked once every 2 days and when milked they give {{icon|milk|12}}.<br />
<br />
===Training===<br />
Caribou can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Elk&diff=50699Elk2017-06-22T05:06:30Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Elk<br />
|image = Elk.png<br />
|description = "A large member of the deer family, well-adapted to life in cold climates."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 2.1<br />
|healthscale = 1.9<br />
|hungerrate = 0.85<br />
|movespeed = 4.84<br />
|attack1dmg = 11<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 110<br />
|attack2dmg = 11<br />
|attack2type = blunt<br />
|attack2part = front right left<br />
|attack2cool = 110<br />
|leathername = elkhide<br />
|milk = 12<br />
|milktime = 2<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 25<br />
|lifespan = 18<br />
|offspring = 1<br />
|maturityage = 0.6+<br />
|marketvalue = 550<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|massadult = 133<br />
}}</onlyinclude><br />
<br />
{{info|'''Elk''' are a large species of herbivore that appear in herds. They have a [[Muffalo|Muffalo's]] tolerance to subzero temperatures so they are quite comfortable living in the cold biomes of the boreal forest and tundra.}}<br />
<br />
===Production===<br />
Female elk can be milked once every 2 days, producing {{icon|milk|12}}.<br />
<br />
===Training===<br />
Elk can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Ibex&diff=50698Ibex2017-06-22T05:04:40Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Ibex<br />
|image = Ibex.png<br />
|description = "The hardy wild ancestor of the domesticated goat. Ibexes live on marginal territory that most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.85<br />
|healthscale = 0.85<br />
|hungerrate = 0.35<br />
|movespeed = 4.4<br />
|attack1dmg = 7<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = blunt<br />
|attack2part = front right left<br />
|attack2cool = 100<br />
|leathername = goathide<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.55<br />
|handleskill = 3<br />
|gestation = 22.5<br />
|lifespan = 15<br />
|offspring = 1<br />
|maturityage = 0.5+<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|livesin_temperateforest = true<br />
|marketvalue = 200<br />
|massadult = 59.5<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Ibex can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Training===<br />
Ibex can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Deer&diff=50697Deer2017-06-22T05:02:20Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Deer<br />
|image = Deer.png<br />
|description = "A medium-sized herding herbivore. Generally peaceful unless disturbed."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.9<br />
|healthscale = 0.9<br />
|movespeed = 4.84<br />
|attack1dmg = 7<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = blunt<br />
|attack2part = front right leg<br />
|attack2cool = 100<br />
|leathername = deerhide<br />
|manhunter = .0125<br />
|hungerrate = 0.40<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 22.5<br />
|lifespan = 15<br />
|offspring = 1<br />
|maturityage = 0.5+<br />
<!--nuzzlemtbhours = 120--><br />
|marketvalue = 200<br />
|livesin_temperateforest = true<br />
|meatname = venison<br />
|massadult = 63<br />
}}</onlyinclude><br />
<br />
{{Info|Deer are herding herbivores that are only found in the temperate and boreal forests.}}<br />
Although the male of the species (buck pictured below) appears slightly larger than the doe, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield).<br />
[[File:DeerMale.png|128px|thumb|none|'''Buck''' (male deer)]]<br />
<br />
<br />
===Training===<br />
Deer can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Raccoon&diff=50696Raccoon2017-06-22T04:55:20Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Raccoon<br />
|image = Raccoon.png<br />
|description = "A small, hardy animal that ranges wide across forests and shrubland. Eats almost anything."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.3<br />
|healthscale = 0.4<br />
|movespeed = 4.0<br />
|attack1dmg = 5<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 5<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 6<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = raccoon leather<br />
<!--|manhunter = 0.0125--><br />
<!--|manhuntertame = 0.025--><br />
|hungerrate = 0.32<br />
|diet = omnivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 12<br />
|lifespan = 20<br />
|offspring = 1-5<br />
|maturityage = 0.4+<br />
|marketvalue = 110<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|massadult = 14<br />
}}</onlyinclude><br />
<br />
{{info|The '''raccoon''' is a small ground mammal which scavenges for most of its food.}}<br />
<br />
===Training===<br />
Racoons can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Chinchilla&diff=50695Chinchilla2017-06-22T04:52:17Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Chinchilla<br />
|image = Chinchilla.png<br />
|description = "A small but quick rodent famous for its exceptionally soft fur."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.21<br />
|healthscale = 0.4<br />
|movespeed = 4.84<br />
|attack1dmg = 4<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 4<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 5<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = chinchilla fur<br />
|manhunter = 0.0125<br />
|hungerrate = 0.30<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.60<br />
|handleskill = 4<br />
|gestation = 8<br />
|lifespan = 9<br />
|offspring = 1-2<br />
|maturityage = 0.3+<br />
<!--matemtbhours = 5--><br />
