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  • ...Colonists will repair, maintain and extinguish fires in a claimed area or structure. This can be removed from the [[architect]] menu.<noinclude>
    581 bytes (83 words) - 15:09, 17 September 2023
  • ...d wall is present on a mountainous ruin, the structure may instead be an [[ancient shrine]]. Cave ruin with corpse.png|{{IdeologyIcon}}A crude ancient shelter in a cave, with a long-dead corpse.
    2 KB (338 words) - 23:11, 24 January 2024
  • * [[Ancient generator]]{{IdeologyIcon}} - a non-functional structure found in [[ruins]]. "'''Generator'''" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
    2 KB (241 words) - 06:41, 26 December 2022
  • Mountains, or hills, in RimWorld, are a natural structure that contain resources and special rooms. == Ancient shrines ==
    3 KB (377 words) - 11:47, 7 June 2022
  • | name = Major archotech structure | image = Major archotech structure.png
    4 KB (596 words) - 06:58, 7 April 2024
  • * Find and claim an intact structure that can fit five characters. The starting wood should be reserved for door ...d available at all and your only chances for survival will be opening an [[ancient shrine]] and hope there is at least one hive that has a [[spelopede]] or [[
    9 KB (1,514 words) - 19:21, 18 April 2023
  • [[File:Ancient_danger.PNG|400px|right|thumb|Ancient shrine pre-1.1]] '''Ancient shrines''', commonly referred to as '''ancient dangers''' due to the event card, are large structures that spawn on the ma
    11 KB (1,473 words) - 16:42, 25 April 2024
  • | description = An ancient-style decorative container. An '''urn''' is a purely decorative structure of low value, and can only be found, not crafted.
    3 KB (484 words) - 15:57, 17 July 2023
  • ...toids may also be found in [[Ancient shrine|ancient structure]]s and the [[ancient cryptosleep casket]]s inside them.
    6 KB (862 words) - 05:19, 11 April 2024
  • ...s a neutral tribal village that is not part of any faction, and worship an ancient terminal containing information about the relic. The villagers are neutral [[File:Ancient complex world site.png|48px]] '''Ancient Compound'''
    11 KB (1,599 words) - 22:11, 8 February 2024
  • ...g slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. A '''grand stele''' is a purely decorative [[Miscellaneous]] structure. A stele provides less [[beauty]] than most [[sculptures]] and require more
    3 KB (533 words) - 12:44, 12 November 2023
  • ...nd ancient macro-engine block are now non-deconstructible to match similar ancient junk. * Limit awaking on clamor to ancient complex insects and mechs.
    8 KB (1,266 words) - 12:50, 2 November 2022
  • ...tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. A '''large stele''' is a purely decorative [[Miscellaneous]] structure. A stele provides less [[beauty]] than most [[sculptures]] and require more
    4 KB (571 words) - 12:44, 12 November 2023
  • ...toid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ti ...'t destroy the hives, as they are the things that spawn the jelly. Build a structure around the defeated hives, with a mini-killbox. The hives will slowly start
    7 KB (1,164 words) - 22:29, 9 January 2024
  • * [[Modding Tutorials/XML file structure|XML File Structure]] for knowledge on XML file structures and basic inheritance; * (Optional) [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] in case you want to set up a weapons mod;
    23 KB (3,047 words) - 00:12, 20 March 2023
  • | description = An ancient device that projects a soothing psychic field around itself. This improves ...ura in a 14.9-tile radius around itself. This radius is not blocked by any structure, including [[walls]]. All human pawns within the radius experience a {{Thou
    4 KB (671 words) - 15:11, 7 January 2024
  • ...[roof]]s. In the absence of other support, burning the wall will cause a [[Structure#Roof Collapse|Roof Collapse]]. File:Ancient danger fire.png|'''Fire being used to handle an [[ancient shrine]]'s cryptosleep caskets, once the initial threats are cleared.<br>Pl
    8 KB (1,210 words) - 05:37, 22 April 2024
  • ...ent roads, and modern settlements and roads are generated (often alongside ancient roads). ...t get the same road layout. Ancient asphalt roads are generated through an ancient civilization simulation, while modern dirt and stone roads are generated co
    15 KB (2,424 words) - 09:15, 15 January 2024
  • ...honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. * The second part is the structure of the cluster itself. Mech clusters can come with [[wall]]s, explosive [[u
    9 KB (1,502 words) - 03:55, 1 April 2024
  • ...existing ones, as well as have a basic understanding of RimWorld XML file structure. <description>An ancient pattern double-action revolver. It's not very powerful, but has a decent ra
    8 KB (1,178 words) - 17:24, 10 December 2022

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