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The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default.
 
The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default.
  
=== Roof area ===
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===Roof area===
 
There are three different zones related to [[roof]]ing:
 
There are three different zones related to [[roof]]ing:
# A [[build roof area]] will cause pawns to build a roof in the specified area.  Keep in mind all roofing needs to be within 6 tiles of a [[wall]] or [[column]], or the roof will collapse.
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# A [[build roof area]] will cause pawns to build a roof in the specified area.  Keep in mind each roof tile needs to be within 6 range of a wall to not collapse.
# A [[remove roof area]] will cause pawns to remove roofs in a given area and to override automatic roof construction when enclosing rooms.  This area is useful for preventing roof collapse when removing a building, poking a hole in a roof so a pawn can use a [[telescope]] without fully exposing them to the environment, or walling in vulnerable [[solar generator]]s without blocking out the sun.  Overhead mountain roof tiles cannot be removed, but thin rock roofs can.
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# A [[ignore roof area]] will cause pawns to not alter the roof in a specified area
# An [[ignore roof area]] will remove either of the two above roof area zones mentioned above but does not order any changes to be made to existing roofing in the area. Automatic roof construction when a room is enclosed will still occur.
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# A [[remove roof area]] will cause pawns to remove any roofs in a given area.  This is useful for things like removing a large building without worrying about roof collapse or walling in vulnerable solar generators without blocking out the sun.
  
 
Removing an established roof is a low-priority construction job.  You may want to manually compel a constructor pawn to do the job in a timely manner or cancel other higher-priority construction jobs.  When removing wall-supporting roofs, make sure that the roof has been removed before the wall.  This sequence is not an automatic priority.
 
Removing an established roof is a low-priority construction job.  You may want to manually compel a constructor pawn to do the job in a timely manner or cancel other higher-priority construction jobs.  When removing wall-supporting roofs, make sure that the roof has been removed before the wall.  This sequence is not an automatic priority.
  
When having difficulty with Roof building or removal, check to make sure that pawns can and are allowed to actually reach the desired area.
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When having difficulty with Roof Removal, check to make sure that the pawns can actually reach the sections of the roof being removed.
  
 
===Snow clear area===
 
===Snow clear area===
 
The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning.  
 
The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning.  
 
== Version history ==
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pawns ignore allow zones when hauling to transport pods.
 
  
 
{{nav|zone}}
 
{{nav|zone}}
 
[[Category:Architect]]
 
[[Category:Architect]]

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