Incendiary mortar

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Incendiary Mortar

Incendiary Mortar

"Incendiary mortar launcher. Lobs fire-starting bombs over walls. Very inaccurate but long-ranged."


Type
StructureSecurity
Size
2 ˣ 2
HP
180
Market Value
1500 Silver.png
Beauty
-60
Mass
200kg
Mode
Single-shot
Dmg Type
Sharp
Damage
10
Warm-Up
500 ticks (8.33 secs)
Cooldown
2,040 ticks (34 secs)
Range
500 tile(s)
Minimum Range
30 tiles
Accuracy
79% - 42% - 18% - 6%
Average Acc.
36.25%
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
16 tile(s)
Blast Radius
2.9
Buy
Steel 150 + Building Material (steel, wood, plasteel, etc.) 100 + Component 4
Sell
Steel 112 + Building Material (steel, wood, plasteel, etc.) 75 + Component 3


The incendiary mortar is a stationary defense mechanism which, when manned, launches artillery shells at any enemy pawns which enter its firing range. It will target any raiders, mechanoids, and psychotic animals which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.


The incendiary mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a mortar is severely damaged, it will explode. Upon impact, it will cause an explosion with a 2.9-tile radius, deal 10 damage, and ignite flammable items within range.

There is no way to increase mortar accuracy. Reliable shelling is very expensive and usually requires multiple manned mortars. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a mental break.

Incendiary mortars may also be built in mortar and EMP mortar varieties. All mortar varieties must be placed in an unroofed area to fire.