Editing User:Yoshida Keiji/User guide/Ice sheet for Lost tribe

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<font size="4"><center>[[File:Snowman.png|75px]] '''This guide was written on a timeline fashion so that your story can go parallel with the content of this page.''' [[File:Snowman.png|75px]]</center></font size>
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<font size="4"><center>[[File:Snowman.png]] '''This guide was written on a timeline fashion so that your story can go parallel with the content of this page.''' [[File:Snowman.png]]</center></font size>
<div style="width:300px; float:right; clear:right; border:1px solid #aaa; margin:0 0 1em 1em; padding:4px 4px 4px 10px; background:#f9f9f9; color:black;">
 
'''Played by:'''<br/>
 
:'''[[User:Yoshida Keiji]]'''
 
</div>
 
  
== [[Ice sheet]] for [[Scenario_system#Lost_Tribe|Lost tribe]] ==
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== [[Ice sheet]] for [[Lost tribe]] ==
  
 
Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste.
 
Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste.
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== Start ==
 
== Start ==
  
* Pause the game immediately and check the size of the [[ancient shrine]], the bigger it is, the more ancient [[cryptosleep casket]]s it "may" be hosting.
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* Pause the game immediately and check the size of the [[ancient structure]], the bigger it is, the more [[ancient cryptosleep casket]] it "may" be hosting.
* Spot all [[steam geyser]]s.
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* Spot all [[steam geysers]].
 
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
 
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
  
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Hives can become a valuable source of food, [[megascarab]]s are not guardians and unless [[megaspider]]s or [[spelopede]]s spawn; they won't last long.
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Hives can become a valuable source of food, [[megascarabs]] are not guardians and unless [[megaspider]]s or [[spelopede]]s spawn; they won't last long.
  
  
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* Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives.
 
* Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives.
 
 
==== Events that can help you survive ====
 
 
* Animal herd
 
* Traders
 
  
  
 
==  Caskets plus three formula ==
 
==  Caskets plus three formula ==
  
There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good. And also strip the downed as they may have pemmican, gold, components and/plasteel. How many characters you should have depends on many variants. A suggestion would be the total number of available crypto sleep caskets + 3. Between those three, two of them must be researchers and the other one extra a pawn that can serve the researchers by hunting, butchering and cooking for them. Then in any remaining time he/she would remain idle, join the researchers. Which means building additional two benches. Those that you choose to have them "awake" must have the capacity to '''HAUL'''. Or you won't ever be able to bring back those who you sent to crypto sleep.
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There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good. How many characters you should have depends on many variants. A suggestion would be the total number of available crypto sleep caskets + 3. Between those three, two of them must be researchers and the other one extra a pawn that can serve the researchers by hunting, butchering and cooking for them. Then in any remaining time he/she would remain idle, join the researchers. Which means building additional two benches. Those that you choose to have them "awake" must have the capacity to '''HAUL'''. Or you won't ever be able to bring back those who you sent to crypto sleep.
  
 
There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups.
 
There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups.
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It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once. Your best cannibal chef will be either of the two pair who jus got married and is in honeymoon phase.
 
It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once. Your best cannibal chef will be either of the two pair who jus got married and is in honeymoon phase.
 
 
<center>[[File:Cannibalist freezer.png]]</center>
 
  
  
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After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady. [[Solar generator]]s will not perform to their maximum capacity due to the short solar cycles common in polar regions as oppose to equatorian regions.
 
After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady. [[Solar generator]]s will not perform to their maximum capacity due to the short solar cycles common in polar regions as oppose to equatorian regions.
 
  
 
== Plantation room ==
 
== Plantation room ==
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=== Fifth year ===
 
 
 
<center>[[File:Ice sheet for lost tribe guide fifth year.png|800px]]</center>
 
 
 
Game pitfall, there's nothing else to do. From all materials to end the game only Components cannot be dug up. At this point, you are basically still in your fourth year, just waiting with nothing else to do. Nobody wants to build the [[Component assembly bench]] due to its poor investment and it's miserable output. If you are fed up waiting for traders, just launch and finished. If you want to send all your colonists to space, there are mainly three options besides mining everywhere (only worry not to make mines larger than 12 tiles on one of it's sides or a [[Collapsed rocks]] will kill your miner):
 
 
* If you have a lot of Silver, request [[Trade#Exotic_Goods_Trader|Exotic goods trader]]s every four days with the [[comms console]].
 
* If you don't have money you can settle Component exclusive outposts within the periphery of your main colony by changing your game Options and increasing the maximum number of colonies up to five.
 
* Lastly you can go trade with other Factions while wishing for an ambush to mine Components from the random map
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Mine size.png|'''Mines larger than 12 tiles on one of it's sides run the risk of collapsed rocks killing your miner'''
 
File:Sole survivor of the five original characters the 80 yo lady.png|'''Sole survivor of the original crew was the 80 years old lady, probably the most expendable due her age but still made it'''
 
File:Full colony onboard.png|'''Full colony onboard'''
 
</gallery>
 
 
 
 
== Attacking other Factions ==
 
 
Viable only if within reasonable reach. [[Transport pod]]s can make it possible but too much work for little benefit. If the desire is high, multiple settlements will be needed.
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Ice sheet for Lost tribe attacking pirates 12 days.png|'''Closest ETA 12 days (24+ days roundtrip)'''
 
File:Ice sheet for Lost tribe attacking pirates 1 season and 7 days.png|'''Second closest ETA 1 season & 7 days (almost a year roundtrip)'''
 
</gallery>
 
 
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