Difference between revisions of "Traits"

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Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
 
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
  
=General traits=
+
=General Traits=
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 20: Line 17:
 
|-
 
|-
 
! Nudist
 
! Nudist
| NAME enjoys the feeling of freedom that comes from being nude. HE can handle clothing, but will be happier without it.
+
| NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it.
| +10 mood modifier when naked (excluding armor)
+
| +20 mood modifier when naked (excluding armor and headgear)
 +
-3 mood modifier for cloth
 
| -
 
| -
 
|-
 
|-
Line 28: Line 26:
 
| +8 mood for witnessing a stranger's death
 
| +8 mood for witnessing a stranger's death
 
+13 mood for killing strangers
 
+13 mood for killing strangers
 +
<br>twice as likely to start a social fight
 
| -
 
| -
 +
|-
 +
! Kind
 +
| NAME is a nice person. HE has a tendency to brighten everyone else's day and never insults others.
 +
| Sometimes tells others Kind Words
 +
+5 mood for anyone who has been told Kind Words by this colonist <br>
 +
Will not Slight or Insult others
 +
| Abrasive
 
|-
 
|-
 
! Psychopath
 
! Psychopath
| NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HE also feels no mood boost from socializing.
+
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing.
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
+
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats<ref>Specific value not listed in flavor text.</ref>
 
| -
 
| -
 
|-
 
|-
 
! Cannibal
 
! Cannibal
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, HE tried it... and HE liked it.
+
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, they tried it... and they liked it.
 
| +15 mood after eating meal made with human flesh
 
| +15 mood after eating meal made with human flesh
 
+20 mood after eating raw human flesh
 
+20 mood after eating raw human flesh
Line 42: Line 48:
 
|-
 
|-
 
! Abrasive
 
! Abrasive
| NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way.
+
| NAME always says exactly what's on their mind, especially if it's bugging them. That tends to rub people the wrong way.
 
| -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times
 
| -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times
 
| -
 
| -
 
|-
 
|-
! Night Owl
+
! Too Smart
| NAME likes to work at night. HE gets a mood bonus if awake at night and mood loss if awake during the day.
+
| NAME is too smart for their own good. They learn everything much faster than everyone, but can be quite eccentric.
| -4 mood during day (starts: ~10:00, ends: ~18:00),
+
| Global learning speed (Experience gained) +80%
+16 mood during night (starts: ~23:00, ends: ~06:00).
+
Mental break threshold +12
| -
+
| Nerves
|-
 
! Trigger Happy
 
| Pew! Pew! Pew! NAME is a terrible shot, but HE doesn't care, because guns are awesome!
 
| Aiming time -50%
 
Hit chance -50%
 
Shooting skill -2
 
| Careful Shooter
 
Brawler
 
|-
 
! Careful Shooter
 
| NAME is a pretty good shot, but HE needs more time to focus on HIS target.
 
| Aiming time +25%
 
Hit chance +50%
 
Shooting skill +3
 
| Trigger Happy
 
Brawler
 
 
|-
 
|-
 
! Brawler
 
! Brawler
| NAME likes to fight up close and personal. HIS accuracy is greatly increased in melee combat, but HE'll be very unhappy if asked to carry a ranged weapon.
+
| NAME likes to fight up close and personal. Their accuracy is greatly increased in melee combat, but they'll be very unhappy if asked to carry a ranged weapon.
 
| Melee hit chance +75%
 
| Melee hit chance +75%
 
Melee skill +6
 
Melee skill +6
Shooting skill -6
+
<br>Shooting skill -6
 
<br>-20 mood for wielding a ranged weapon
 
<br>-20 mood for wielding a ranged weapon
 
| Trigger Happy
 
| Trigger Happy
 
Careful Shooter
 
Careful Shooter
|-
 
! Too Smart
 
| NAME is too smart for HIS own good. HE learns everything much faster than everyone, but can be quite eccentric.
 
