Internal version

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See version history for list of official releases.

Internal version is version that wasn't released for public testing.

0.2.36x

0.2.364

Internal version/0.2.364

0.2.363

Internal version/0.2.363

0.2.362

Internal version/0.2.362

0.2.361A/B

Internal version/0.2.361

0.2.360A/B/C

Internal version/0.2.360

0.2.35x

0.1.33x

0.1.334 RC5-6

0.1.334
Internal Version 0.1.334 was released on January 26, 2014.

New Contents

  • Added adaptive tutor messages for opening comms, setting storage priorities, and growing food.

Bug Fixes

  • Bugfixes.



0.1.333 RC1-4

0.1.333
Internal Version 0.1.333 was released on January 25, 2014.

Bug Fixes

  • Various pre-release fixes.



0.1.332

0.1.332
Internal Version 0.1.332 was released on January 24, 2014.

Changes

  • Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
  • Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
  • You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.

Bug Fixes

Performance optimizations and a worryingly large number of bugfixes.



0.1.331

0.1.331
Internal Version 0.1.331 was released on January 23, 2014.

Bug Fixes

  • Bugfixes



0.0.33x

0.0.330B

0.0.330b
Internal Version 0.0.330b was released on January 22, 2014.

Bug Fixes

  • Fixed animal death bug



0.0.330

0.0.330
Internal Version 0.0.330 was released on January 22, 2014.

Changes

  • Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
  • Returned adaptive tutor and reworked the internal numbers to all be percentages.
  • Major optimizations on the algorithm for regenerating rooms. Will help during mining.
  • Deconstructing is now done by designating a target, which the colonists go deconstruct.

Bug Fixes

  • Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).



0.0.32x

0.0.329

0.0.329
Internal Version 0.0.329 was released on January 21, 2014.

Changes

  • Rho did nicer thicker outlines for characters.
  • Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints.

New Contents

  • Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character.

Bug Fixes

  • Various bugs fixed.



0.0.328

0.0.328
Internal Version 0.0.328 was released on January 20, 2014.

Changes

Did a ton of low-hanging-fruit optimizations, greatly increasing the performance of the game and reducing memory allocations about 50%. Stockpiling AI: Created cooking stub work type. Currently it only loads food into dispenser hoppers, so you can set this activity at a different priority than hauling.

New Contents

Refined and tuned the adaptive tutor, added about six new concepts to teach.

Bug Fixes

Small usability changes and bug fixes.



0.0.327

0.0.327
Internal Version 0.0.327 was released on January 19, 2014.

Changes

  • Continuing to tune the adaptive tutor and put in more lessons and cues.

Bug Fixes

  • A pile of bugfixes, especially for stockpiling AI.



0.0.325

0.0.325
Internal Version 0.0.325 was released on January 17, 2014.

Changes

  • Terrain, building, and terrain scatterable definitions are now all moddable. Concept definitions (used by the adaptive tutor) as well.
  • Imported the latest player creative content.

New Contents

  • Created adaptive tutor system. It watches everything you do and tries to determine your knowledge of various concepts. If it detects a concept is needed but knowledge hasn’t been demonstrated, it shows a helpful note. Effectively it tries to replicate a good teacher sitting behind you, saying only the things that are really needed.

Bug Fixes

  • Stockpiling AI bug fixes.
  • Various bug fixes.



0.0.324

0.0.324
Internal Version 0.0.324 was released on January 16, 2014.

Changes

  • Stockpiling AI: Pawns will now draw from several resource piles if it helps them build more efficiently. So they can pick up from multiple resource piles, carry the resources in one trip, and then deposit them in multiple building sites. Very efficient and fun to watch!
  • Included Rho’s new RimWorld logo and Ricardo’s happy/sad Randy portrait.
  • Colonist will now eat from dispensers in prisoners’ rooms as well as store meals in prisoners’ rooms if there is no prisoner present.
  • You can now rename stockpiles.
  • Some fairly easy but extremely impactful optimizations: eliminated 30k/frame of memory allocs from switching to the same font over and over. Game no longer tries to make tooltips from every rock square in the map (only pawns make tooltips now). Some others.

Bug Fixes

  • Various bugfixes.



