Difference between revisions of "Traits"

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(Deleted trait list as most of them were removed in Alpha 6, still needs new working traits added)
(Edited for Alpha 6.)
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Currently, only the following traits have been coded into the game as of Version#0.0.254b:<br />
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As of Alpha 6, several functional traits have been added to the game:
  
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'''Steadfast'''
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"[Colonist] is mentally tough and won't break under stresses that would crack most people."
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Mental break threshold - 5
  
'''Trait:''' Gunslinger
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'''Iron-Willed'''
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"[Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before."
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Mental break threshold - 9
  
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'''Nervous'''
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"[Colonist] tends to crack under pressure."
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Mental break threshold +8
  
'''ID:''' QuickShoot
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'''Neurotic'''
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"[Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him."
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Work speed + 15%
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Mental break threshold + 6
  
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'''Very Neurotic'''
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"[Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him."
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Work speed + 30%
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Mental break threshold + 12
  
'''Description:''' "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."
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'''Lazy'''
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"[Colonist] is a little bit lazy."
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Work speed - 15%
  
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'''Slothful'''
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"[Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task."
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Work speed - 30%
  
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'''Hard Worker'''
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"[Colonist] is a natural hard worker and will finish tasks faster than most."
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Work speed + 15%
  
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'''Industrious'''
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"[Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person."
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Work speed + 30%
  
'''Trait:''' Runner
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'''Depressive'''
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"[Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine."
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(Presumed) permanent negative mood modifier, not tested*
  
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'''Optimist'''
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"[Colonist] is naturally optimistic about life. It's hard to get him down."
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Permanent + 5 mood modifier*
  
'''ID:''' RunFast
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'''Sanguine'''
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"[Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is."
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Permanent + 15 mood modifier*
  
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'''Nudist'''
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"[Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it."
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+ 10 mood modifier when naked*
  
'''Description:''' "+30% Movement Speed when running. This person is a well-conditioned runner."
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'''Bloodlust'''
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"[Colonist] gets a rush from hurting people, and never minds the sight of blood and death."
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(Presumed) positive mood modifier from killing enemies, not tested*
  
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'''Psychopath'''
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"[Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing."
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Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
  
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'''Cannibal'''
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"[Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it."
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+ mood after eating human flesh
  
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'''Slowpoke'''
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"[Colonist] is always falling behind the group whenever he goes anywhere."
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Movement speed - 12%
  
'''Trait:''' Tough
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'''Fast Walker'''
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"[Colonist] likes to be where he's going. He walks faster than most people."
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Move speed + 16%
  
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'''Jogger'''
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"[Colonist] always moves with a sense of urgency - so much so that others often fail to keep up."
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Move speed + 32%
  
'''ID:''' MoreHealth
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'''Psychically Deaf'''
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"[Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena."
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Psychic sensitivity - 100%
  
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'''Psychically Dull'''
  
'''Description:''' "+50 Health. This person is tough, mentally and physically.";
 
  
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'''Psychically Sensitive'''
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"[Colonist]'s mind is unusually sensitive to psychic phenomena."
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Psychic sensitivity + 45%
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'''Psychically Hypersensitive'''
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"[Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena."
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Psychic sensitivity + 90%
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* Not listed below flavor text
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 01:22, 14 August 2014

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.


As of Alpha 6, several functional traits have been added to the game:

Steadfast "[Colonist] is mentally tough and won't break under stresses that would crack most people." Mental break threshold - 5

Iron-Willed "[Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before." Mental break threshold - 9

Nervous "[Colonist] tends to crack under pressure." Mental break threshold +8

Neurotic "[Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him." Work speed + 15% Mental break threshold + 6

Very Neurotic "[Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him." Work speed + 30% Mental break threshold + 12

Lazy "[Colonist] is a little bit lazy." Work speed - 15%

Slothful "[Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task." Work speed - 30%

Hard Worker "[Colonist] is a natural hard worker and will finish tasks faster than most." Work speed + 15%

Industrious "[Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person." Work speed + 30%

Depressive "[Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine." (Presumed) permanent negative mood modifier, not tested*

Optimist "[Colonist] is naturally optimistic about life. It's hard to get him down." Permanent + 5 mood modifier*

Sanguine "[Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is." Permanent + 15 mood modifier*

Nudist "[Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it." + 10 mood modifier when naked*

Bloodlust "[Colonist] gets a rush from hurting people, and never minds the sight of blood and death." (Presumed) positive mood modifier from killing enemies, not tested*

Psychopath "[Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing." Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*

Cannibal "[Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it." + mood after eating human flesh

Slowpoke "[Colonist] is always falling behind the group whenever he goes anywhere." Movement speed - 12%

Fast Walker "[Colonist] likes to be where he's going. He walks faster than most people." Move speed + 16%

Jogger "[Colonist] always moves with a sense of urgency - so much so that others often fail to keep up." Move speed + 32%

Psychically Deaf "[Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena." Psychic sensitivity - 100%

Psychically Dull


Psychically Sensitive "[Colonist]'s mind is unusually sensitive to psychic phenomena." Psychic sensitivity + 45%

Psychically Hypersensitive "[Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena." Psychic sensitivity + 90%

  • Not listed below flavor text