<!--nuzzlemtbhours = 72--><br />
|marketvalue = 120<br />
|livesin_tropicalrainforest = true<br />
|massadult = 16.1<br />
}}</onlyinclude><br />
<br />
{{info|If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].}}<br />
<br />
===Taming===<br />
<br />
===Training===<br />
Chinchillas can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Capybara&diff=50694Capybara2017-06-22T04:50:22Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Capybara<br />
|image = Capybara.png<br />
|description = The largest natural rodent, the capybara is well-adapted for the steaming jungle.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.50<br />
|healthscale = 0.7<br />
|hungerrate = 0.30<br />
|movespeed = 3.5<br />
|attack1dmg = 7<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 8<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = capybaraskin<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 14<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.4+<br />
<!--|nuzzlemtbhours = 120--><br />
|marketvalue = 150<br />
|livesin_tropicalrainforest = true<br />
|massadult = 38.5<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
<br />
===Training===<br />
Capybaras can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Alphabeaver&diff=50693Alphabeaver2017-06-22T04:48:24Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Alphabeaver<br />
|image = AlphaBeaver.png<br />
|description = A large beaver derivative genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.6<br />
|healthscale = 0.7<br />
|movespeed = 3.50<br />
|attack1dmg = 6<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 100<br />
|attack2dmg = 6<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 100<br />
|attack3dmg = 7<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 100<br />
|leathername = beaverskin<br />
|manhunter = .0125<br />
|hungerrate = 6.0<br />
|diet = dendrovorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 14<br />
|lifespan = 12<br />
|offspring = 1-3<br />
|maturityage = 0.35+<br />
|marketvalue = 250<br />
|massadult = 42<br />
}}</onlyinclude><br />
<br />
{{info|Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the [[Events#Alphabeavers|Alphabeavers event]] triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. <br />
<br />
Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 72 alphabeaver meat and 16 [[beaverskin]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref><br />
<br />
===Taming===<br />
Alphabeavers can either be bought from a trader or appear on your map in an event.<br />
<br />
<br />
===Training===<br />
Alphabeavers can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood.<br />
<br />
{{clr}}<br />
<references/><br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Squirrel&diff=50692Squirrel2017-06-22T04:46:39Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Squirrel<br />
|image = Squirrel.png|Squirrel<br />
|description = "One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.15<br />
|healthscale = 0.25<br />
|movespeed = 6.00<br />
|attack1dmg = 4<br />
|attack1type = scratch<br />
|attack1part = front left paw<br />
|attack1cool = 110<br />
|attack2dmg = 4<br />
|attack2type = scratch<br />
|attack2part = front right paw<br />
|attack2cool = 110<br />
|attack3dmg = 4<br />
|attack3type = bite<br />
|attack3part = teeth<br />
|attack3cool = 120<br />
|leathername = squirrelskin<br />
|manhunter = 0.0125<br />
|hungerrate = 0.20<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 10<br />
|lifespan = 8<br />
|offspring = 1-5<br />
|maturityage = 0.26+<br />
<!--|matemtbhours = 8--><br />
|marketvalue = 60<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|massadult = 10.5<br />
}}</onlyinclude><br />
<br />
{{Info|'''Squirrels''' are one of the smallest and generally most harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.}}<br />
<br />
With very low health and a low melee damage, one might think this critter to be harmless but due to its very fast attack rate your colonists may suffer many bleeding wounds very quickly. Their small size makes them hard to shoot and a large group of squirrels turned manhunter can be especially dangerous.<br />
<br />
===Training===<br />
Squirrels can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Spelopede&diff=50691Spelopede2017-06-22T04:38:47Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Spelopede<br />
|image = Spelopede.png<br />
|description = "A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws."<br />
|type = Animals<br />
|type2 = Insectoids<br />
|bodysize = 0.8<br />
|healthscale = 1.7<br />
|hungerrate = 0.25<br />
|movespeed = 4.3<br />
|attack1dmg = 9<br />
|attack1type = cut<br />
|attack1part = head claw<br />
|attack1cool = 115<br />
|manhunter = 1<br />
|manhuntertame = 0.025<br />
|diet = omnivorous<br />
|trainable = intermediate<br />
|wildness = 0.95<br />
|handleskill = 8<br />
|gestation = 10<br />
|lifespan = 6<br />
|maturityage = 0.2+<br />
|armorblunt = 10<br />
|armorsharp = 10<br />
|marketvalue = 450<br />
|meatname = insect meat<br />
|massadult = 56<br />
}}</onlyinclude><br />
<br />
'''Spelopedes''' can inhabit any terrain where an infestation has spawned. A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws.<br />
<br />
===Taming===<br />
Spelopedes are spawned during an [[Events#Infestation|infestation]]. They cannot be tamed by conventional means, and the option is only available when spawned in using dev tools. Even then, they need to be tamed by highly-skilled colonists, though getting close enough to one to tame it without taking severe damage presents significant challenges. Spelopedes are typically referred to as 'Ants.' [citation needed]<br />
