Difference between revisions of "Traits"

From RimWorld Wiki
Jump to navigation Jump to search
(43 intermediate revisions by 28 users not shown)
Line 1: Line 1:
 
<!--Top Nav Box-->
 
<!--Top Nav Box-->
{| align=center
 
! {{MainSection_Nav}}
 
|}
 
 
{| align=center
 
{| align=center
 
| {{Character_Properties_Nav}}
 
| {{Character_Properties_Nav}}
Line 11: Line 8:
 
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
 
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
  
=General traits=
+
=General Traits=
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 20: Line 17:
 
|-
 
|-
 
! Nudist
 
! Nudist
| NAME enjoys the feeling of freedom that comes from being nude. HE can handle clothing, but will be happier without it.
+
| NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it.
| +10 mood modifier when naked (excluding armor)
+
| +20 mood bonus when naked
 +
-3 mood penalty for wearing any clothing (excluding headgear)
 
| -
 
| -
 
|-
 
|-
 
! Bloodlust
 
! Bloodlust
 
| NAME gets a rush from hurting people, and never minds the sight of blood or death.
 
| NAME gets a rush from hurting people, and never minds the sight of blood or death.
| +8 mood for witnessing a stranger's death
+
| +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin
+13 mood for killing strangers
+
+8 mood bonus for witnessing a stranger's death<br>
 +
+13 mood modifier for killing strangers<br>
 +
No mood penalty for wearing clothes taken from the dead<br>
 +
Twice as likely to start a social fight
 
| -
 
| -
 +
|-
 +
! Kind
 +
| NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.
 +
| Sometimes tells others Kind Words
 +
+5 mood bonus for anyone who has been told Kind Words by this colonist <br>
 +
Will not Slight or Insult others
 +
| Abrasive
 
|-
 
|-
 
! Psychopath
 
! Psychopath
| NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HE also feels no mood boost from socializing.
+
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing.
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
+
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats<ref>Specific value not listed in flavor text.</ref>
 
| -
 
| -
 
|-
 
|-
 
! Cannibal
 
! Cannibal
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, HE tried it... and HE liked it.
+
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, they tried it... and they liked it.
| +15 mood after eating meal made with human flesh
+
| +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin<br>
+20 mood after eating raw human flesh
+
+15 mood bonus after eating meal made with human flesh
 +
+20 mood bonus after eating raw human flesh
 
| -
 
| -
 
|-
 
|-
 
! Abrasive
 
! Abrasive
| NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way.
+
| NAME always says exactly what's on their mind, especially if it's bugging them. That tends to rub people the wrong way.
| -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times
+
| Has a tendency to slight and insult people
 
| -
 
| -
 
|-
 
|-
! Night Owl
+
! Too Smart
| NAME likes to work at night. HE gets a mood bonus if awake at night and mood loss if awake during the day.
+
| NAME is too smart for their own good. They learn everything much faster than everyone, but can be quite eccentric.
| -10 mood during day (starts: ~10:00, ends: ~18:00),
+
| Global learning speed (Experience gained) +75%
+16 mood during night (starts: ~23:00, ends: ~06:00).
+
Mental break threshold +12%
 +
| Nerves
 +
|-
 +
! Fast Learner
 +
| NAME has a knack for learning. He picks things up much faster than others.
 +
| Global learning speed (Experience gained) +75%
 
| -
 
| -
 
|-
 
|-
! Trigger Happy
+
! Super Immune
| Pew! Pew! Pew! NAME is a terrible shot, but HE doesn't care, because guns are awesome!
+
| NAME has a naturally powerful immune system. They will gain immunity much faster than a normal person would, and can survive illnesses that would kill others.
| Aiming time -50%
+
| Immunity gain speed +30%
Hit chance -50%
+
| -
Shooting skill -2
 
| Careful Shooter
 
Brawler
 
 
|-
 
|-
! Careful Shooter
+
! Nimble (Beta 18)
| NAME is a pretty good shot, but HE needs more time to focus on HIS target.
+
| NAME has remarkable kinesthetic intelligence. They seem to dance around danger with preternatural grace.
| Aiming time +25%
+
| Melee dodge chance +15.0
Hit chance +50%
+
| -
Shooting skill +3
 
| Trigger Happy
 
Brawler
 
 
|-
 
|-
 
! Brawler
 
! Brawler
| NAME likes to fight up close and personal. HIS accuracy is greatly increased in melee combat, but HE'll be very unhappy if asked to carry a ranged weapon.
+
| NAME likes to fight up close and personal. Their accuracy is greatly increased in melee combat, but they'll be very unhappy if asked to carry a ranged weapon.
| Melee hit chance +75%
+
| Melee hit chance x130%
Melee skill +6
+
Melee skill +4
Shooting skill -6
+
<br>Shooting skill -4
<br>-20 mood for wielding a ranged weapon
+
<br>-20 mood penalty for wielding a ranged weapon
 
| Trigger Happy
 
| Trigger Happy
 
Careful Shooter
 
Careful Shooter
|-
 
! Too Smart
 
| NAME is too smart for HIS own good. HE learns everything much faster than everyone, but can be quite eccentric.
 
