Traits

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Revision as of 23:34, 13 August 2014 by HatesYourFace (talk | contribs) (Deleted trait list as most of them were removed in Alpha 6, still needs new working traits added)
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Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.


Currently, only the following traits have been coded into the game as of Version#0.0.254b:


Trait: Gunslinger


ID: QuickShoot


Description: "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."



Trait: Runner


ID: RunFast


Description: "+30% Movement Speed when running. This person is a well-conditioned runner."



Trait: Tough


ID: MoreHealth


Description: "+50 Health. This person is tough, mentally and physically.";