| Global learning speed (Experience gained) +80%
 
Mental break threshold +12
 
| Nerves
 
 
|-
 
|-
 
! Masochist
 
! Masochist
| For NAME, there's something exciting about getting hurt. HE doesn't know why, HE's just wired differently.
+
| For NAME, there's something exciting about getting hurt. They don't know why, they're just wired differently.
 
| +5 mood bonus for being in a little pain
 
| +5 mood bonus for being in a little pain
 
+10 mood bonus for being in medium pain
 
+10 mood bonus for being in medium pain
Line 92: Line 76:
 
|-
 
|-
 
! Prosthophile
 
! Prosthophile
| NAME feels limited in HIS feeble human body. HE often dreams of going bionic.
+
| NAME feels limited in their feeble human body. NAME often dreams of going bionic.
| +12 mood bonus for having a bionic body part<BR>-4 mood penalty for not having a bionic body part
+
| +14 mood bonus for having a bionic body part<BR>-4 mood penalty for not having a bionic body part
 
| Prosthophobe
 
| Prosthophobe
 
|-
 
|-
 
! Prosthophobe
 
! Prosthophobe
| NAME believes the human body is limited for a reason. To HIM, bionic body parts are unethical.
+
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical.
 
| -12 mood penalty for having a bionic body part.
 
| -12 mood penalty for having a bionic body part.
 
| Prosthophile
 
| Prosthophile
 
|-
 
|-
 
! Green Thumb
 
! Green Thumb
| NAME has a passion for gardening. HE gets a mood bonus for every plant HE sows.
+
| NAME has a passion for gardening. They get a mood bonus for every plant they sow.
 
| +1 mood from sowing a plant. Stackable up to 20 times.
 
| +1 mood from sowing a plant. Stackable up to 20 times.
 
| -
 
| -
 +
|-
 +
! Night Owl
 +
| NAME likes to work at night. They get a mood bonus if awake at night and mood loss if awake during the day.
 +
| -10 mood during day (starts: ~11:00, ends: ~18:00),
 +
+16 mood during night (starts: ~23:00, ends: ~06:00).
 +
| -
 +
|-
 +
! Greedy
 +
| NAME needs a really impressive bedroom. They get a mood loss if they don't get what they want.
 +
| -8 mood for not having an impressive bedroom.
 +
| Ascetic
 +
|-
 +
! Jealous
 +
| For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom.
 +
| -8 mood for not having the best bedroom.
 +
| Ascetic
 +
|-
 +
! Ascetic
 +
| NAME prefers to live in asceticism. HE will be put in a poor mood if HE has a bedroom that's too impressive. HE also dislikes fancy food and prefers to eat raw - and raw food won't bother HIM a bit.
 +
| -5 mood for having an impressive bedroom.
 +
Mood not affected by food quality.
 +
| Greedy
 +
Jealous
 +
|-
 +
! Gay
 +
| NAME is romantically attracted to people of their own gender.
 +
| Will only have romantic relationships with people of same gender.
 +
| -
 +
|-
 +
! Dislikes Men
 +
| NAME really dislikes and distrusts men.
 +
| -25 opinion of men.
 +
| Psychopath
 +
|-
 +
! Dislikes Women
 +
| NAME really dislikes and distrusts women.
 +
| -25 opinion of women.
 +
| Psychopath
 +
|-
 +
! Annoying Voice
 +
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them.
 +
| -25 opinion from other colonists
 +
| -
 +
|-
 +
! Creepy Breathing
 +
| NAME breathes heavily all the time, and sweats constantly. People find it creepy.
 +
| -25 opinion from other colonists
 +
| -
 +
|-
 +
! Pyromaniac
 +
| NAME loves fire. They will occasionally start fires and will never extinguish them.
 +
| Incapable of firefighting<br/>Mental state can randomly change to a fire starting spree.
 +
| -
 +
|-
 +
! Trigger Happy
 +
| Pew! Pew! Pew! NAME is a terrible shot, but they don't care, because guns are awesome!
 +
| Aiming time -50%
 +
Hit chance -50%
 +
<br>Shooting skill -2
 +
| Careful Shooter
 +
Brawler
 +
|-
 +
! Careful Shooter
 +
| NAME is a pretty good shot, but they need more time to focus on their target.
 +
| Aiming time +25%
 +
Hit chance +50%
 +
<br>Shooting skill +3
 +
| Trigger Happy
 +
Brawler
 
|-
 
|-
 
|}
 
|}
  
&#42; = Not listed below flavor text
+
<references />
  
 
=Spectrum Traits=
 
=Spectrum Traits=
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All traits in a given spectrum are mutually exclusive
 