0.0.323

0.0.323
Internal Version 0.0.323 was released on January 15, 2014.

Changes

  • Stockpiling AI can now collect resources for multiple building sites when taking resources to building sites. So if there is a long wall, they can collect a pile of metal and lay down a dozen wall sections at once instead of going back and forth for each one. They still only collect from one resource pile.

Bug Fixes

  • Various bugfixes.



0.0.322

0.0.322
Internal Version 0.0.322 was released on January 14, 2014.

Changes

  • Updated credits.

Bug Fixes

  • A pile of bugfixes for stockpiling AI.



0.0.321

0.0.321
Internal Version 0.0.321 was released on January 13, 2014.

Changes

  • Unified thing dropping placement code.
  • Kassandra is now Cleopatra.

New Contents

  • AI can now add to existing stacks in storage, as well as handle various contingencies with lack of space, and so on.



0.0.320

0.0.320
Internal Version 0.0.320 was released on January 12, 2014.

Changes

  • Integrated storyteller portraits in entry menus.

Bug Fixes

  • Various further bugfixes, some stockpile related, some old bugs.



0.0.31x

0.0.318

0.0.318
Internal Version 0.0.318 was released on January 10, 2014.

Changes

  • Had to scrap and try a new approach to having fixed default categories on the storage buildings.

Bug Fixes

  • Fixed another batch of stockpiling bugs, largely around configuration of special storage buildings.




0.0.317B

0.0.317b
Internal Version 0.0.317b was released on January 9, 2014.

Changes

  • AIs now haul construction-blocking items to the nearest open square instead of hauling them all the way to storage.

Bug Fixes

  • Many, many bug fixes.




0.0.317

0.0.317
Internal Version 0.0.317 was released on January 8, 2014.

Changes

  • Redid storage allowance system into a nice hierarchy, so you can allow/disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface.

New Contents

  • Added jacket from Rho.

Bug Fixes

  • Many, many bug fixes for stockpiling-related stuff.



0.0.314

0.0.314
Internal Version 0.0.314 was released on January 6, 2014.

Changes

  • First attempt at basic stockpiling system. Many bugs are still in.
  • Lots of other little changes, most related to stockpiling. I’ve had to redo trading, money, how dispensers use food, how things are sold and resources reclaimed, and how things are built.

New Contents

  • Lots of new art from Rho.



0.0.29x

0.0.294

0.0.294
Internal Version 0.0.294 was released on December 17, 2013.

Changes

  • Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
  • Various other changes.

New Contents

  • Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
  • Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
  • Created apparel system and introduced the first batch of apparel from Rho’s art.
  • Created a system to randomize, remember, and manage colors for apparel and characters’ skin.





RimWorld Releases
2017.11.18
0.18.1722 (Beta 18)
2017.06.03
0.17.1557 (Alpha 17B)
2017.05.04
0.17.1546 (Alpha 17)
2016.12.20
0.16.1393 (Alpha 16)
2016.09.02
0.15.1284 (Alpha 15C)
2016.08.29
0.15.1280 (Alpha 15B)
2016.08.28
0.15.1279 (Alpha 15)
2016.07.29
0.14.1249 (Alpha 14E)
2016.07.21
0.14.1241 (Alpha 14D)
2016.07.19
0.14.1238 (Alpha 14C)
2016.07.18
0.14.1236 (Alpha 14B)
2016.07.15
0.14.1234 (Alpha 14)
2016.04.06
0.13.1135 (Alpha 13)
2015.08.21
0.12.906 (Alpha 12)
2015.06.10
0.11.877 (Alpha 11)
2015.04.15
0.10.785 (Alpha 10)
2015.02.18
0.9.722 (Alpha 9)
2014.12.15
0.8.657 (Alpha 8)
2014.10.01
0.7.581 (Alpha 7)
2014.08.13
0.6.532 (Alpha 6)
2014.07.04
0.5.492 (Alpha 5)
2014.06.01
0.4.460 (Alpha 4)
2014.04.11
0.3.410 (Alpha 3)
2014.02.26
0.2.363 (Alpha 2)
2014.01.27
0.1.334 (Alpha 1)
2013.10.16
0.0.232 (Pre-Alpha 1)