<br />
===Training===<br />
Spelopedes can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Insectoid]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Megascarab&diff=50690Megascarab2017-06-22T04:37:09Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<onlyinclude><!--<br />
<br />
-->{{infobox main|animal|<br />
|name = Megascarab<br />
|image = Megascarab.png<br />
|description = "A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now usually seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually."<br />
|type = Animals<br />
|type2 = Insectoids<br />
|bodysize = 0.2<br />
|healthscale = 0.4<br />
|hungerrate = 0.1<br />
|movespeed = 4.7<br />
|attack1dmg = 7<br />
|attack1type = bite<br />
|attack1part = mouth<br />
|attack1cool = 110<br />
|armorblunt = 10<br />
|armorsharp = 40<br />
|manhunter = 1<br />
|manhuntertame = 0.025<br />
|diet = omnivorous<br />
|trainable = intermediate<br />
|wildness = 0.95<br />
|gestation = N/A<br />
|lifespan = 10<br />
|livesin_desert = true<br />
|livesin_extremedesert = true<br />
|maturityage = 0.4+<br />
|marketvalue = 100<br />
|meatname = insect meat<br />
|massadult = 14<br />
}}</onlyinclude><br />
<br />
Megascarabs are found in deserts, or spawned in infestations.<br />
<br />
An eusocial insectoid, the '''megascarab''' cannot reproduce individually. Its hard shell protects it from blunt damage by 10% and sharp damage by 40%. Megascarabs are hazardous to hunt, for if they are injured by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for insect meat. Colonists dislike eating any insect meat, but meat-eating animals have no such problem.<br />
<br />
===Training===<br />
Megascarabs can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Insectoid]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Thrumbo&diff=50689Thrumbo2017-06-22T04:35:38Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{TOCright}}<onlyinclude><br />
{{infobox main|animal|<br />
|name = Thrumbo<br />
|image = Thrumbo.png<br />
|description = "A gigantic creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. Its long fur is exceptionally beautiful and valuable, and its razor-sharp horn is priceless in most markets. Legends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 3.5<br />
|meatyield = 490 <br />
|healthscale = 13.0<br />
|hungerrate = 4.5<br />
|movespeed = 5.25<br />
|attack1dmg = 22<br />
|attack1type = scratch<br />
|attack1part = horn<br />
|attack1cool = 110<br />
|leathername = thrumbofur<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|diet = herbivorous and dendrovorous<br />
|trainable = advanced<br />
|wildness = 0.985<br />
|handleskill = 9<br />
|gestation = 80<br />
|lifespan = 220<br />
|offspring = 1<br />
|maturityage = 4.0+<br />
|marketvalue = 4400<br />
|massadult = 245<br />
}}</onlyinclude><br />
<br />
'''Thrumbos''' are not native to any [[Biome|biome]], instead appearing in all biomes through a random event. <br />
<br />
Sought by hunters for their valuable [[thrumbo horn|horn]] (3,000 [[silver]]) and fur. The horn can also be used as a powerful melee weapon. Juvenile thrumbos will not drop horns. Their fur makes the most valuable and highly protective clothing (a legendary [[Parka]] of [[Thrumbofur]] is worth 16,105 [[silver]]) and they yield more [[meat]] than any other animal when butchered.<br />
<br />
Thrumbos are '''extremely''' powerful and a rampaging one can threaten the entire colony. Take precaution when attempting to hunt them; they can move faster than a colonist and their horn inflicts massive damage. Never ever engage except on favorable terms.<br />
<br />
An incapacitated Thrumbo is an excellent opportunity to train [[Medicine|healing]] skills as it may have sustained dozens of treatable wounds. There is also a small chance the doctor may bond with the animal, netting you a free pet thrumbo.<br />
<br />
Rarely, thrumbos may self-tamed as well.<br />
<br />
[[File:Thrumbo self-tamed.png|400px]]<br />
<br />
=== Hunting Tactics ===<br />
<br />
* Trap it by building a room around while it sleeps, then you can inebriate it by storing beer within and will eventually pass out / die. Or set the room on fire to kill from burning / heatstroke. But, the second way is less profitable since the horn will catch fire (losing HP thus decreasing its value) and is also not reliable as the thrumbo may break out before you successfully down it. Starving it does not work for the same reason.<br />
<br />
* Kiting: Using a fast colonist (at least 120% Moving; use [[Bionic Leg|bionic leg]]s or [[Go-juice]]) as bait, lure it through a firing squad or turrets laying fire from a distance. If your colonist is fast enough he can even land a few shots before running again. Just make sure your kiting colonist is always the closest to the raging beast otherwise it may give up and attack something else instead.<br />
<br />
*Turret overhaul: You can easily get a lot of firepower against the thrumbo. It's rather cheap, but effective. Place many turrets in a chosen area, maybe your crop fields or just an empty area. Then, trigger the Thrumbo to attack and escape inside the colony (Make sure all colonists are drafted/ restricted to minimize death risk). The automatic turrets will do the rest shredding our target to pieces. You can lose a turret or two, but even if they are destroyed, they may explode, dealing damage. Just make sure that the explosions don't destroy the other turrets.<br />
Alternatively it's possible to combine ranged ganking with turrets,but do it ONLY if you are trusting your firepower.<br />
<br />
