Armor Categories

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The following table lists each category of armor by the type of damage it protects against. Clothing and armor will have one or more of these protective properties. Some are intrinsic to certain creatures (i.e. turtles, centipedes).

Name Label Description
Blunt Armor - Blunt The chance to prevent blunt damage like club attacks, rock falls, and explosions.
Piercing Armor - Piercing The chance to prevent piercing damage like bullets, knife stabs, and animal bites.
Heat Armor - Heat The chance to prevent temperature-related damage like burns.
Electric Armor - Electric The chance to prevent electric damage like EMP pulses.
Toxic Armor - Toxic The chance to prevent toxic damage.