Difference between revisions of "Version/0.5.492"

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{{ VersionFrame | Version = 0.5.492 | Description = '''Public Version 0.5.492 rev34036''' was released on July 4, 2014 - Alpha 5 — Under Siege ([http://ludeon.com/blog/2014/07/alpha-5-under-siege-released/ Developer Post])
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''This version was released on: July 4th, 2014''
| Installation =  
+
 
| Changes = *Nerfed pila
+
We’re back with another alpha of RimWorld! Alpha 5 brings on lots of juicy new features and improvements. You can follow our day-to-day work on the changelog.
*Turrets can now require manning to work - This is the case for mortars
+
 
*Metal graphic replaced
+
If you own the game, you should get an update email from us. You can also get Alpha 5 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.
*Language choice moved to main menu
+
 
*Raiders leave after doing sufficient damage
+
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 4 colony.
*Orbital drop raiders less numerous but can punch through thin roofs
+
 
*XML saver only saves data that does not match defaults - cleaner save files
+
==Release Trailer==
*Mining plain rock sometimes leaves rock debris
+
 
*Starting equipment comes in drop pods
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<youtube>https://www.youtube.com/watch?v=fzfpEB5La6o</youtube>
*Starting sleeping spots removed
+
 
*Hooked in PDB loading so modders can use code debuggers to step through their code
+
==Core Release==
*Raiders will opportunistically kidnap incapacitated colonists and retreat
+
 
*Time displayed in months and years
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* Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons – both explosive and incendiary.
*Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)
+
* Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
*Changed loyalty and fear to a single value - mood
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* Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
*Split witnessed death thought into witnessed ally death and witnessed stranger death
+
* New mechanoid type added – the scyther.
*Increased many research costs
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* Many new sound effects from the illustrious Alistair Lindsay.
*Map generator will not produce empty deserts
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* A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed.
| NewContents =
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* There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well.
=====New Gameplay=====
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* A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
*Sieges
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* Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
**Enemies take siege positions
+
* More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
**Recieve supplies from orbit
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* Language can now be switched by clicking the flag on the main game screen.
**Place sandbags
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* Lots of other small improvements.
**Place mortars
+
 
**Eat, sleep, fight fires
+
==Alpha 5 Balance/Hotfix==
*Mortars
+
 
**Incendieary and Dry Explosive
+
You all knew a hotfix was coming! It’s like a tradition now!
**Manual targeting
+
 
*Events
+
The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present.
**Psychic Drone
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***Negative thoughts for a time
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To update, you just have to change one number in one file:
**Ancient Ship Part Crash
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**Ever-increasing psychic drone
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Open Notepad or some other text editor.
***Kills nearby plants
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**Agent Revealed
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With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:
*Royal Bed integrated
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*Scyther mechanoid
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<IncidentDef>
**Fast
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<defName>PsychicDrone</defName>
**Doesn't use cover
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<workerClass>IncidentWorker_PsychicDrone</workerClass>
**Accurate and deadly charge lance weapon
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<chance>1.2</chance>
*Gear and clothing system
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<minRefireDays>8</minRefireDays>
*Thoughts
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<favorability>Bad</favorability>
**Cabin Fever
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</IncidentDef>
**Naked
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*End-game Launchable Ship
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Set <chance>1.2</chance> to <chance>0</chance>.
*Biome system for animal and plant generation
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=====Optimized Gameplay=====
+
Or, you can re-download the game from your old link.
*Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses
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*Basic biome support for plants
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I’ll be reworking this event in future versions.
*Option to automatically make a home region around new constructions - Defaults to on
+
 
*Alerts
+
==Alpha 5C (Silent Hotfix)==
**Make starting stockpiles
+
 
**Unforbid starting resources
+
''Released on: July 7, 2014''
**Take starting weapons
+
 
**Change growing zone type
+
===Changes===
**Need sawmill
+
 
*New history and statistics tracking
+
* Long eclipses no longer kill all the grass on the map
**Optional opt-in upload for balancing purposes
+
 
| Bugfixes = *Optimized particle registry and saturation
+
==Alpha 5D==
*Optimized large amounts of fire
+
 
*Storytellers don't clog up event queues as often
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''Released on: July 14, 2014''
*Fixed starting resources and guns spawning in same square
+
 
*Plant ecology more stable over time
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===Changes===
| Hotfixes =  
+
 
}}
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* No significant changes other than folder name change
<noinclude>{{VersionNavbox}}</noinclude>
 
<noinclude>[[Category:Alpha_5]]</noinclude>
 

Revision as of 22:06, 17 May 2020

This version was released on: July 4th, 2014

We’re back with another alpha of RimWorld! Alpha 5 brings on lots of juicy new features and improvements. You can follow our day-to-day work on the changelog.

If you own the game, you should get an update email from us. You can also get Alpha 5 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.

Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 4 colony.

Release Trailer

Core Release

  • Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons – both explosive and incendiary.
  • Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
  • Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
  • New mechanoid type added – the scyther.
  • Many new sound effects from the illustrious Alistair Lindsay.
  • A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed.
  • There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well.
  • A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
  • Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
  • More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
  • Language can now be switched by clicking the flag on the main game screen.
  • Lots of other small improvements.

Alpha 5 Balance/Hotfix

You all knew a hotfix was coming! It’s like a tradition now!

The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present.

To update, you just have to change one number in one file:

Open Notepad or some other text editor.

With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:

<IncidentDef>
<defName>PsychicDrone</defName>
<workerClass>IncidentWorker_PsychicDrone</workerClass>
<chance>1.2</chance>
<minRefireDays>8</minRefireDays>
<favorability>Bad</favorability>
</IncidentDef>

Set <chance>1.2</chance> to <chance>0</chance>.

Or, you can re-download the game from your old link.

I’ll be reworking this event in future versions.

Alpha 5C (Silent Hotfix)

Released on: July 7, 2014

Changes

  • Long eclipses no longer kill all the grass on the map

Alpha 5D

Released on: July 14, 2014

Changes

  • No significant changes other than folder name change