[[File:Thrumbo hunt with firing squad and turrets.png|400px|thumb|center|Thrumbo hunt with firing squad and turrets]]<br />
<br />
* Peek-a-boo: Have all your colonists shelter inside, then have pawns take turns peeking out of doors and taking potshots, then retreating behind the doors when the Thrumbo closes in. Repair the doors as the Thrumbo pounds them until it gives up, then rinse and repeat (many, many times). Be careful with doors made of weaker materials as the thrumbo may break them down before the constructors can repair them in time, and enter your base to cause absolute mayhem.<br />
<br />
* Artifacts: Shoot with a [[psychic shock lance]] when it is sleeping, this will leave it unconscious for a moment making it easier to attack with fire power, or rarely death. Be careful when doing this since it might enrage other Thrumbos around.<br />
**Alternatively, shooting with a [[psychic insanity lance]] will make the Thrumbo attack anything on sight including other Thrumbos around meaning that they will kill or at least incapacitate each other. Maddened Thrumbos will attack and even kill other animals until they die or get incapacitated, this could be used on your advantage to get dead animals without actually sending your colonists to hunt them, provided that the thrumbo is downed or you can outrun the thrumbo.<br />
<br />
*Melee ganking: If and only if you have enough melee fighters with good equipment, you can rush the Thrumbo down. You will need at least 4 very well-armored colonists, or 6 modestly armored colonists. Have all your fighters be fully armored, and equip the highest damaging melee weapon they can find, such as the Longsword, or [[scyther blade]]s for your useless incapable-of-hauling colonist. You can combine this with a firing squad to chip at the thrumbo while your brawlers cut it down; in this case, it's best that you outfit them with [[personal shield]]s to prevent friendly fire. Note that your colonists are bound to lose a hand or two so have a replacement ready.<br />
**Minigun shredding: Instead of melee weapons, equip your colonists with [[minigun]]s and order a point-blank barrage at the Thrumbo. 4 miniguns are enough to down or kill a Thrumbo in 1 single barrage.<br />
<br />
*Animal ganking: Similar to melee ganking with your colonists, except with your more expendable battle animals. Draft a trainer who has animals trained with Release assigned to him, provoke the thrumbo with ranged fire, then hit 'Release animals' for the trainer, and watch as the thrumbo is helplessly swarmed by your angry horde of whatever. Ranged fire provides good support for this, but remember never to let your bonded animals into battle as they have a great chance of dying and giving their master a long-lasting poor mood.<br />
<br />
* [[Sniper rifle|Sniper]] with [[Bionic eye]] can take down a Thrumbo alone, totally undetected even when maddened and passingby relatively close.<br />
[[File:Thrumbo sniped by Sofia.png|400px]]<br />
<br />
=== Taming ===<br />
One of the hardest animals to tame, even at level 20 you may only have a 1% chance to tame it. Additionally, thrumbos have a 1.8% chance to turn manhunter on a failed taming attempt, making this animal one of the hardest to tame. Even on best of terms a handler can still enrage a Thrumbo, who will likely incapacitate or kill the handler. The best method of training a Thrumbo is therefore capturing a wounded Thrumbo and healing it, as your doctor has a chance of bonding with the animal for each attempt.<br />
<br />
Successfully tamed Thrumbos are of little everyday use to a colony when compared to ordinary dogs, sporting a voracious appetite and a high resistance to training. Carry mechanics do not allow the Thrumbo to carry multiple stacks of items despite its strength. Still, being extremely dangerous in combat and having lots of hitpoints to tank (Around 800 at maximum), a Thrumbo pet can become a colony's last line of defense against infestations or mechanoid drops.<br />
<br />
=== Training ===<br />
Thrumbos can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
== Health ==<br />
{|class="wikitable"<br />
!Body part !!Health<br />
|-<br />
|Head ||<br />
|-<br />
|Neck ||390<br />
|-<br />
|Eye <ref name="Head">Located inside of Head.</ref><br>(left, right) ||130<br />
|-<br />
|Ear ||130<br />
|-<br />
|Horn ||260<br />
|-<br />
|Body ||520<br />
|-<br />
|Kidney<ref name="Body">Located inside of Body.</ref><br>(left, right) ||260<br />
|-<br />
|Lung<ref name="Body">Located inside of Body.</ref><br>(left, right) ||260<br />
|-<br />
|Liver<ref name="Body"/> ||260<br />
|-<br />
|Heart<ref name="Body"/> ||260<br />
|-<br />
|Spine<ref name="Body"/> ||260<br />
|-<br />
|Stomach<ref name="Body"/> ||325<br />
|-<br />
|Legs<br>(left, right, rear, front) ||390<br />
|-<br />
|Hoof<br>(left, right, rear, front) ||130<br />
|}<br />
<references/><br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Megasloth&diff=50688Megasloth2017-06-22T04:33:26Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Megasloth<br />
|image = Megatherium.png<br />
|description = "Giant, solitary herbivores. Long extinct after being wiped out by the natives of Earth's America continent, the megasloth was later brought back using advanced cloning and artificial gestators."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 4.0<br />
|healthscale = 3.6<br />
|movespeed = 3.5<br />
|attack1dmg = 22<br />
|attack1type = scratch<br />
|attack1part = left hand<br />
|attack1cool = 140<br />
|attack2dmg = 22<br />
|attack2type = scratch<br />
|attack2part = right hand<br />
|attack2cool = 140<br />
|leathername = megasloth leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.018<br />
