Incendiary mortar

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Incendiary Mortar

Incendiary Mortar

"Incendiary mortar launcher. Lobs fire-starting bombs over walls. Very inaccurate but long-ranged."


Type
StructureSecurity
Size
2 ˣ 2
HP
180
Market Value
1500 Silver.png
Beauty
-60
Mass
200 kg
Mode
Single-shot
Dmg Type
Sharp
Damage
10
Warm-Up
500 ticks (8.33 secs)
Cooldown
2,040 ticks (34 secs)
Range
500 tile(s)
Minimum Range
30 tiles
Accuracy
79% - 42% - 18% - 6%
Average Acc.
36.25%
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
16 tile(s)
Blast Radius
2.9
Buy
Steel 150 + Building Material (steel, wood, plasteel, etc.) 100 + Component 4
Sell
Steel 112 + Building Material (steel, wood, plasteel, etc.) 75 + Component 3


The incendiary mortar is a stationary defense mechanism which, when manned, launches mortar shells at any enemy pawns which enter its firing range. It will target any raiders, mechanoids, and psychotic animals which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.


The incendiary mortar is a 1-round artillery weapon. It has a 5.8-second warmup time, 35 second cooldown time and a 12-tile forced miss radius. Upon impact, it will cause an explosion with a 2.9-tile radius (or a 5x5 square), deal 10 damage, and ignite flammable items within range.

When a mortar is severely damaged, it will explode.

There is no way to increase mortar accuracy. Reliable shelling for this mortar greatly depends on the presence of nearby flammables, with 2 being sufficient in areas with heavy plant growth. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a mental break.

Incendiary mortars may also be built in mortar and EMP mortar varieties. All mortar varieties must be placed in an unroofed area to fire.

Strategy

Incendiary mortars are effective fire-starters and serve as excellent distraction. Hitting an enemy will put them out of action for a few seconds while they put out the fire, and deal minor burn damage in the process.

2 incendiary mortars cause enough mayhem to a siege to be able to prevent them from building anything, unless it's raining or there are not much flammables nearby.

Be careful when using these mortars as the resultant fires can spread very far in some biomes.