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{{Version Nav}}
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{{ VersionFrame | Version = 0.5.492 | Description = '''Public Version 0.5.492 rev34036''' was released on July 4, 2014 - Alpha 5 — Under Siege ([http://ludeon.com/blog/2014/07/alpha-5-under-siege-released/ Developer Post])
 
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| Installation =
We’re back with another alpha of RimWorld! Alpha 5 brings on lots of juicy new features and improvements. You can follow our day-to-day work on the changelog.
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| Changes = *Nerfed pila
 
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*Turrets can now require manning to work - This is the case for mortars
If you own the game, you should get an update email from us. You can also get Alpha 5 by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at this thread.
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*Metal graphic replaced
 
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*Language choice moved to main menu
Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 4 colony.
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*Raiders leave after doing sufficient damage
 
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*Orbital drop raiders less numerous but can punch through thin roofs
== Release Trailer ==
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*XML saver only saves data that does not match defaults - cleaner save files
<youtube>https://www.youtube.com/watch?v=fzfpEB5La6o</youtube>
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*Mining plain rock sometimes leaves rock debris
 
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*Starting equipment comes in drop pods
== Core Release ==
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*Starting sleeping spots removed
* [[Raid#Siege|Sieges]] added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable [[mortar]] weapons – both explosive and incendiary.
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*Hooked in PDB loading so modders can use code debuggers to step through their code
* Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
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*Raiders will opportunistically kidnap incapacitated colonists and retreat
* Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
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*Time displayed in months and years
* New [[mechanoid]] type added – the [[scyther]].
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*Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)
* Many new sound effects from the illustrious Alistair Lindsay.
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*Changed loyalty and fear to a single value - mood
* A new gear system allows changing out of clothing. [[Clothing]] now has basic effects, like reducing damage or movement speed.
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*Split witnessed death thought into witnessed ally death and witnessed stranger death
* There is now an info card you can view for most things in the game. For [[weapons]], it shows statistics about damage, accuracy, and so on. For [[animals]], it displays health, damage, meat amounts. Lots of other things can be inspected as well.
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*Increased many research costs
* A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
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*Map generator will not produce empty deserts
* Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
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| NewContents =
* More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
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=====New Gameplay=====
* Language can now be switched by clicking the flag on the main game screen.
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*Sieges
* Lots of other small improvements.
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**Enemies take siege positions
 
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**Recieve supplies from orbit
== Alpha 5 Balance/Hotfix ==
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**Place sandbags
You all knew a hotfix was coming! It’s like a tradition now!
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**Place mortars
 
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**Eat, sleep, fight fires
The good thing is that this isn’t a bug hotfix, but a balance one. I’d been hearing a lot of reports that the global psychic drone event – causing -25 to mood – was harming play. So until I can rebalance it, it’s disabled in Alpha5b. The crashed ship part event seen in the release video is still present.
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*Mortars
 
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**Incendieary and Dry Explosive
To update, you just have to change one number in one file:
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**Manual targeting
 
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*Events
Open Notepad or some other text editor.
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**Psychic Drone
 
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***Negative thoughts for a time
With Notepad, open [YourRimWorldFolder]/Mods/Core/Defs/IncidentDefs/BaseIncidents.xml, and find this text:
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**Ancient Ship Part Crash
 
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**Ever-increasing psychic drone
<IncidentDef>
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***Kills nearby plants
<defName>PsychicDrone</defName>
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**Agent Revealed
<workerClass>IncidentWorker_PsychicDrone</workerClass>
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*Royal Bed integrated
<chance>1.2</chance>
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*Scyther mechanoid
<minRefireDays>8</minRefireDays>
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**Fast
<favorability>Bad</favorability>
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**Doesn't use cover
</IncidentDef>
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**Accurate and deadly charge lance weapon
 
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*Gear and clothing system
Set <chance>1.2</chance> to <chance>0</chance>.
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*Thoughts
 
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**Cabin Fever
Or, you can re-download the game from your old link.
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**Naked
 
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*End-game Launchable Ship
I’ll be reworking this event in future versions.
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*Biome system for animal and plant generation
 
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=====Optimized Gameplay=====
==Alpha 5C (Silent Hotfix)==
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*Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses
''Released on: July 7, 2014''
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*Basic biome support for plants
 
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*Option to automatically make a home region around new constructions - Defaults to on
===Changes===
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*Alerts
* Long eclipses no longer kill all the grass on the map
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**Make starting stockpiles
 
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**Unforbid starting resources
== Alpha 5D ==
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**Take starting weapons
''Released on: July 14, 2014''
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**Change growing zone type
 
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**Need sawmill
===Changes===
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*New history and statistics tracking
* No significant changes other than folder name change
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**Optional opt-in upload for balancing purposes
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| Bugfixes = *Optimized particle registry and saturation
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*Optimized large amounts of fire
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*Storytellers don't clog up event queues as often
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*Fixed starting resources and guns spawning in same square
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*Plant ecology more stable over time
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| Hotfixes =  
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}}
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<noinclude>{{VersionNavbox}}</noinclude>
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<noinclude>[[Category:Alpha_5]]</noinclude>

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