|hungerrate = 2.0<br />
|diet = herbivorous<br />
|trainable = advanced<br />
|wildness = 0.97<br />
|is exotic species = true<br />
|handleskill = 9<br />
|gestation = 60<br />
|lifespan = 20<br />
|offspring = 1<br />
|maturityage = 3.0+<br />
|marketvalue = 1100<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_tundra = true<br />
|livesin_icesheet = true<br />
|livesin_temperateforest = true<br />
|wool = 400<br />
|woolname = megasloth wool<br />
|sheartime = 50<br />
|massadult = 280<br />
}}</onlyinclude><br />
<br />
{{info|The '''megasloth''' is a giant, ancient sloth. Attacking them is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the [[Thrumbo]] to tame, and with most skill levels, the manhunter chance is higher than the taming chance. Wounding then saving the megasloth is the recommended way to tame one.}} <br />
<br />
It makes an excellent attack animal, but its taming difficulty means that you're generally better off trying to tame other animals, such as the [[elephant]] or [[rhinoceros]].<br />
<br />
===Training===<br />
Megasloths can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
===Notes===<br />
<br />
{{Asof|A16}} this creature was renamed Megasloth, replacing its old name "Megatherium".<br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Elephant&diff=50687Elephant2017-06-22T04:25:27Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Elephant<br />
|image = Elephant.png|180px<br />
|description = "The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 4.0<br />
|healthscale = 3.6<br />
|movespeed = 3.8<br />
|attack1dmg = 23<br />
|attack1type = scratch<br />
|attack1part = tusks<br />
|attack1cool = 145<br />
|leathername = elephant skin<br />
|manhunter = 0.018<br />
|manhuntertame = 0.018<br />
|hungerrate = 2.0<br />
|diet = herbivorous<br />
|trainable = advanced<br />
|wildness = 0.75<br />
|handleskill = 6<br />
|gestation = 60<br />
|lifespan = 50<br />
|offspring = 1<br />
|maturityage = 2.0+<br />
<!--nuzzlemtbhours--><br />
|marketvalue = 1100<br />
|livesin_aridshrubland = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 280<br />
}}</onlyinclude><br />
<br />
Elephants are large land animals often found in arid shrublands.<br />
<br />
If slain, along with dropping two valuable tusks, they can be butchered for lots of elephant meat and [[elephant skin]]. Carry mechanics do not allow animals to carry multiple stacks of items, so their carrying capacity is practically 75.<br />
<br />
They can be tamed and trained into deadly attack animals with relative ease.<br />
<br />
===Training===<br />
Elephants can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
==Health==<br />
{|class="wikitable"<br />
!Body part !!Health<br />
|-<br />
|Body ||144<br />
|-<br />
|}<br />
<references/><br />
<br />
{{clr}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Alpaca&diff=50638Alpaca2017-06-22T04:15:06Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Alpaca<br />
|image = Alpaca.png<br />
|description = "A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 1.0<br />
|healthscale = 1.0<br />
|hungerrate = 0.45<br />
|movespeed = 3.8<br />
|attack1dmg = 7<br />
|attack1type = blunt<br />
|attack1part = front left leg<br />
|attack1cool = 100<br />
|attack2dmg = 7<br />
|attack2type = blunt<br />
|attack2part = front right leg<br />
|attack2cool = 100<br />
|leathername = alpacahide<br />
|woolname = alpaca wool<br />
|wool = 100<br />
|sheartime = 15<br />
|manhunter = 0.0125<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 25<br />
|lifespan = 15<br />
|offspring = 1-2<br />
|maturityage = 0.45+<br />
|marketvalue = 400<br />
<!--nuzzlemtbhours = 120--><br />
<!--herdanimal = true--><br />
|livesin_aridshrubland = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
== Diet ==<br />
Can eat vegetables, seeds, live plants, meals, processed foods, liquor, and kibble.<br />
<br />
== Habitat ==<br />
Arid shrubland, temperate forest and tropical rainforest<br />
<br />
== Taming ==<br />
Alpacas can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
== Training ==<br />
Alpacas can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
{{asof|A17}} they also act as pack animals, carrying 35 kg.<br />
<br />
== Production ==<br />
Alpacas can be sheared once every 15 days, and when sheared they give 120 pieces of [[alpaca wool]] worth 720 silver. The ease of maintaining alpacas combined with the high market value and usefulness of its clothing (250% hot/cold) makes alpaca farming a lucrative option for any colony.<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Cow&diff=50637Cow2017-06-22T04:13:20Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Cow<br />
|image = Cow.png<br />
|description = "A very common domestic animal. It can produce large amounts of milk, or be slaughtered for delicious food."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 2.0<br />
|healthscale = 1.5<br />
|movespeed = 3.15<br />
|attack1dmg = 6<br />
|attack1type = bite<br />
|attack1part = teeth<br />
|attack1cool = 100<br />
|leathername = cowskin<br />
|milk = 15<br />
|milktime = 1<br />
|manhunter = 0.0125<br />
|hungerrate = 0.85<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.05<br />
|handleskill = 0<br />
|gestation = 20<br />
|lifespan = 22<br />
|offspring = 1-3<br />
|maturityage = 0.45+<br />
|marketvalue = 350<br />
|meatname = beef<br />
|massadult = 140<br />
}}</onlyinclude><br />
<br />
{{Info|The '''cow''' is a large herbivore best known for it's milk and tasty meat.}}<br />
<br />
===Taming===<br />
Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received though the animal self-taming event.<br />
