Talk:Smokeleaf joint

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Ptruant (talkcontribs)

Lowkey this page carries an extreme anti smokeleaf bias and I just feel like, as a community of big brained colony sim gamers, we should acknowledge that smokeleaf's mood buff can trigger inspirations which in turn create long term positive generative effects for the colony

Reply to "Addressing anti-smokeleaf tone of the page"
Vercinger (talkcontribs)

Someone just edited the page to remove the reference to joint making not increasing any skill, without any comment. Can someone confirm that it does indeed train its associated skill (Cooking)?

I've already modded my install to have joints be made at the campfire and stoves and thus use the Cooking work tab (and it does increase the Cooking skill), but with dirty direct XML editing, so I don't want to risk messing things up trying to get it back to vanilla just to test this.

Vercinger (talk) 16:25, 17 February 2022 (UTC)

Albedo (talkcontribs)

Confirmed - both Crafting Spots and Drug Labs train Cooking; article edited to reflect same. No idea WHEN this change happened. (Btw, I keep a Vanilla save for this sort of thing; recommended.)Albedo (talk) 20:07, 24 February 2022 (UTC)

Reply to "Does making it train any skill?"
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