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Whether caused by  [[Ailments|iinjury or included from the start]], it's often an improvement to a colonist to replace a damaged limb or organ; a heart with even minor [[Ailments#Artery blockage|artery blockage]] can cause a fatal heart attack at any moment.  See various links on [[artificial body parts]] for costs and improvement/penalties the post-operative patient will acquire.  
 
Whether caused by  [[Ailments|iinjury or included from the start]], it's often an improvement to a colonist to replace a damaged limb or organ; a heart with even minor [[Ailments#Artery blockage|artery blockage]] can cause a fatal heart attack at any moment.  See various links on [[artificial body parts]] for costs and improvement/penalties the post-operative patient will acquire.  
  
==== Animal patients ====
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==== Animals ====
If human subjects are not convenient, you can "'''sterilize'''" and then "'''euthanize'''" tamed/domestic animals. If you want, you can also "rescue" wild ones that are [[downed]] but not killed, which adds "'''tending'''"  (aka "bandaging") that animal to the experience.  This not only gains Medical XP, but gives a [[Animals#Slaughtering|larger yield]] of leather and meat than hunting an animal.  This is a shorter procedure than the human jaw replacement (and worth only a third of the XP) but it has <u>no medical skill requirement</u>, so is great for training completely unskilled doctors.  
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If human subjects are not available, you can "'''sterilize'''" and then '''euthanize'' your tamed/domestic animal. If you want, you can also "rescue" wild ones that are [[downed]] but not killed, which adds '''tending'' to the experience.  This not only gains Medical XP, but gives a larger yield of leather and meat than hunting an animal.  This is a shorter procedure than the jaw replacement (worth only a third of the XP) but it has <u>no medical skill requirement</u>, so is great for training completely unskilled doctors.  
  
Depending on the (lack of) skill, a failed procedure is not uncommon, but actually provides ''more'' experience. A failed operation results in bleeding from various cuts and scratches, so the doctor-in-training then gets to '''tend''' the now injured animal, and then try the operation again - perhaps multiple times.  You may wish to turn off "(herbal) medicine" while you bandage animals, since their long-term survival is a non-issue, but you'll have to turn it back on for the operation(s).  
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Depending on the (lack of) skill, a failed procedure is not uncommon, but actually provides ''more'' experience. A failed operation results in bleeding from various cuts and scratches, so the doctor-in-training then gets to '''tend''' (aka "bandage") the now injured animal, and then try again.  You may wish to turn off "(herbal) medicine" while you bandage animals, since their long-term survival is a non-issue, but you'll have to turn it back on for the operation(s).  
  
 
Tame chickens are the best source of animals, because the breed like flies and you usually want to weed out the males, and euthanizing a freshly hatched chick will give the same XP as any other animal would.
 
Tame chickens are the best source of animals, because the breed like flies and you usually want to weed out the males, and euthanizing a freshly hatched chick will give the same XP as any other animal would.

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