| Global learning speed (Experience gained) +80%
 
Mental break threshold +12
 
| Nerves
 
 
|-
 
|-
 
! Masochist
 
! Masochist
| For NAME, there's something exciting about getting hurt. HE doesn't know why, HE's just wired differently.
+
| For NAME, there's something exciting about getting hurt. They don't know why, they're just wired differently.
 
| +5 mood bonus for being in a little pain
 
| +5 mood bonus for being in a little pain
 
+10 mood bonus for being in medium pain
 
+10 mood bonus for being in medium pain
Line 92: Line 94:
 
|-
 
|-
 
! Prosthophile
 
! Prosthophile
| NAME feels limited in HIS feeble human body. HE often dreams of going bionic.
+
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
| +12 mood bonus for having a bionic body part<BR>-4 mood penalty for not having a bionic body part
+
| +14 mood bonus for having a bionic body part<BR>-4 mood penalty for not having a bionic body part
 
| Prosthophobe
 
| Prosthophobe
 
|-
 
|-
 
! Prosthophobe
 
! Prosthophobe
| NAME believes the human body is limited for a reason. To HIM, bionic body parts are unethical.
+
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical.
| -12 mood penalty for having a bionic body part.
+
| -10 mood penalty for having a bionic body part.
 
| Prosthophile
 
| Prosthophile
 
|-
 
|-
 
! Green Thumb
 
! Green Thumb
| NAME has a passion for gardening. HE gets a mood bonus for every plant HE sows.
+
| NAME has a passion for gardening. They get a mood bonus for every plant they sow.
| +1 mood from sowing a plant. Stackable up to 20 times.
+
| +1 mood bonus from sowing a plant. Stackable up to 20 times.
 +
| -
 +
|-
 +
! Night Owl
 +
| NAME likes to work at night. They get a mood bonus if awake at night and mood loss if awake during the day.
 +
| -10 mood penalty during day (starts: ~11:00, ends: ~18:00),
 +
+16 mood bonus during night (starts: ~23:00, ends: ~06:00).
 
| -
 
| -
 
|-
 
|-
 
! Greedy
 
! Greedy
| NAME needs a really impressive bedroom. HE gets a mood loss if HE doesn't get what HE wants.
+
| NAME needs a really impressive bedroom. They get a mood loss if they don't get what they want.
| -8 mood for not having an impressive bedroom.
+
| -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom.
 
| Ascetic
 
| Ascetic
 
|-
 
|-
 
! Jealous
 
! Jealous
| For NAME, it's degrading to have a less impressive bedroom than someone else. HECAP gets a mood loss if any colonist has a more impressive bedroom.
+
| For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom.
| -8 mood for not having the best bedroom.
+
| -8 mood penalty for not having the best bedroom.
 
| Ascetic
 
| Ascetic
 
|-
 
|-
 
! Ascetic
 
! Ascetic
| NAME prefers to live in asceticism. HECAP gets a mood loss if HE has a bedroom that's too impressive.
+
| NAME prefers to live in asceticism. They will be put in a poor mood if they have a bedroom that's too impressive. They also dislike fancy food and prefer to eat raw - and raw food won't bother them a bit.
| -5 mood for having an impressive bedroom.
+
| +5 mood bonus for having an awful bedroom
 +
-5 mood penalty for having a slightly impressive or better bedroom.<br>
 +
Mood not affected by food quality, prefers raw food.
 
| Greedy
 
| Greedy
 
Jealous
 
Jealous
 
|-
 
|-
! Dislikes Men
+
! Gay
 +
| NAME is romantically attracted to people of their own gender.
 +
| Will only have romantic relationships with people of same gender.
 +
| -
 +
|-
 +
! Misandrist
 
| NAME really dislikes and distrusts men.
 
| NAME really dislikes and distrusts men.
 
| -25 opinion of men.
 