All traits in a given spectrum are mutually exclusive
  
==Speed traits==
+
==Drug Desire==
 +
These traits affect a colonist's likelihood to consume drugs.
 +
 
 +
Note that they can only go on a drug binge when drugs are present in the map.
 +
 
 +
{| {{STDT| sortable c_08 }}
 +
! Name
 +
! Description
 +
! Effect
 +
|-
 +
! Chemical Fascination
 +
| NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges.
 +
| Will randomly go on chemical binges
 +
|-
 +
! Chemical Interest
 +
| NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges.
 +
| Will randomly go on chemical binges
 +
|-
 +
! Teetotaler
 +
| NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.
 +
| Will not go on binges
 +
|-
 +
|}
 +
 
 +
 
 +
==Industriousness==
 +
These traits affect the colonist's [[Global Work Speed|global work speed]].
 +
 
 +
{| {{STDT| sortable c_08 }}
 +
! Name
 +
! Description
 +
! Effect
 +
|-
 +
! Industrious
 +
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
 +
| Work speed +35%
 +
|-
 +
! Hard Worker
 +
| NAME is a natural hard worker and will finish tasks faster than most.
 +
| Work speed +20%
 +
|-
 +
! Lazy
 +
| NAME is a little bit lazy.
 +
| Work speed -20%
 +
|-
 +
!Slothful
 +
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
 +
| Work speed -35%
 +
|}
 +
 
 +
==Speed Traits==
 
These traits affect a colonist's walk speed.
 
These traits affect a colonist's walk speed.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
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! Jogger
 
! Jogger
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
 
| NAME always moves with a sense of urgency - so much so that others often fail to keep up.
| Movement speed +32%
+
| Movement speed +0.4 c/s
 
|-
 
|-
 
! Fast Walker
 
! Fast Walker
 
| NAME likes to be where HE's going. HE walks quicker than most people.
 
| NAME likes to be where HE's going. HE walks quicker than most people.
| Movement speed +16%
+
| Movement speed +0.2 c/s
 
|-
 
|-
 
! Slowpoke
 
! Slowpoke
 
| NAME is always falling behind the group whenever HE goes anywhere.
 
| NAME is always falling behind the group whenever HE goes anywhere.
| Movement speed -12%
+
| Movement speed -0.2 c/s
 
|-
 
|-
 
|}
 
|}
  
==Natural mood==
+
==Natural Mood==
 
These traits affect the colonist's base mood.
 
These traits affect the colonist's base mood.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
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! Sanguine
 
! Sanguine
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
 
| NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is.
| Permanent +12 mood modifier*
+
| Permanent +12 mood modifier<ref name="NotListed">Specific value not listed in flavor text.</ref>
 
|-
 
|-
 
! Optimist
 
! Optimist
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
 
| NAME is naturally optimistic about life. It's hard to get HIM down.
| Permanent +6 mood modifier*
+
| Permanent +6 mood modifier<ref name="NotListed"/>
 
|-
 
|-
 
! Pessimist
 
! Pessimist
 
| NAME tends to look on the bad side of life.
 
| NAME tends to look on the bad side of life.
| Permanent -6 mood modifier*
+
| Permanent -6 mood modifier<ref name="NotListed"/>
 
|-
 
|-
 
! Depressive
 
! Depressive
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
 
| NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine.
| Permanent -12 mood modifier*
+
| Permanent -12 mood modifier<ref name="NotListed"/>
 
|}
 
|}
  
 +
<references/>
  
 
==Nerves==
 
==Nerves==
 
These traits affect the colonist's mental break threshold.
 
