Difference between revisions of "Trees"

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<div style="width:1000px; margin-left:auto; margin-right:auto; padding: 10px 10px;">
 
  <div style="float:left">{{:Birch Tree}}</div>
 
  <div style="float:left">{{:Cecropia Tree}}</div>
 
  <div style="float:left">{{:Oak Tree}}</div>
 
  <div style="float:left">{{:Pine Tree}}</div>
 
  <div style="float:left">{{:Poplar Tree}}</div>
 
  <div style="float:left">{{:Saguaro Cactus}}</div>
 
  <div style="float:left">{{:Teak Tree}}</div>
 
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Here's a graph that shows the quantity efficiency of the trees: http://i.imgur.com/FzP52AZ.png
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{{distinguish|Smokeleaf}}
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{{Humour}}
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== Summary ==
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Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.
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== Predators ==
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Trees have four types of natural enemies, which fall into two categories. Their natural predator is the [[Thrumbo]] and the [[Alphabeaver]], and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are [[colonist]]s, who hunts trees for their [[Wood|wood]]. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a [[Fueled generator|fueled generator]]. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that Cacti cannot be grown in growing zones - and no man has ever been known to grow these sacred spiny plants.
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== Harvest ==
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Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.
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== Temperature ==
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If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed  ''all'' of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.
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== Etc ==
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When burnt they leave a burned tree stump as a tombstone.
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Humans can also tactically utilize trees as some form of cover.
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Wood does have a nutrition value like food. This is probably used when it is converted to chemfuel.
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<!--Properties-->
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{{#set:Cover Effectiveness=0.25}}
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===Comparison table===
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{| {{STDT| sortable c_14 text-center}}
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! Tree !! Grow Days !! Real Grow Days !! Harvest Yield
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|-
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| Oak tree || {{Q|Oak tree|Grow Days}} || {{Q|Oak tree|Real Grow Days}} || {{Q|Oak tree|Harvest Yield}}
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|-
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| Cypress tree || {{Q|Cypress tree|Grow Days}} || {{Q|Cypress tree|Real Grow Days}} || {{Q|Cypress tree|Harvest Yield}}
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|-
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| Maple tree || {{Q|Maple tree|Grow Days}} || {{Q|Maple tree|Real Grow Days}} || {{Q|Maple tree|Harvest Yield}}
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|-
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| Drago tree || {{Q|Drago tree|Grow Days}} || {{Q|Drago tree|Real Grow Days}} || {{Q|Drago tree|Harvest Yield}}
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|-
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| Poplar tree || {{Q|Poplar tree|Grow Days}} || {{Q|Poplar tree|Real Grow Days}} || {{Q|Poplar tree|Harvest Yield}}
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|-
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| Pine tree || {{Q|Pine tree|Grow Days}} || {{Q|Pine tree|Real Grow Days}} || {{Q|Pine tree|Harvest Yield}}
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|-
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| Birch tree || {{Q|Birch tree|Grow Days}} || {{Q|Birch tree|Real Grow Days}} || {{Q|Birch tree|Harvest Yield}}
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|-
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| Teak tree || {{Q|Teak tree|Grow Days}} || {{Q|Teak tree|Real Grow Days}} || {{Q|Teak tree|Harvest Yield}}
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|-
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| Palm tree || {{Q|Palm tree|Grow Days}} || {{Q|Palm tree|Real Grow Days}} || {{Q|Palm tree|Harvest Yield}}
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|-
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| Bamboo tree || {{Q|Bamboo tree|Grow Days}} || {{Q|Bamboo tree|Real Grow Days}} || {{Q|Bamboo tree|Harvest Yield}}
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|-
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| Cecropia tree || {{Q|Cecropia tree|Grow Days}} || {{Q|Cecropia tree|Real Grow Days}} || {{Q|Cecropia tree|Harvest Yield}}
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|-
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| Willow tree || {{Q|Willow tree|Grow Days}} || {{Q|Willow tree|Real Grow Days}} || {{Q|Willow tree|Harvest Yield}}
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|}
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Revision as of 12:52, 17 November 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants


Summary

Trees are a type of plant. They can either be native to the biome or planted by the player in a growing zone. Native trees are immune to blight, and will spawn in as seed from the map edges. Teak and Cecropia are native to Tropical biomes, Oak and Poplar are native to temperate biomes, Cacti and Poplar are native to Arid biomes (only Cacti in Extreme Desert), and Birch and Pine are native to colder biomes (bar Ice Sheet). Cacti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%.


Predators

Trees have four types of natural enemies, which fall into two categories. Their natural predator is the Thrumbo and the Alphabeaver, and some biologists have classified "Fire" as a third type of natural enemy. The other type of enemy are colonists, who hunts trees for their wood. It is unclear exactly what colonists use it for, but their range of usage reportedly varies from construction material, weaponry and rather sinisterly as food for a fueled generator. Humans are by far the biggest threat to trees, their unrelenting hunger for flooring and dining chairs has often been cited as the leading cause of deforestation. Some have had success in taming trees, going so far as to train them to grow in neat rows in intricately designated growing zones. For some bizarre reason; the Saguaro Cactus 'seed' is so elusive that Cacti cannot be grown in growing zones - and no man has ever been known to grow these sacred spiny plants.

Harvest

Vulnerable trees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Since trees, as all plants, rest between the hours of 19h and 6h, actual growth time is longer. Also note that environmental factors such as temperature and light levels can further negatively influence growth speed.

Temperature

If the ambient temperature drops below freezing, trees will cease to grow until back into their comfortable range again (including Pine trees that are native to cold biomes). Some pansy trees will instantaneously shed all of their leaves at -2°C, sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear.


Etc

When burnt they leave a burned tree stump as a tombstone. Humans can also tactically utilize trees as some form of cover.

Wood does have a nutrition value like food. This is probably used when it is converted to chemfuel.


Comparison table

Tree Grow Days Real Grow Days Harvest Yield
Oak tree 30 55.38 46
Cypress tree 35 64.61 60
Maple tree 27 49.85 27
Drago tree 15 27.69 25
Poplar tree 15.05 27.78 27
Pine tree 20 36.92 27
Birch tree 20 36.92 27
Teak tree 32.5 60 60
Palm tree 14 25.85 18
Bamboo tree 12 22.15 10
Cecropia tree 14 25.85 18
Willow tree 13 24 27