<br />
===Training===<br />
Cows can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Pig&diff=50629Pig2017-06-22T04:10:44Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Pig<br />
|image = Pig.png<br />
|description = "The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 0.8<br />
|healthscale = 0.7<br />
|movespeed = 3.6<br />
|attack1dmg = 7<br />
|attack1type = bite<br />
|attack1part = teeth<br />
|attack1cool = 100<br />
|leathername = pigskin<br />
|manhunter = 0.0125<br />
|hungerrate = 0.45<br />
|diet = omnivorous<br />
|trainable = advanced<br />
|wildness = 0.07<br />
|handleskill = 0<br />
|gestation = 13<br />
|lifespan = 12<br />
|offspring = 3<br />
|maturityage = 0.35+<br />
|marketvalue = 280<br />
|meatname = pork<br />
|massadult = 56<br />
}}</onlyinclude><br />
<br />
{{Info|'''Pigs''' are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.}}<br />
<br />
===Comparison with the wild boar===<br />
A cousin of the [[Wild boar|wild boar]], the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. They can also be trained and handled by anyone, while colonists must have a skill level of 3 to handle a wild boar.<br />
<br />
However, pigs have a slightly higher hunger rate than the wild boar, making them more more expensive to maintain. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[Biome|biomes]], while pigs must be acquired through [[Trading|trading]] or an animal self-taming event.<br />
<br />
Pigs are also not as strong at attacking as wild boars.<br />
<br />
===Training===<br />
Pigs can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Chicken&diff=50626Chicken2017-06-22T04:07:37Z<p>Cwcw0309: a17 patch *hungerrate increased. so the feeding tab needs to revised.</p>
<hr />
<div>{{Verified|A14D}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Chicken<br />
|image = Chicken.png<br />
|description = "The most traditional farm bird, the chicken is raised for its eggs and meat."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 0.18<br />
|healthscale = 0.35<br />
|movespeed = 2.1<br />
|attack1dmg = 3<br />
|attack1type = bite<br />
|attack1part = beak<br />
|attack1cool = 100<br />
|leathername =<br />
|eggsmin = 1<br />
|eggsmax = 1<br />
|eggs_avg = 1<br />
|eggtime = 0.9<br />
|eggmarketvalue = 7.0<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|hungerrate = 0.35<br />
|diet = herbivorous<br />
|trainable = none<br />
|wildness = 0<br />
|handleskill = 0<br />
|gestation = 7<br />
|lifespan = 6<br />
|maturityage = 0.3+<br />
<!--|matemtbhours = 8--><br />
|marketvalue = 75<br />
|maxtemp = 50 C<br />
|mintemp = 0 C<br />
|massadult = 17.5<br />
}}</onlyinclude><br />
<br />
{{info|Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Hens will happily lay [[Chicken_egg_(unfert.)|unfertilized eggs]] without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast, taking just over one season from being laid to full maturity.}}<br />
<br />
Chickens are some of the fastest reproducing animals in the game so <s>some</s> extreme care must be taken to keep chicken populations under control or you'll quickly find your colony in a chicksplosion. It is easy for a dozen hens and a rooster to quickly produce hundreds of chicks, and although individual chicks are easy to maintain, a sudden surge can quickly overwhelm your food supply and your CPU. Chicken feed is accomplished by growing [[haygrass]], though handling large farms will be taxing on hauling labor without the help of trained dogs - or [[Grizzly bear|bears]] (or [[Thrumbo|Thrumbos]] if that's your style, although half of your haygrass field would be ruthlessly devoured before actually being hauled) as Haygrass stacks up to 200.<br />
Alternatively, you can just let them forage in the wild, though this leaves them vulnerable to predators.<br />
<br />
A clutch of freshly hatched chickens can be slaughtered for a modest amount of meat or sold to merchants as a <span class="plainlinks">[http://ludeon.com/blog/studio/ Ludeon]</span>icrous source of income.<br />
<br />
Keep your chickens far from Foxes and Cobras because they usually hunt them. Or don't. It doesn't really matter because the losses are quickly replenished.<br />
<br />
<!--Don't get angry guys, I didn't vandalize anything--><br />
===Training===<br />
Chickens lack the intelligence for training. You can, however, make battle chickens by using [[Zone/Area#Animal area|animal areas]] to create choke points for your enemies.<br />
<br />
{{TrainingTable}}<br />
<br />
==Livestock==<br />
{{Humour}}<br />
<br />
Keeping chickens as livestock is extremely hard, but extremely rewarding if you can control it. If you have a pair of chickens ready to start mating, in about 1 season your meat shortage will simply vanish. As chickens are living example of the nature of [[wikipedia: exponential growth|exponential growth]]; if you do not keep your chicken population under control, your CPU, all 5 of your display screens, and all nearby electronics will spontaneously [[wikipedia:combustion|combust]]. <br />
<br />
===Feeding===<br />
Three chickens can be sustained on ten tiles of Haygrass. <br />
<br />
* Chickens eat three times a day: 2 hay for lunch, 2 hay for dinner and 4 hay for breakfast. So 8 hay every day that goes by waiting for crops to grow. <br />
* Haygrass grows in 5 days worth of daylight, or 10 days with nights at 100% fertility. And each haygrass produces 24 hay when it matures. <br />
* So in ten days a chicken will eat 10 days x 8 hay/day = 80 hay.<br />
* If we have three chickens then 3 chickens x 80 hay/cycle = 240 hay/cycle.<br />
* And if we have ten haygrass then it will produce 10 haygrass x 24 hay/cycle = 240 hay/cycle. <br />