| -25 opinion of men.
 
| Psychopath
 
| Psychopath
 
|-
 
|-
! Dislikes Women
+
! Misogynist
 
| NAME really dislikes and distrusts women.
 
| NAME really dislikes and distrusts women.
 
| -25 opinion of women.
 
| -25 opinion of women.
 
| Psychopath
 
| Psychopath
 
|-
 
|-
! Gay
+
! Annoying Voice
| NAME is romantically attracted to people of HIS own gender.
+
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them.
| Will only have romantic relationships with people of same gender.
+
| -25 opinion from other colonists
 +
| -
 +
|-
 +
! Creepy Breathing
 +
| NAME breathes heavily all the time, and sweats constantly. People find it creepy.
 +
| -25 opinion from other colonists
 +
| -
 +
|-
 +
! Pyromaniac
 +
| NAME loves fire. They will occasionally start fires and will never extinguish them.
 +
| +5 mood bonus for having an incendiary weapon equipped
 +
Incapable of firefighting<br/>Mental state can randomly change to a fire starting spree.
 
| -
 
| -
 
|-
 
|-
 +
! Wimp
 +
| NAME is weak and cowardly. Even a little pain will immobilize HIM.
 +
| Pain shock threshold to 15%
 +
| Brawler
 
|}
 
|}
  
&#42; = Not listed below flavor text
+
<references />
  
 
=Spectrum Traits=
 
=Spectrum Traits=
Line 145: Line 175:
 
All traits in a given spectrum are mutually exclusive
 
All traits in a given spectrum are mutually exclusive
  
==Speed traits==
+
==Drug Desire==
 +
These traits affect a colonist's likelihood to consume drugs.
 +
 
 +
Note that they can only go on a drug binge when drugs are present in the map.
 +
 
 +
{| {{STDT| sortable c_08 }}
 +
! Name
 +
! Description
 +
! Effect
 +
|-
 +
! Chemical Fascination
 +
| NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges.
 +
| Will randomly go on hard drug binges, and ignores drug policies.
 +
|-
 +
! Chemical Interest
 +
| NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges.
 +
| Will randomly go on social drug binges, and ignores drug policies.
 +
|-
 +
! Teetotaler
 +
| NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.
 +
| Will not go on binges
 +
|-
 +
|}
 +
 
 +
 
 +
==Industriousness==
 +
These traits affect the colonist's [[Global Work Speed|global work speed]].
 +
 
 +
{| {{STDT| sortable c_08 }}
 +
! Name
 +
! Description
 +
! Effect
 +
|-
 +
! Industrious
 +
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
 +
| Work speed +35%
 +
|-
 +
! Hard Worker
 +
| NAME is a natural hard worker and will finish tasks faster than most.
 +
| Work speed +20%
 +
|-
 +
! Lazy
 +
| NAME is a little bit lazy.
 +
| Work speed -20%
 +
|-
 +
!Slothful
 +
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
 +
| Work speed -35%
 +
|}
 +
 
 +
==Speed Traits==
 
These traits affect a colonist's walk speed.
 
These traits affect a colonist's walk speed.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 155: Line 235:
 
! Jogger
 
! Jogger
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
| Movement speed +32%
+
| Movement speed +0.4 c/s
 
|-
 
|-
 
! Fast Walker
 
! Fast Walker
 
| NAME likes to be where HE's going. HE walks quicker than most people.
 
| NAME likes to be where HE's going. HE walks quicker than most people.
| Movement speed +16%
+
| Movement speed +0.2 c/s
 
|-
 
|-
 
! Slowpoke
 
! Slowpoke
 
| NAME is always falling behind the group whenever HE goes anywhere.
 
| NAME is always falling behind the group whenever HE goes anywhere.
| Movement speed -12%
+
| Movement speed -0.2 c/s
 
|-
 
|-
 
|}
 
|}
  
==Natural mood==
+
==Natural Mood==
 
These traits affect the colonist's base mood.
 
These traits affect the colonist's base mood.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 177: Line 257:
 
! Sanguine
 
! Sanguine
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
| Permanent +12 mood modifier*
+
| Permanent +12 mood bonus<ref name="NotListed">Specific value not listed in flavor text.</ref>
 
|-
 
|-
 
! Optimist
 
! Optimist
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
| Permanent +6 mood modifier*
+
| Permanent +6 mood bonus<ref name="NotListed"/>
 
|-
 
|-
 
! Pessimist
 
! Pessimist
 
| NAME tends to look on the bad side of life.
 
| NAME tends to look on the bad side of life.
| Permanent -6 mood modifier*
+
| Permanent -6 mood penalty<ref name="NotListed"/>
 
|-
 
|-
 
! Depressive
 
! Depressive
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
| Permanent -12 mood modifier*
+
| Permanent -12 mood penalty<ref name="NotListed"/>
 
|}
 
|}
  
 +
<references/>
  
 
==Nerves==
 
==Nerves==
 
These traits affect the colonist's mental break threshold.
 
