Armor Categories

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A table of the default armor categories for RimWorld armor.

Name Label Description
Blunt Armor - Blunt The chance to prevent blunt damage like club attacks, rock falls, and explosions.
Piercing Armor - Piercing The chance to prevent piercing damage like bullets, knife stabs, and animal bites.
Heat Armor - Heat The chance to prevent temperature-related damage like burns.
Electric Armor - Electric The chance to prevent electric damage like EMP pulses.
Toxic Armor - Toxic The chance to prevent toxic damage.