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<font size="4"><center>[[File:Snowman.png|75px]] '''This guide was written on a timeline fashion so that your story can go parallel with the content of this page.''' [[File:Snowman.png|75px]]</center></font size>
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<font size="4"><center>[[File:Snowman.png]] '''This guide was written on a timeline fashion so that your story can go parallel with the content of this page.''' [[File:Snowman.png]]</center></font size>
<div style="width:300px; float:right; clear:right; border:1px solid #aaa; margin:0 0 1em 1em; padding:4px 4px 4px 10px; background:#f9f9f9; color:black;">
 
'''Played by:'''<br/>
 
:'''[[User:Yoshida Keiji]]'''
 
</div>
 
  
== [[Ice sheet]] for [[Scenario_system#Lost_Tribe|Lost tribe]] ==
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== [[Ice sheet]] for [[Lost tribe]] ==
  
 
Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste.
 
Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste.
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== Start ==
 
== Start ==
  
* Pause the game immediately and check the size of the [[ancient shrine]], the bigger it is, the more ancient [[cryptosleep casket]]s it "may" be hosting.
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* Pause the game immediately and check the size of the [[ancient structure]], the bigger it is, the more [[ancient cryptosleep casket]] it "may" be hosting.
* Spot all [[steam geyser]]s.
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* Spot all [[steam geysers]].
 
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
 
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs.
  
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Eventually, you should ideally repeat the same geyser-room procedure with other steams in proximity, this is because cold and starvation will not kill you, but mental breaks will. For example, having more than two characters on berserk. Sometimes, two geysers may be close to each other, allowing you to use them at both ends while you build everything else in between. This lucky situation can allow to start building individual rooms for your people and get rid of the barrack penalties.
 
Eventually, you should ideally repeat the same geyser-room procedure with other steams in proximity, this is because cold and starvation will not kill you, but mental breaks will. For example, having more than two characters on berserk. Sometimes, two geysers may be close to each other, allowing you to use them at both ends while you build everything else in between. This lucky situation can allow to start building individual rooms for your people and get rid of the barrack penalties.
 
  
 
=== Survival in crypto sleep like the spacers ===
 
=== Survival in crypto sleep like the spacers ===
  
You will survive in this biome, by sending all to crypto sleep except for the researchers. Be very careful here as occupants cannot eject by themselves and sending them all together won't let you continue playing unless a wanderer joins. You MUST keep an "active" hauler outside to open and free the others.  
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You will survive in this biome, by sending all to crypto sleep except for the researchers. Be very careful here as occupants cannot eject by themselves and sending them all together won't let you continue playing unless a wandered joins. You MUST keep an "active" hauler outside to open and free the others.  
  
  
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Hives can become a valuable source of food, [[megascarab]]s are not guardians and unless [[megaspider]]s or [[spelopede]]s spawn; they won't last long.
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Hives can become a valuable source of food, [[megascarabs]] are not guardians and unless [[megaspider]]s or [[spelopede]]s spawn; they won't last long.
  
  
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* Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives.
 
* Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives.
  
 
==== Events that can help you survive ====
 
 
* Animal herd
 
* Traders
 
  
  
 
==  Caskets plus three formula ==
 
==  Caskets plus three formula ==
  
There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good. And also strip the downed as they may have pemmican, gold, components and/plasteel. How many characters you should have depends on many variants. A suggestion would be the total number of available crypto sleep caskets + 3. Between those three, two of them must be researchers and the other one extra a pawn that can serve the researchers by hunting, butchering and cooking for them. Then in any remaining time he/she would remain idle, join the researchers. Which means building additional two benches. Those that you choose to have them "awake" must have the capacity to '''HAUL'''. Or you won't ever be able to bring back those who you sent to crypto sleep.
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There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good. How many characters you should have depends on many variants. A suggestion would be the total number of available crypto sleep caskets + 3. Between those three, two of them must be researchers and the other one extra a pawn that can serve the researchers by hunting, butchering and cooking for them. Then in any remaining time he/she would remain idle, join the researchers. Which means building additional two benches. Those that you choose to have them "awake" must have the capacity to '''HAUL'''. Or you won't ever be able to bring back those who you sent to crypto sleep.
  
 
There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups.
 
There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups.
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== Cannibalism ==
 
== Cannibalism ==
  
It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once. Your best cannibal chef will be either of the two pair who jus got married and is in honeymoon phase.
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It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once.
 
 
 
 
<center>[[File:Cannibalist freezer.png]]</center>
 
  
  
 
== Technology sequence ==
 
== Technology sequence ==
  
After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady. [[Solar generator]]s will not perform to their maximum capacity due to the short solar cycles common in polar regions as oppose to equatorian regions.
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After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady.
 
 
 
 
== Plantation room ==
 
 
 
After you have researched Electricity, Batteries, Solar Panels and Stonecutting AND crafted lots of stone blocks is when you can start building your first plantation room. Since the biome has scarce fertile tiles, you can easily select to mark a Grow zone and just drag your cursor on a 50x50 tiles area so that the game automatically marks where there is a "large" concentration of farmable area. Then just select the Sun lamp so that you can have the radius on your cursor ready to match such area. If you happen to lack said farmable tiles anywhere close to your base, you can fill in the blanks with hydroponic basins later on.
 