These traits affect the colonist's mental break threshold.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 203: Line 284:
 
! Iron-Willed
 
! Iron-Willed
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
| Mental break threshold -9
+
| Mental break threshold -18%
 
|-
 
|-
 
! Steadfast
 
! Steadfast
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
| Mental break threshold -5
+
| Mental break threshold -9%
 
|-
 
|-
 
! Nervous
 
! Nervous
 
| NAME tends to crack under pressure.
 
| NAME tends to crack under pressure.
| Mental break threshold +8
+
| Mental break threshold +8%
 
|-
 
|-
 
! Volatile
 
! Volatile
 
| NAME is on a hair-trigger all the time. HE is the first to break in any tough situation.
 
| NAME is on a hair-trigger all the time. HE is the first to break in any tough situation.
| Mental break threshold +15
+
| Mental break threshold +15%
 
|}
 
|}
 +
  
 
==Neurotic==
 
==Neurotic==
 
These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]].
 
These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]].
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 228: Line 310:
 
! Neurotic
 
! Neurotic
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
| Work speed +15%
+
| Work speed +20%
Mental break threshold +6
+
Mental break threshold +8%
 
|-
 
|-
 
! Very Neurotic
 
! Very Neurotic
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
| Work speed +30%
+
| Work speed +40%
Mental break threshold +12
+
Mental break threshold +14%
 
|}
 
|}
  
==Industriousness==
 
These traits affect the colonist's [[Global Work Speed|global work speed]].
 
  
{| {{STDT| sortable c_08 text-center}}
+
==Shooting Accuracy==
 +
These traits affect the colonist's [[Shooting Accuracy|accuracy]] in ranged combat, as well as [[Aiming Time|aiming time]]. Mutually exclusive with brawler.
 +
 
 +
{| {{STDT| sortable c_08 }}
 +
! Name
 +
! Description
 +
! Effect
 +
|-
 +
! Careful Shooter
 +
| NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy.
 +
| Aiming time +25%
 +
Shooting accuracy +25%
 +
|-
 +
! Trigger-Happy
 +
| Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately.
 +
| Aiming time -50%
 +
Shooting accuracy -25%
 +
|}
 +
 
 +
==Beauty==
 +
These traits influences a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness.
 +
 
 +
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
 
! Effect
 
! Effect
 
|-
 
|-
! Industrious
+
! Beautiful
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
+
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth.
| Work speed +30%
+
| +40 opinion from other colonists
 +
|-
 +
! Pretty
 +
| NAME has a pretty face, which predisposes people to like HIM.
 +
| +20 opinion from other colonists
 
|-
 
|-
! Hard Worker
+
! Ugly
| NAME is a natural hard worker and will finish tasks faster than most.
+
| NAME is somewhat ugly. This subtly repels others during social interactions.
| Work speed +15%
+
| -20 opinion from other colonists
 
|-
 
|-
! Lazy
+
! Staggeringly Ugly
| NAME is a little bit lazy.
+
| NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing.
| Work speed -15%
+
| -40 opinion from other colonists
 
|-
 
|-
!Slothful
 
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
 
| Work speed -30%
 
 
|}
 
|}
 +
  
 
==Psychic Sensitivity==
 
==Psychic Sensitivity==
 
These traits influence how much a colonist is affected by psychic phenomena.
 
These traits influence how much a colonist is affected by psychic phenomena.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 285: Line 389:
 
| NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena.
 
| NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena.
 
| Psychic sensitivity -100%
 
| Psychic sensitivity -100%
|-
 
|}
 
 
 
==Temperature Preference==
 
These traits influence how much a colonist is affected by extreme temperatures.
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Name
 
! Description
 
! Effect
 
|-
 
! Cold Lover
 
| NAME's body produces tremendous amounts of heat. HE isn't bothered by temperatures which would send another into shivers, but HE also doesn't like heat.
 
| Comfy Temp. Min/Max: -22 / -4
 
|-
 
! Cold Tolerant
 
| NAME is naturally warm and handles cool temperatures better than most.
 
