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Setting the prisoner interaction mode to "Reduce resistance" (and not "Recruit") will allow wardens to keep having conversations indefinitely, allowing skill training. However, this costs a lot of food over time to keep the prisoner alive and runs the risk of a prison break.  Only do this with prisoners you do not want as colonists; recruit them immediately otherwise, so they become productive and improve their skills.
 
Setting the prisoner interaction mode to "Reduce resistance" (and not "Recruit") will allow wardens to keep having conversations indefinitely, allowing skill training. However, this costs a lot of food over time to keep the prisoner alive and runs the risk of a prison break.  Only do this with prisoners you do not want as colonists; recruit them immediately otherwise, so they become productive and improve their skills.
 
=== Traits ===
 
 
When planning to train colonists, might be a good idea to choose pawns with Fast Learner and/or Too Smart traits, so it takes reduced time needed level up skills. Likewise a pawn with Slow Learner trait will require more time.
 
 
A child can be assigned both Fast Learner and Too Smart trait on it's growing stage. This can be guaranteed in Reload Anytime Mode, since the traits list to choose from are random, a saved game can be reloaded until that specific traits appears.
 
 
  
 
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