Difference between revisions of "Triple rocket launcher"

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(Set correct damage type.)
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Heavy mercenary [[raider]]s, typically encountered mid-late game, may be equipped with this weapon.  
 
Heavy mercenary [[raider]]s, typically encountered mid-late game, may be equipped with this weapon.  
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing moderate collateral damage, and should be a priority target.
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They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
  
  

Revision as of 08:58, 18 January 2018

Triple rocket launcher

"A single-use rocket launcher that fires 3 projectiles in quick succession."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
7 kg

Ranged Combat

Mode
Single-Use
Damage
40 dmg (Blunt)
Warm-Up
300 ticks (5 secs)
Cooldown
270 ticks (4.5 secs)
Range
40 tile(s)
Accuracy
60%-80%-92%-88%
Accuracy
60% - 80% - 92% - 88%
Velocity
50 (m/s)
Burst Count
3 (per burst)
Burst Ticks
20 ticks (0.33 secs)
(180 RPM)
Miss Radius
2.0 tile(s)
Blast Radius
3.0
DPS
11.8 (Expression error: Unexpected / operator.)


Single use like its cousin, the Doomsday rocket launcher. It takes a half-second longer to aim, and has a lower blast radius compared to the Doomsday, but makes up for it all by having a barrage of 3 rockets.


Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.


Once fired it will not stop until all three rockets are fired, even if the target is dead.