| Comfy Temp. Min/Max: -14 / -2
 
|-
 
! Heat Tolerant
 
| NAME is naturally cool and handles warm temperatures better than most.
 
| Comfy Temp. Min/Max: +2 / +8
 
|-
 
! Heat Lover
 
| NAME is a human icicle and loves hot weather - but HE doesn't handle cold very well.
 
| Comfy Temp. Min/Max: +4 / +12
 
|-
 
|}
 
 
==Drug Desire==
 
These traits affect a colonist's likelihood to consume drugs, namely [[beer]].
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Name
 
! Description
 
! Effect
 
|-
 
! Chemical Fascination
 
| NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges.
 
|
 
|-
 
! Chemical Interest
 
| NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges.
 
|
 
|-
 
! Teetotaler
 
| NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.
 
|
 
|-
 
|}
 
 
==Prettiness==
 
These traits influences a colonist's appearance and how it affects other colonists' opinions of them.
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Name
 
! Description
 
! Effect
 
|-
 
! Beautiful
 
| NAME is exceptionally beautiful, which makes everyone like HIM.
 
| +30 opinion from other colonists
 
|-
 
! Ugly
 
| NAME is staggeringly ugly, which socially repels others.
 
| -30 opinion from other colonists
 
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 02:15, 25 November 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.

General Traits

Name Description Effect Conflicting Traits
Nudist NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. +20 mood bonus when naked

-3 mood penalty for wearing any clothing (excluding headgear)

-
Bloodlust NAME gets a rush from hurting people, and never minds the sight of blood or death. +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin

+8 mood bonus for witnessing a stranger's death
+13 mood modifier for killing strangers
No mood penalty for wearing clothes taken from the dead
Twice as likely to start a social fight

-
Kind NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others. Sometimes tells others Kind Words

+5 mood bonus for anyone who has been told Kind Words by this colonist
Will not Slight or Insult others

Abrasive
Psychopath NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats[1] -
Cannibal NAME was taught that eating human meat is wrong and horrible. But one time, long ago, they tried it... and they liked it. +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin

+15 mood bonus after eating meal made with human flesh +20 mood bonus after eating raw human flesh

-
Abrasive NAME always says exactly what's on their mind, especially if it's bugging them. That tends to rub people the wrong way. Has a tendency to slight and insult people -
Too Smart NAME is too smart for their own good. They learn everything much faster than everyone, but can be quite eccentric. Global learning speed (Experience gained) +75%

Mental break threshold +12%

Nerves
Fast Learner NAME has a knack for learning. He picks things up much faster than others. Global learning speed (Experience gained) +75% -
Super Immune NAME has a naturally powerful immune system. They will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. Immunity gain speed +30% -
Nimble (Beta 18) NAME has remarkable kinesthetic intelligence. They seem to dance around danger with preternatural grace. Melee dodge chance +15.0 -
Brawler NAME likes to fight up close and personal. Their accuracy is greatly increased in melee combat, but they'll be very unhappy if asked to carry a ranged weapon. Melee hit chance x130%

Melee skill +4
Shooting skill -4
-20 mood penalty for wielding a ranged weapon

Trigger Happy

Careful Shooter

Masochist For NAME, there's something exciting about getting hurt. They don't know why, they're just wired differently. +5 mood bonus for being in a little pain

+10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock

-
Prosthophile NAME feels limited in their feeble human body. NAME often dreams of going bionic. +14 mood bonus for having a bionic body part
-4 mood penalty for not having a bionic body part
Prosthophobe
Prosthophobe NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. -10 mood penalty for having a bionic body part. Prosthophile
Green Thumb NAME has a passion for gardening. They get a mood bonus for every plant they sow. +1 mood bonus from sowing a plant. Stackable up to 20 times. -
Night Owl NAME likes to work at night. They get a mood bonus if awake at night and mood loss if awake during the day. -10 mood penalty during day (starts: ~11:00, ends: ~18:00),

+16 mood bonus during night (starts: ~23:00, ends: ~06:00).

-
Greedy NAME needs a really impressive bedroom. They get a mood loss if they don't get what they want. -8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom. Ascetic
Jealous For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. -8 mood penalty for not having the best bedroom. Ascetic
Ascetic NAME prefers to live in asceticism. They will be put in a poor mood if they have a bedroom that's too impressive. They also dislike fancy food and prefer to eat raw - and raw food won't bother them a bit. +5 mood bonus for having an awful bedroom

-5 mood penalty for having a slightly impressive or better bedroom.
Mood not affected by food quality, prefers raw food.