These traits affect the colonist's mental break threshold.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
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! Iron-Willed
 
! Iron-Willed
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
 
| NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before.
| Mental break threshold -9
+
| Mental break threshold -18
 
|-
 
|-
 
! Steadfast
 
! Steadfast
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
 
| NAME is mentally tough and won't break down under stresses that would crack most people.
| Mental break threshold -5
+
| Mental break threshold -9
 
|-
 
|-
 
! Nervous
 
! Nervous
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| Mental break threshold +15
 
| Mental break threshold +15
 
|}
 
|}
 +
  
 
==Neurotic==
 
==Neurotic==
 
These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]].
 
These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]].
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
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! Neurotic
 
! Neurotic
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
 
| NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM.
| Work speed +15%
+
| Work speed +20%
Mental break threshold +6
+
Mental break threshold +8
 
|-
 
|-
 
! Very Neurotic
 
! Very Neurotic
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
 
| NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM.
| Work speed +30%
+
| Work speed +40%
Mental break threshold +12
+
Mental break threshold +14
 
|}
 
|}
  
==Industriousness==
 
These traits affect the colonist's [[Global Work Speed|global work speed]].
 
  
{| {{STDT| sortable c_08 text-center}}
+
==Prettiness==
 +
These traits influences a colonist's appearance and how it affects other colonists' opinions of them.
 +
 
 +
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
 
! Effect
 
! Effect
 
|-
 
|-
! Industrious
+
! Beautiful
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person.
+
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth.
| Work speed +30%
+
| +40 opinion from other colonists
 +
|-
 +
! Pretty
 +
| NAME has a pretty face, which predisposes people to like HIM.
 +
| +20 opinion from other colonists
 
|-
 
|-
! Hard Worker
+
! Ugly
| NAME is a natural hard worker and will finish tasks faster than most.
+
| NAME is somewhat ugly. This subtly repels others during social interactions.
| Work speed +15%
+
| -20 opinion from other colonists
 
|-
 
|-
! Lazy
+
! Staggeringly Ugly
| NAME is a little bit lazy.
+
| NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing.
| Work speed -15%
+
| -80 opinion from other colonists
 
|-
 
|-
!Slothful
 
|NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task.
 
| Work speed -30%
 
 
|}
 
|}
 +
  
 
==Psychic Sensitivity==
 
==Psychic Sensitivity==
 
These traits influence how much a colonist is affected by psychic phenomena.
 
These traits influence how much a colonist is affected by psychic phenomena.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 258: Line 366:
  
  
 +
<!-- As of A16, these traits do not appear.
 
==Temperature Preference==
 
==Temperature Preference==
 +
 
These traits influence how much a colonist is affected by extreme temperatures.
 
These traits influence how much a colonist is affected by extreme temperatures.
  
{| {{STDT| sortable c_08 text-center}}
+
{| {{STDT| sortable c_08 }}
 
! Name
 
! Name
 
! Description
 
! Description
Line 268: Line 378:
 
! Cold Lover
 
! Cold Lover
 
| NAME's body produces tremendous amounts of heat. HE isn't bothered by temperatures which would send another into shivers, but HE also doesn't like heat.
 
| NAME's body produces tremendous amounts of heat. HE isn't bothered by temperatures which would send another into shivers, but HE also doesn't like heat.
| Comfy Temp. Min/Max: -12 / -4
+
| Comfy Temp. Min/Max: -22 / -4
 
|-
 
|-
 
! Cold Tolerant
 
! Cold Tolerant
 
| NAME is naturally warm and handles cool temperatures better than most.
 
| NAME is naturally warm and handles cool temperatures better than most.
| Comfy Temp. Min/Max: -8 / -2
+
| Comfy Temp. Min/Max: -14 / -2
 
|-
 
|-
 
! Heat Tolerant
 
! Heat Tolerant
 
| NAME is naturally cool and handles warm temperatures better than most.
 
| NAME is naturally cool and handles warm temperatures better than most.
| Comfy Temp. Min/Max: +2 / +8
+
| Comfy Temp. Min/Max: +2 / +14
 
|-
 
|-
 
! Heat Lover
 
! Heat Lover
 
| NAME is a human icicle and loves hot weather - but HE doesn't handle cold very well.
 
| NAME is a human icicle and loves hot weather - but HE doesn't handle cold very well.
| Comfy Temp. Min/Max: +4 / +12
+
| Comfy Temp. Min/Max: +4 / +22
|-
 
|}
 
 
 
==Drug Desire==
 
These traits affect a colonist's likelihood to consume drugs, namely [[beer]].
 
