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  • | description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceler | mode = Single-Shot
    6 KB (902 words) - 09:18, 7 April 2024
  • ...shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. | research = Pulse charged munitions
    10 KB (1,445 words) - 01:41, 24 April 2024
  • ...n. Made for siegebreaking, its hellsphere cannon takes time to charge up a shot, but can melt concrete and vaporize bone. The diabolus dissipates the hells # [[Charge blaster turret]]. This fires a single shot at relatively low damage and is affected by cover, but can do so from a ver
    16 KB (2,508 words) - 18:29, 6 April 2024
  • ...RimWorld, a single fight can involve a bow and arrow, a shotgun, a charged-shot pulse rifle, and a biomechanical killing machine.
    11 KB (1,682 words) - 22:00, 7 September 2021
  • ...ns as possible, as it provides large amounts of damage with a decent burst shot count and armor penetration. With enough pawns, a single firing cycle can d * Charged [[battery|batteries]], and a [[vanometric power cell]] if you have one: the
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...ed by one shot and bleed out soon after, or take permanent injuries in one shot. * Visual effects redone for all skip psycasts. It now has a resemblance to a charged black hole or a spherical cut in spacetime. The new effect is more science-
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...t run through a [[power switch]] that is turned off once the batteries are charged. As a supplement, run power conduits through more than just one wall on you *Somewhat high cost per shot
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...a layout like this, enemies can also be lured into the long corridors and shot at from the doorways. The "clean room" would include hospital beds and a k ...er with batteries, and/or disabling the generators while the batteries are charged, will make them more fuel-efficient.
    59 KB (9,977 words) - 02:46, 20 November 2023
  • ...shot weapons fire projectiles coated in a matrix of magnetically-contained charged particles. On impact, the energy in the particles is released in a very eff ** [[Charge lance|Pulse-charged]] [[Charge rifle|projectile weapons]]
    108 KB (16,181 words) - 08:09, 9 January 2024
  • * Remove "shot by X" in tooltips if the pawn is player controlled and not drafted. * Fix: Charged abilities can be cast via queuing into negative charges.
    42 KB (6,443 words) - 05:19, 22 April 2024