<br />
This does not take into account the exponential nature of chicken breeding; if you have at least 1 chicken from each gender locked in your outdoor pasture, soon in-bred chickens will swarm the map, stripping the land bare of any living plant (except trees) they can find.<br />
<br />
Note that due to their small body size, chickens will eat a lot more grass than they need on paper. This is especially pronounced in the younger life stages, so even if you don't have enough hay or kibble to feed all of your chickens, you should prioritize feeding the chicks with your foodstocks and only let the adults graze. The reason is that all pawns have a maximum nutrition capacity(visible on the needs tab) based on their body size, but the same hunger rate across all life stages. Currently, a baby chick can have 0.07 nutrition and will try to eat around the 50% mark. If they eat grass (normally worth 0.15 nutrition) they'll end up consuming all of it but only receive the .035 to 0.04 nutrition that they're missing, with the rest wasted. Given their capacity and their hunger rate, chicks actually have to eat 6 or 7 times a day(making their hunger rate functionally closer to 1.0 when eating grass), while a hen or rooster would only eat about 3 grass (0.45 nutrition) per day. Feeding them hay or vegetables instead will largely eliminate this inefficiency.<br />
<div class="pull-left"><br />
[[file:Chickpocalypse.jpeg|400px|thumb|Demonstration of a chicken farm forcefully controlled by [[mods]]. Notice the high yield of chicken meat.]]<br />
</div><br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Farm]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Turkey&diff=50610Turkey2017-06-22T03:57:17Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
--><onlyinclude><br />
__NOTOC__<br />
{{infobox main|animal|<br />
|name = Turkey<br />
|image = Turkey.png<br />
|description = "A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild."<br />
|type = Animals<br />
|type2 = Farm<br />
|bodysize = 0.6<br />
|healthscale = 0.6<br />
|hungerrate = 0.5<br />
|movespeed = 3.5<br />
|attack1dmg = 6<br />
|attack1type = scratch<br />
|attack1part = feet<br />
|attack1cool = 100<br />
|attack2dmg = 5<br />
|attack2type = bite<br />
|attack2part = beak<br />
|attack2cool = 110<br />
|leathername = turkey leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.005<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.45<br />
|handleskill = 2<br />
|eggsmin = 1<br />
|eggsmax = 3<br />
|eggtime = 11<br />
|eggs_avg = 2<br />
|lifespan = 9<br />
|maturityage = 0.45+<br />
|livesin_borealforest = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|marketvalue = 250<br />
|meatname = turkey meat<br />
|massadult = 49<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Turkeys can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Production===<br />
Turkeys lay a clutch of 1-3 [[Turkey egg|turkey eggs]] every 11 days.<br />
<br />
===Attacks===<br />
Turkeys have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Turkeys can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Cassowary&diff=50608Cassowary2017-06-22T03:56:32Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>__NOTOC__<br />
<onlyinclude><br />
{{infobox main|animal|<br />
|name = Cassowary<br />
|image = Cassowary.png<br />
|description = "A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.8<br />
|healthscale = 0.8<br />
|hungerrate = 0.40<br />
|movespeed = 4.5<br />
|attack1dmg = 8<br />
|attack1type = scratch<br />
|attack1part = feet<br />
|attack1cool = 100<br />
|attack1stun = 20<br />
|attack2dmg = 8<br />
|attack2type = bite<br />
|attack2part = beak<br />
|attack2cool = 110<br />
|attack2stun = 20<br />
|leathername = cassowary leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.022<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.80<br />
|handleskill = 6<br />
|eggsmin = 1<br />
|eggsmax = 1<br />
|eggtime = 20<br />
|eggs_avg = 1<br />
|lifespan = 45<br />
|maturityage = 0.45+<br />
|livesin_tropicalrainforest = true<br />
|marketvalue = 300<br />
|meatname = bird meat<br />
|massadult = 63<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Cassowary can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship or trade caravans.<br />
<br />
===Production===<br />
Cassowary lay a clutch of 1 [[Cassowary egg|cassowary egg]] every 20 days.<br />
<br />
===Attacks===<br />
Cassowary have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Cassowary can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Emu&diff=50607Emu2017-06-22T03:56:29Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>__NOTOC__<br />
{{verified|A14C}}<!--<br />
<br />
--><onlyinclude><br />
{{infobox main|animal|<br />
|name = Emu<br />
|image = Emu.png<br />
|description = A large flightless bird with beady eyes on its ugly face. With its bad attitude, it is the jerk of the natural world.<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 0.8<br />
|healthscale = 0.9<br />
|hungerrate = 0.4<br />
|movespeed = 5.1<br />
|attack1dmg = 9<br />
|attack1type = scratch<br />
|attack1part = feet<br />
|attack1cool = 100<br />
|attack1stun = 20<br />
|attack2dmg = 8<br />
|attack2type = bite<br />
|attack2part = beak<br />
|attack2cool = 110<br />
|attack2stun = 20<br />
|leathername = emu leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.022<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.95<br />
|handleskill = 8<br />
|eggsmin = 1<br />
|eggsmax = 1<br />
|eggtime = 18<br />
|eggs_avg = 1<br />
|lifespan = 45<br />
|maturityage = 0.45+<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|livesin_tropicalrainforest = true<br />