Greedy

Jealous

Gay NAME is romantically attracted to people of their own gender. Will only have romantic relationships with people of same gender. -
Misandrist NAME really dislikes and distrusts men. -25 opinion of men. Psychopath
Misogynist NAME really dislikes and distrusts women. -25 opinion of women. Psychopath
Annoying Voice NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. -25 opinion from other colonists -
Creepy Breathing NAME breathes heavily all the time, and sweats constantly. People find it creepy. -25 opinion from other colonists -
Pyromaniac NAME loves fire. They will occasionally start fires and will never extinguish them. +5 mood bonus for having an incendiary weapon equipped

Incapable of firefighting
Mental state can randomly change to a fire starting spree.

-
Wimp NAME is weak and cowardly. Even a little pain will immobilize HIM. Pain shock threshold to 15% Brawler
  1. Specific value not listed in flavor text.

Spectrum Traits

All traits in a given spectrum are mutually exclusive

Drug Desire

These traits affect a colonist's likelihood to consume drugs.

Note that they can only go on a drug binge when drugs are present in the map.

Name Description Effect
Chemical Fascination NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges. Will randomly go on hard drug binges, and ignores drug policies.
Chemical Interest NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges. Will randomly go on social drug binges, and ignores drug policies.
Teetotaler NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs. Will not go on binges


Industriousness

These traits affect the colonist's global work speed.

Name Description Effect
Industrious NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. Work speed +35%
Hard Worker NAME is a natural hard worker and will finish tasks faster than most. Work speed +20%
Lazy NAME is a little bit lazy. Work speed -20%
Slothful NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. Work speed -35%

Speed Traits

These traits affect a colonist's walk speed.

Name Description Effect
Jogger NAME always moves with a sense of urgency - so much so that others often fail to keep up. Movement speed +0.4 c/s
Fast Walker NAME likes to be where HE's going. HE walks quicker than most people. Movement speed +0.2 c/s
Slowpoke NAME is always falling behind the group whenever HE goes anywhere. Movement speed -0.2 c/s

Natural Mood

These traits affect the colonist's base mood.

Name Description Effect
Sanguine NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. Permanent +12 mood bonus[1]
Optimist NAME is naturally optimistic about life. It's hard to get HIM down. Permanent +6 mood bonus[1]
Pessimist NAME tends to look on the bad side of life. Permanent -6 mood penalty[1]
Depressive NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. Permanent -12 mood penalty[1]
  1. 1.0 1.1 1.2 1.3 Specific value not listed in flavor text.

Nerves

These traits affect the colonist's mental break threshold.

Name Description Effect
Iron-Willed NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. Mental break threshold -18%
Steadfast NAME is mentally tough and won't break down under stresses that would crack most people. Mental break threshold -9%
Nervous NAME tends to crack under pressure. Mental break threshold +8%
Volatile NAME is on a hair-trigger all the time. HE is the first to break in any tough situation. Mental break threshold +15%


Neurotic

These traits affect the colonist's mental break threshold and their global work speed.

Name Description Effect
Neurotic NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. Work speed +20%

Mental break threshold +8%

Very Neurotic NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. Work speed +40%

Mental break threshold +14%


Shooting Accuracy

These traits affect the colonist's accuracy in ranged combat, as well as aiming time. Mutually exclusive with brawler.

Name Description Effect
Careful Shooter NAME takes more time to aim when shooting. HE shoots less often than others, but with more accuracy. Aiming time +25%

Shooting accuracy +25%

Trigger-Happy Pew! Pew! Pew! NAME just likes pulling the trigger. HE shoots faster than others, but less accurately. Aiming time -50%

Shooting accuracy -25%

Beauty

These traits influences a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness.

Name Description Effect
Beautiful NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth. +40 opinion from other colonists
Pretty NAME has a pretty face, which predisposes people to like HIM. +20 opinion from other colonists
Ugly NAME is somewhat ugly. This subtly repels others during social interactions. -20 opinion from other colonists
Staggeringly Ugly NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. -40 opinion from other colonists


Psychic Sensitivity

These traits influence how much a colonist is affected by psychic phenomena.

Name Description Effect
Psychically Hypersensitive NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. Psychic sensitivity +80%
Psychically Sensitive NAME's mind is unusually sensitive to psychic phenomena. Psychic sensitivity +40%
Psychically Dull NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. Psychic Sensitivity -50%
Psychically Deaf NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. Psychic sensitivity -100%