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− | {{Version | + | {{ VersionFrame | Version = 0.8.657 | Description = '''Alpha 8 - 0.8.657''' was released on December 15, 2014 - Alpha 8 Release + Hotfixes |
+ | | Body = <noinclude>{{Version}}</noinclude> | ||
+ | | Installation = | ||
+ | | Changes = *Temperature and seasons | ||
+ | *A new temperature system tracks temperatures indoors and outdoors. | ||
+ | *Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. | ||
+ | *Certain clothing can protect against temperature discomfort/harm. | ||
+ | *Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. | ||
+ | *There are special heat wave/cold snap events. | ||
+ | *Added heater and cooler buildings. | ||
+ | *Food spoils. This can be slowed or prevented with refrigeration. | ||
+ | *Snow falls and accumulates over winter. It slows down movement. | ||
+ | *Snow can be cleared manually, and will melt if heated. | ||
+ | *New apparel: Parka and tuque. | ||
+ | *Added new biomes: boreal forest and tundra | ||
+ | *Art and crafting | ||
+ | *Sculptor’s table added. Colonists can create abstract sculptures. | ||
+ | *Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage. | ||
+ | *Apparel crafting now allows crafting any kind of apparel. | ||
+ | *Can now craft any kind of melee weapon from appropriate materials. | ||
+ | *Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art). | ||
+ | *Added art trading. | ||
+ | | NewContents = *New animals: elk, hare | ||
+ | *New plants: pine tree, birch tree, moss, xerigium | ||
+ | *Xerigium plants can be farmed and refined into herbal medicine. | ||
+ | *New power plant: wind turbine. | ||
+ | *New weapons: triple rocket launcher, doomsday rocket launcher. | ||
+ | *New items: Glitterworld medicine, herbal medicine. | ||
+ | *Alphabeaver event creates alphabeavers who will consume trees until stopped. | ||
+ | *Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly. | ||
+ | *Economy and trader stock generation reworked and rebalanced from the ground up. | ||
+ | *Stats inspector allows inspecting more things in more places, and provides more, clearer info. | ||
+ | *Several new songs from Alistair Lindsay. | ||
+ | *You can now release prisoners. This gains you goodwill from their faction. | ||
+ | *You can now configure your keyboard hotkeys. | ||
+ | *Dozens of other fixes and improvements. | ||
+ | | Bugfixes = | ||
+ | | Hotfixes = *There was a bug in Alpha 8: If a colonist smoothed a terrain that wasn’t rough stone, the game would crash (Alpha 8B) | ||
− | + | *Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when *laying large amounts of carpet without enough cloth). | |
+ | *Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale. | ||
+ | *The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill *several times and ending up with multiple unfinished versions of the same item. | ||
+ | *The ‘was imprisoned’ thought now has a greater effect on mood. | ||
+ | *Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room). | ||
+ | *Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light. (Alpha 8C) | ||
− | + | *Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. (Alpha 8 D/E) | |
− | + | }} | |
− | + | <noinclude>[[Category:Alpha_8]]</noinclude> | |
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− | Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. | ||
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