|marketvalue = 300<br />
|meatname = bird meat<br />
|massadult = 70<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Emu can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Production===<br />
Emu lay a clutch of 1 [[Emu egg|emu egg]] every 18 days.<br />
<br />
===Attacks===<br />
Emu have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Emu can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Ostrich&diff=50606Ostrich2017-06-22T03:56:26Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{verified|A14C}}<!--<br />
--><br />
__NOTOC__<br />
<onlyinclude><br />
{{infobox main|animal|<br />
|name = Ostrich<br />
|image = Ostrich.png<br />
|description = "The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick."<br />
|type = Animals<br />
|type2 = Wild<br />
|bodysize = 1.0<br />
|healthscale = 1.0<br />
|hungerrate = 0.55<br />
|movespeed = 6.0<br />
|attack1dmg = 12<br />
|attack1type = scratch<br />
|attack1part = feet<br />
|attack1cool = 100<br />
|attack1stun = 20<br />
|attack2dmg = 10<br />
|attack2type = bite<br />
|attack2part = beak<br />
|attack2cool = 110<br />
|leathername = ostrich leather<br />
|manhunter = 0.0125<br />
|manhuntertame = 0.030<br />
|diet = herbivorous<br />
|trainable = intermediate<br />
|wildness = 0.95<br />
|handleskill = 8<br />
|eggsmin = 1<br />
|eggsmax = 1<br />
|eggtime = 23<br />
|eggs_avg = 1<br />
|lifespan = 45<br />
|maturityage = 0.45+<br />
|livesin_aridshrubland = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|marketvalue = 360<br />
|meatname = bird meat<br />
|massadult = 84<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Ostriches can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
===Production===<br />
Ostriches lay a clutch of 1 [[Ostrich egg|ostrich egg]] every 23 days.<br />
<br />
===Attacks===<br />
Ostriches have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Ostriches can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Cougar&diff=50598Cougar2017-06-22T03:41:42Z<p>Cwcw0309: a17 patch</p>
<hr />
<div>{{Verified|A14C}}<onlyinclude><!--<br />
-->{{infobox main|animal|<br />
|name = Cougar<br />
|image = Cougar.png<br />
|description = "One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br /><br />While humans are not their normal diet, they won't turn down a meal of vulnerable human meat."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 90<br />
|attack1dmg = 11<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 90<br />
|attack2dmg = 11<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 110<br />
|attack3dmg = 15<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 1.4<br />
|diet = carnivorous and ovivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 1.8<br />
|hungerrate = 0.3<br />
|leathername = cougarskin<br />
|lifespan = 13<br />
|livesin_aridshrubland = true<br />
|livesin_borealforest = true<br />
|livesin_desert = true<br />
|livesin_temperateforest = true<br />
|livesin_tundra = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 650<br />
|maturityage = 0.5+<br />
|movespeed = 6.5<br />
|offspring = 1-3<br />
|predator = true<br />
|trainable = intermediate<br />
|wildness = 0.8<br />
|is exotic species = true<br />
|massadult = 98<br />
}}</onlyinclude><br />
<br />
===Taming===<br />
Cougars can be tamed wild, randomly join your colony in an event, or be bought pre-tamed from a trading ship. When being tamed they have a base 1% chance to attack the tamer.<br />
<br />
===Attacks===<br />
Cougars have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.<br />
<br />
===Training===<br />
Cougars can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
<br />
{{clr}}<br />
<references/><br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309https://rimworldwiki.com/index.php?title=Panther&diff=50597Panther2017-06-22T03:41:39Z<p>Cwcw0309: a17 patch</p>
<hr />
<div><onlyinclude><br />
{{infobox main|animal|<br />
|name = Panther<br />
|image = Cougar.png<br />
|description = "An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength."<br />
|type = Animals<br />
|type2 = Wild<br />
|attack1cool = 90<br />
|attack1dmg = 11<br />
|attack1part = front left paw<br />
|attack1stun = 20<br />
|attack1type = scratch<br />
|attack2cool = 90<br />
|attack2dmg = 11<br />
|attack2part = front right paw<br />
|attack2stun = 20<br />
|attack2type = scratch<br />
|attack3cool = 110<br />
|attack3dmg = 15<br />
|attack3part = teeth<br />
|attack3stun = 20<br />
|attack3type = bite<br />
|bodysize = 1.4<br />
|diet = carnivorous and ovivorous<br />
|gestation = 22.5<br />
|handleskill = 6<br />
|healthscale = 1.8<br />
|hungerrate = 0.3<br />
|leathername = pantherskin<br />
|lifespan = 13<br />
|livesin_tropicalrainforest = true<br />
|manhunter = 1<br />
|manhuntertame = 0.018<br />
|marketvalue = 650<br />
|maturityage = 0.5+<br />
|movespeed = 6.5<br />
|offspring = 2-3<br />
|predator = true<br />
|trainable = intermediate<br />
|wildness = 0.8<br />
|is exotic species = true<br />
|massadult = 98<br />
}}</onlyinclude><br />
<br />
Panthers are medium-sized predators, good guardians when tamed.<br />
<br />
== Diet ==<br />
<br />
Can eat raw meat, corpses, all animal products, meals, all processed foods, and kibble.<br />
<br />
== Habitat ==<br />
<br />
They can only be found in tropical rainforests.<br />
<br />
== Taming ==<br />
<br />
Panthers can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.<br />
<br />
== Training ==<br />
Panthers can be trained as follows:<br />
<br />
{{TrainingTable}}<br />
<br />
{{nav|animal}}<br />
[[Category:Animals]]<br />
[[Category:Wild]]</div>Cwcw0309