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Name
 
! Description
 
! Effect
 
|-
 
! Chemical Fascination
 
| NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges.
 
|
 
|-
 
! Chemical Interest
 
| NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges.
 
|
 
|-
 
! Teetotaler
 
| NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.
 
|
 
 
|-
 
|-
 
|}
 
|}
 +
-->
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 10:44, 28 April 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.

General Traits

Name Description Effect Conflicting Traits
Nudist NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. +20 mood modifier when naked (excluding armor and headgear)

-3 mood modifier for cloth

-
Bloodlust NAME gets a rush from hurting people, and never minds the sight of blood or death. +8 mood for witnessing a stranger's death

+13 mood for killing strangers
twice as likely to start a social fight

-
Kind NAME is a nice person. HE has a tendency to brighten everyone else's day and never insults others. Sometimes tells others Kind Words

+5 mood for anyone who has been told Kind Words by this colonist
Will not Slight or Insult others

Abrasive
Psychopath NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats[1] -
Cannibal NAME was taught that eating human meat is wrong and horrible. But one time, long ago, they tried it... and they liked it. +15 mood after eating meal made with human flesh

+20 mood after eating raw human flesh

-
Abrasive NAME always says exactly what's on their mind, especially if it's bugging them. That tends to rub people the wrong way. -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times -
Too Smart NAME is too smart for their own good. They learn everything much faster than everyone, but can be quite eccentric. Global learning speed (Experience gained) +80%

Mental break threshold +12

Nerves
Brawler NAME likes to fight up close and personal. Their accuracy is greatly increased in melee combat, but they'll be very unhappy if asked to carry a ranged weapon. Melee hit chance +75%

Melee skill +6
Shooting skill -6
-20 mood for wielding a ranged weapon

Trigger Happy

Careful Shooter

Masochist For NAME, there's something exciting about getting hurt. They don't know why, they're just wired differently. +5 mood bonus for being in a little pain

+10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock

-
Prosthophile NAME feels limited in their feeble human body. NAME often dreams of going bionic. +14 mood bonus for having a bionic body part
-4 mood penalty for not having a bionic body part
Prosthophobe
Prosthophobe NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. -12 mood penalty for having a bionic body part. Prosthophile
Green Thumb NAME has a passion for gardening. They get a mood bonus for every plant they sow. +1 mood from sowing a plant. Stackable up to 20 times. -
Night Owl NAME likes to work at night. They get a mood bonus if awake at night and mood loss if awake during the day. -10 mood during day (starts: ~11:00, ends: ~18:00),

+16 mood during night (starts: ~23:00, ends: ~06:00).

-
Greedy NAME needs a really impressive bedroom. They get a mood loss if they don't get what they want. -8 mood for not having an impressive bedroom. Ascetic
Jealous For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. -8 mood for not having the best bedroom. Ascetic
Ascetic NAME prefers to live in asceticism. HE will be put in a poor mood if HE has a bedroom that's too impressive. HE also dislikes fancy food and prefers to eat raw - and raw food won't bother HIM a bit. -5 mood for having an impressive bedroom.

Mood not affected by food quality.

