Trees

From RimWorld Wiki
Revision as of 22:37, 19 September 2017 by Yoshida Keiji (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants


Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.


Trees have four types of natural enemies, which fall into two categories. Their natural predator is the Thrumbo and the Alphabeaver, and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are colonists, who hunts trees for their wood. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a fueled generator. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that Cacti cannot be grown in growing zones - and no man has ever been known to grow these sacred spiny plants.


Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.


If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed all of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.


Additionally; Humans can also tactically utilize trees as some form of cover, though lately it has been proven to be ineffective at blocking shots. They do this so by standing against the tree trunks and popping off shots, while the opposition rains their lead into the fragile, yet sturdy bark, and also the skulls, organs and limbs of those 'protected'. Alternatively, the mysterious Humans may be moved from tree-to-tree with so-called 'Melee Weapons' (or simply their 'Fists'), until they eventually reach their opponents (or get shot in the process) and hack or bash them to pieces or a pulp respectively while they hopelessly cower, using their very tree as 'cover'.

When burnt they leave a burned tree stump as a tombstone.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Birch trees are a plant that naturally occur in boreal forests and tundras. Birch trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature birch tree yields 30 wood.


Growing

Birch trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for birch trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 40.64 34.55 28.79 -
Base Yield/day[1] 0.74 0.87 1.04 -
  1. Per plant

Birch trees are functionally identical to pine trees. Therefore, birch trees are tied with pine trees as being the second worst tree to farm for wood in the game; the worst being cecropia trees.


Food Production

Birch trees don't yield any human-edible products.


Economy

The birch tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.52 0.61 0.73 -
Refined 0.78 0.92 1.1 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 wood.


Growing

Cecropia trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for cecropia trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 28.45 24.18 20.15 -
Base Yield/day[1] 0.7 0.83 0.99 -
  1. Per plant

Cecropia trees have the lowest yield per day out of any tree in the game, thus making them the worst tree to farm for wood. By contrast, the poplar tree only takes 1.05 more (baseline) days to grow, but yields 50% more wood - but that's still enough to make it the best tree to farm for wood in the game.


Food Production

Cecropia trees don't yield any human-edible products.


Economy

The cecropia tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.49 0.58 0.69 -
Refined 0.74 0.88 1.05 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Oak trees are a plant that naturally occurs in arid shrublands and temperate forests. Oak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature oak tree yields 50 wood.


Growing

Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 60.96 51.82 43.18 -
Base Yield/day[1] 0.82 0.97 1.16 -
  1. Per plant

Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to teak trees. However, they also have the second longest growing time, again with teak trees taking first. As a result, poplar trees are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.


The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.


Food Production

Oak trees don't yield any human-edible products.


Economy

The oak tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.57 0.68 0.81 -
Refined 0.87 1.02 1.23 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Pine trees are a plant that naturally occur in boreal forests and tundras. Pine trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature pine tree yields 30 wood.


Growing

Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 40.64 34.55 28.79 -
Base Yield/day[1] 0.74 0.87 1.04 -
  1. Per plant

Pine trees are functionally identical to birch trees. Therefore, pine trees are tied with birch trees as being the second worst tree to farm for wood in the game; the worst being cecropia trees.


Food Production

Pine trees don't yield any human-edible products.


Economy

The pine tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.52 0.61 0.73 -
Refined 0.78 0.92 1.1 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Poplar trees are a plant that naturally occurs in arid shrublands, boreal forests, deserts, and temperate forests. Poplar trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature poplar tree yields 30 wood.


Growing

Poplar trees have a base growing time of 15.05 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 30.58 26 21.66 -
Base Yield/day[1] 0.98 1.15 1.38 -
  1. Per plant

It goes without saying that poplar trees are the best trees to farm for wood in the game, owing to its superior yield per day compared to all other player-growable trees. The only 'tree' that has a superior yield per day compared to poplar when growing in gravel or soil is the saguaro cactus - but that plant is exclusive to the wilds, and the poplar tree is still better in rich soil.


Food Production

Poplar trees don't yield any human-edible products.


Economy

The poplar tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.69 0.81 0.97 -
Refined 1.04 1.22 1.47 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Teak trees are a plant that only naturally occurs in tropical rainforests. Teak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature teak tree yields 60 wood.


Growing

Teak trees have a base growing time of 32.5 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for teak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 66.04 56.14 46.78 -
Base Yield/day[1] 0.91 1.07 1.28 -
  1. Per plant

Teak trees have the highest yield out of any tree in the game, but also the longest growing time. As is typical with long grow cycle plants: teak trees may be more susceptible to blight in non-native biomes, and temperature changes will only further lengthen how long the plant takes to grow - although the latter can be circumvented with internalised growing.


In terms of yield per day, teak trees are the second best growable tree in the game; somewhat better than oak trees, but also somewhat worse than poplar trees.


Food Production

Teak trees don't yield any human-edible products.


Economy

The teak tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.64 0.75 0.9 -
Refined 0.96 1.13 1.36 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

Trees

A northern tree known for its thin, paper-like bark., A large conifer., One of the most common rainforest trees. Grows very fast, but yields little usable wood., A strong hardwood tree. Slow-going, but its wood is very strong., A softwood tree. Grows fast, but yield little useful wood., A large cactus native to arid Earth environments., A very strong hardwood tree, used in ancient times to build sailing ships.


Type
PlantsPlant

Base Stats

Beauty
Expression error: Unexpected number.
Flammability
0.8
Mass
0.03
Max Hit Points
Expression error: Unexpected number.

Stat Modifiers




All information here is up-to-date as of Alpha 17b.


Saguaro cacti are a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. Saguaro cacti can't be grown by the player. A mature saguaro cactus yields 10 wood.


Growing

Saguaro cacti have a base growing time of 5 days, need a minimum soil fertility of 5%, and have a fertility sensitivity rating of 0%. The following table details how long it takes for saguaro cacti to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Sand Gravel Soil Rich Soil Hydroponics
Fertility (%) 6 70 100 140 230
Grow Time (days) 8.64 8.64 8.64 8.64 -
Base Yield/day[1] 1.16 1.16 1.16 1.16 -
  1. Per plant

Although saguaro cacti have the highest yield per day out of any wood-yielding plant in gravel and soil owing to its non-existent fertility sensitivity, they only share third place with oak trees in rich soil for the same reason. Since saguaro cacti can't be grown by the player; poplar trees still remain as the best plant to grow for wood in the game.


Saguaro cacti are also unique in the respect that they are the only product-yielding plant that can grow in sand.


Food Production

Unlike in real life, saguaro cacti don't yield any human-edible products in RimWorld.


Economy

The saguaro cactus' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Sand Gravel Soil Rich Soil Hydroponics
Raw 0.81 0.81 0.81 0.81 -
Refined 1.23 1.23 1.23 1.23 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.