Difference between revisions of "Version history"

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{{TOCright}}
 
{{TOCright}}
<div style="display:none;"><onlyinclude>0.0.243</onlyinclude></div>
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<div style="display:none;"><onlyinclude>0.0.232</onlyinclude></div>
 
=== Public Releases ===  
 
=== Public Releases ===  
 
----
 
----
======0.0.243======  
+
======0.0.232======
:October 27, 2013 - Pre-alpha release
+
:October 16, 2013 - Pre-alpha release
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
+
----
 +
<br /><br />
 +
 
 +
=== Internal Version ===
 +
----
 +
======0.0.250======
 +
:November 3, 2013
 +
----
 +
======0.0.249A======
 +
:November 2, 2013
 +
:&#8226; Added video quality levels. Mostly it just turns off AA.
 +
:&#8226; T and G are now zoom keys
 +
:&#8226; Traders now stay around for two days, not a half day.
 +
:&#8226; Reorganized options menu.
 +
:&#8226; Fixed various bugs
 +
----
 +
======0.0.248======
 +
:November 1, 2013
 +
:&#8226; Split repair from construction
 +
:&#8226; Beating the fire on a burning pawn stuns them.
 +
:&#8226; Firefighters will extinguish nearby friendly pawns even outside home zones.
 +
:&#8226; Melee attacks incap more than guns and explosives.
 +
:&#8226; Cannot speed up time while a colonist is on fire
 +
:&#8226; Short throws will no longer have large inaccuracies
 +
:&#8226; Redid how the game uncovers fog at map start.
 +
:&#8226; Bugfixes.
 +
----
 +
======0.0.247======
 +
:October 31, 2013
 +
:&#8226; Totally refactored how equipment and verbs are managed under the hood.
 +
----
 +
======0.0.245======
 +
:October 29, 2013
 +
:&#8226; Plants and such no longer cover bullets as well as sandbags.
 +
:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 +
:&#8226; R-4 charge rifle now has a unique sound.
 +
:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 +
----
 +
======0.0.243======
 +
:October 27, 2013
 
:&#8226; You can now prioritize colonists’ tasks individually.
 
:&#8226; You can now prioritize colonists’ tasks individually.
 
:&#8226; Levels now cap at 20 (as designed).
 
:&#8226; Levels now cap at 20 (as designed).
Line 12: Line 51:
 
:&#8226; You can now click on names in the overview to center on the colonist.
 
:&#8226; You can now click on names in the overview to center on the colonist.
 
:&#8226; Overview now displays health of wounded colonists.
 
:&#8226; Overview now displays health of wounded colonists.
:&#8226; Hid the trait system for now to avoid confusion (since traits do nothing).
+
:&#8226; Optimizations and bugfixes.
 +
----
 +
======0.0.241======
 +
:October 25, 2013
 +
:&#8226; Hid the trait system to avoid confusion (since traits do nothing).
 
:&#8226; All weapons now have unique graphics.
 
:&#8226; All weapons now have unique graphics.
 
:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
 
:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
 +
:&#8226; Lots of bugfixes.
 +
----
 +
======0.0.240======
 +
:October 24, 2013
 
:&#8226; Added map size adjustment in an advanced menu at game start.
 
:&#8226; Added map size adjustment in an advanced menu at game start.
 
:&#8226; Fast-forwarding is disabled during combat where you are under attack.
 
:&#8226; Fast-forwarding is disabled during combat where you are under attack.
Line 33: Line 80:
 
:&#8226; Added credits screen.
 
:&#8226; Added credits screen.
 
:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
:&#8226; Various bugfixes and balance adjustments. Optimizations and bugfixes.
+
:&#8226; Various bugfixes and balance adjustments.
</div></div>
 
 
----
 
----
======0.0.232======
 
:October 16, 2013 - Pre-alpha release
 
----
 
<br /><br />
 
  
=== Internal Version ===
+
==References==
----
+
<sup>[1]</sup> [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog].
======0.0.248======
 
:November 1, 2013
 
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
 
:&#8226; Split repair from construction
 
:&#8226; Beating the fire on a burning pawn stuns them.
 
:&#8226; Firefighters will extinguish nearby friendly pawns even outside home zones.
 
:&#8226; Melee attacks incap more than guns and explosives.
 
:&#8226; Cannot speed up time while a colonist is on fire
 
:&#8226; Short throws will no longer have large inaccuracies
 
:&#8226; Redid how the game uncovers fog at map start.
 
Bugfixes.
 
:&#8226; Plants and such no longer cover bullets as well as sandbags.
 
:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 
:&#8226; R-4 charge rifle now has a unique sound.
 
:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 
</div></div>
 
----
 
======0.0.245======
 
:October 29, 2013
 
----
 
======0.0.244======
 
:October 28, 2013
 
----
 
======0.0.243======
 
:October 27, 2013
 

Revision as of 06:56, 3 November 2013

0.0.232

Public Releases


0.0.232
October 16, 2013 - Pre-alpha release



Internal Version


0.0.250
November 3, 2013

0.0.249A
November 2, 2013
• Added video quality levels. Mostly it just turns off AA.
• T and G are now zoom keys
• Traders now stay around for two days, not a half day.
• Reorganized options menu.
• Fixed various bugs

0.0.248
November 1, 2013
• Split repair from construction
• Beating the fire on a burning pawn stuns them.
• Firefighters will extinguish nearby friendly pawns even outside home zones.
• Melee attacks incap more than guns and explosives.
• Cannot speed up time while a colonist is on fire
• Short throws will no longer have large inaccuracies
• Redid how the game uncovers fog at map start.
• Bugfixes.

0.0.247
October 31, 2013
• Totally refactored how equipment and verbs are managed under the hood.

0.0.245
October 29, 2013
• Plants and such no longer cover bullets as well as sandbags.
• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
• R-4 charge rifle now has a unique sound.
• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).

0.0.243
October 27, 2013
• You can now prioritize colonists’ tasks individually.
• Levels now cap at 20 (as designed).
• Power connectors report power net status.
• You can now dump meals in dumping areas.
• You can now click on names in the overview to center on the colonist.
• Overview now displays health of wounded colonists.
• Optimizations and bugfixes.

0.0.241
October 25, 2013
• Hid the trait system to avoid confusion (since traits do nothing).
• All weapons now have unique graphics.
• Rewrote storage square management system to use the generalized work reservation manager.
• Lots of bugfixes.

0.0.240
October 24, 2013
• Added map size adjustment in an advanced menu at game start.
• Fast-forwarding is disabled during combat where you are under attack.
• Added max selection size and max drag designate size.
• Added raiders: sniper squad and mercenary squad.
• Balanced down hydroponics growth rate.
• Charged batteries now explode while burning.
• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
• Rebalanced shooting and melee to make skill more important.
• Drafted colonists no longer interrupt when melee attacked.
• Traders are now rarer but carry more goods.
• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
• Smoothed out and softened how AI Storytellers handle colony population.
• Colonists now gain bad thoughts from sleeping outside.
• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
• Added credits screen.
• Replaced all noncommercial free sounds and attributed those under attribution licenses.
• Various bugfixes and balance adjustments.

References

[1] New perma-changelog.