Greedy

Jealous

Gay NAME is romantically attracted to people of their own gender. Will only have romantic relationships with people of same gender. -
Dislikes Men NAME really dislikes and distrusts men. -25 opinion of men. Psychopath
Dislikes Women NAME really dislikes and distrusts women. -25 opinion of women. Psychopath
Annoying Voice NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. -25 opinion from other colonists -
Creepy Breathing NAME breathes heavily all the time, and sweats constantly. People find it creepy. -25 opinion from other colonists -
Pyromaniac NAME loves fire. They will occasionally start fires and will never extinguish them. Incapable of firefighting
Mental state can randomly change to a fire starting spree.
-
Trigger Happy Pew! Pew! Pew! NAME is a terrible shot, but they don't care, because guns are awesome! Aiming time -50%

Hit chance -50%
Shooting skill -2

Careful Shooter

Brawler

Careful Shooter NAME is a pretty good shot, but they need more time to focus on their target. Aiming time +25%

Hit chance +50%
Shooting skill +3

Trigger Happy

Brawler

  1. Specific value not listed in flavor text.

Spectrum Traits

All traits in a given spectrum are mutually exclusive

Drug Desire

These traits affect a colonist's likelihood to consume drugs.

Note that they can only go on a drug binge when drugs are present in the map.

Name Description Effect
Chemical Fascination NAME has an intense fascination with chemical sources of enjoyment. HE will consume much more of them, and is more likely to go on binges. Will randomly go on chemical binges
Chemical Interest NAME has an unusual interest in chemical sources of enjoyment. HE will consume more of them, and is more likely to go on binges. Will randomly go on chemical binges
Teetotaler NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs. Will not go on binges


Industriousness

These traits affect the colonist's global work speed.

Name Description Effect
Industrious NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. Work speed +35%
Hard Worker NAME is a natural hard worker and will finish tasks faster than most. Work speed +20%
Lazy NAME is a little bit lazy. Work speed -20%
Slothful NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. Work speed -35%

Speed Traits

These traits affect a colonist's walk speed.

Name Description Effect
Jogger NAME always moves with a sense of urgency - so much so that others often fail to keep up. Movement speed +0.4 c/s
Fast Walker NAME likes to be where HE's going. HE walks quicker than most people. Movement speed +0.2 c/s
Slowpoke NAME is always falling behind the group whenever HE goes anywhere. Movement speed -0.2 c/s

Natural Mood

These traits affect the colonist's base mood.

Name Description Effect
Sanguine NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. Permanent +12 mood modifier[1]
Optimist NAME is naturally optimistic about life. It's hard to get HIM down. Permanent +6 mood modifier[1]
Pessimist NAME tends to look on the bad side of life. Permanent -6 mood modifier[1]
Depressive NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. Permanent -12 mood modifier[1]
  1. 1.0 1.1 1.2 1.3 Specific value not listed in flavor text.

Nerves

These traits affect the colonist's mental break threshold.

Name Description Effect
Iron-Willed NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. Mental break threshold -18
Steadfast NAME is mentally tough and won't break down under stresses that would crack most people. Mental break threshold -9
Nervous NAME tends to crack under pressure. Mental break threshold +8
Volatile NAME is on a hair-trigger all the time. HE is the first to break in any tough situation. Mental break threshold +15


Neurotic

These traits affect the colonist's mental break threshold and their global work speed.

Name Description Effect
Neurotic NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. Work speed +20%

Mental break threshold +8

Very Neurotic NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. Work speed +40%

Mental break threshold +14


Prettiness

These traits influences a colonist's appearance and how it affects other colonists' opinions of them.

Name Description Effect
Beautiful NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to HIM before HE even opens HIS mouth. +40 opinion from other colonists
Pretty NAME has a pretty face, which predisposes people to like HIM. +20 opinion from other colonists
Ugly NAME is somewhat ugly. This subtly repels others during social interactions. -20 opinion from other colonists
Staggeringly Ugly NAME is staggeringly ugly. HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. -80 opinion from other colonists


Psychic Sensitivity

These traits influence how much a colonist is affected by psychic phenomena.

Name Description Effect
Psychically Hypersensitive NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. Psychic sensitivity +80%
Psychically Sensitive NAME's mind is unusually sensitive to psychic phenomena. Psychic sensitivity +40%
Psychically Dull NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. Psychic Sensitivity -50%
Psychically Deaf NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. Psychic sensitivity -100%