 
 
 
 
<center>[[File:Plantation room.png|800px]]</center>
 
{{clear}}
 
 
 
 
 
Then use "Delete zones" to remove all growing zones that were created during the scan for farmable tiles, and use the "order" to "plan" to draw a cross of 11 tiles with tile number six (the crossing), being the location where the Sun lamp will be located. This will give you the radius of the lamp so that you can start setting the structure plans. Do use double walls for better insulation and with an airlock system as well.
 
 
 
 
 
<center>[[File:Plantation room 2 double walls.png|800px]]</center>
 
{{clear}}
 
 
 
 
 
Once everything within the plantation room has been built, click the sun lamp and press "'''H'''" for the sun lamp itself to create a growing zone for you (instead of the conventional manual way). Start with rice, and harvest enough so that you can bring everybody else who has been in crypto sleep all this time for your colony to start running in full strength. Remind yourself that once temperature starts to drop again in Winter, you will need to install several '''[[heater]]s''' or plants will die.
 
 
 
 
 
<center>[[File:Plantation room 3.png|800px]]</center>
 
{{clear}}
 
 
 
 
 
In the meantime, there's no need to rush directly your research towards hydroponics. You can go through Complex clothing, Drug production, Penoxycyline and then Hydroponics. Of course each player will play different stories, so adjust to circumstances as needed.
 
 
 
 
 
<center>[[File:First harvest in 75 days.png|800px]]</center>
 
{{clear}}
 
 
 
  
In this demonstration, the first harvest takes place 75 days after start. Now you have both shelter and food. From here on, it's all up to you. Good luck!
 
 
 
== Extra content ==
 
 
=== Third year ===
 
 
Maximum capacity still restricted upon food limitations. Keeping some members on crypto sleep unless a party is announced, the mood bonus is cumulative. There has been no cannibalism since then but nonetheless keeping the extra meat. Solar flare can kill your crops so you still need to have wood stored to instantly build campfires to keep plantation rooms above -10 Celsius. Wild animal presence is rare compared to the beginning, even if leaving snow hares alive and feral, their predators hardly show up. Technological progress was crippled after losing a researcher, another one was recruited with 99% chance after a long convincing period. Wardrobe restriction of jackets, those who go hunting or mining will suffer hypothermia. Turtle march, slow but steady. While there is no need to build a large freezer, it is still necessary for summer and also because visitors with animals will eat your food (instead of theirs) if not stored in a closed area.
 
 
 
<center>[[File:Ice sheet base reformed 2 years after first harvest.png|800px]]</center>
 
{{clear}}
 
 
 
=== Fourth year ===
 
 
 
Food no longer an issue with cultivation switch from rice to potato. Loss of a cooker resolved by building a [[nutrient paste dispenser]]. By now, already extracting minerals for the [[ship|spaceship]] with the [[ground-penetrating scanner]].
 
 
A 10 member ship will require:
 
* {{icon|steel}} 6.800 steel
 
* {{icon|plasteel}} 1.250 plasteel
 
* {{icon|uranium}} 305 uranium
 
* {{icon|component}} 186 components
 
* {{icon|gold}} 100 gold
 
* [[AI persona core]] 1
 
 
 
<center>[[File:Ice sheet base three years after first harvest.png|800px]]</center>
 
 
 
 
=== Fifth year ===
 
 
 
<center>[[File:Ice sheet for lost tribe guide fifth year.png|800px]]</center>
 
 
 
Game pitfall, there's nothing else to do. From all materials to end the game only Components cannot be dug up. At this point, you are basically still in your fourth year, just waiting with nothing else to do. Nobody wants to build the [[Component assembly bench]] due to its poor investment and it's miserable output. If you are fed up waiting for traders, just launch and finished. If you want to send all your colonists to space, there are mainly three options besides mining everywhere (only worry not to make mines larger than 12 tiles on one of it's sides or a [[Collapsed rocks]] will kill your miner):
 
 
* If you have a lot of Silver, request [[Trade#Exotic_Goods_Trader|Exotic goods trader]]s every four days with the [[comms console]].
 
* If you don't have money you can settle Component exclusive outposts within the periphery of your main colony by changing your game Options and increasing the maximum number of colonies up to five.
 
* Lastly you can go trade with other Factions while wishing for an ambush to mine Components from the random map
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Mine size.png|'''Mines larger than 12 tiles on one of it's sides run the risk of collapsed rocks killing your miner'''
 
File:Sole survivor of the five original characters the 80 yo lady.png|'''Sole survivor of the original crew was the 80 years old lady, probably the most expendable due her age but still made it'''
 
File:Full colony onboard.png|'''Full colony onboard'''
 
</gallery>
 
 
 
 
== Attacking other Factions ==
 
 
Viable only if within reasonable reach. [[Transport pod]]s can make it possible but too much work for little benefit. If the desire is high, multiple settlements will be needed.
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Ice sheet for Lost tribe attacking pirates 12 days.png|'''Closest ETA 12 days (24+ days roundtrip)'''
 
File:Ice sheet for Lost tribe attacking pirates 1 season and 7 days.png|'''Second closest ETA 1 season & 7 days (almost a year roundtrip)'''
 
</gallery>
 
 
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