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The best weapon types for this tactic are weapons with a fast windup and high shot frequency, not too short a range, and low damage. This makes you use the skill more often, by firing more shots and having your "training dummy" last longer from low damage. | The best weapon types for this tactic are weapons with a fast windup and high shot frequency, not too short a range, and low damage. This makes you use the skill more often, by firing more shots and having your "training dummy" last longer from low damage. | ||
− | With large targets, it's quite possible that you will [[downed|down]] the target rather than kill it outright. You can then either | + | With large targets, it's quite possible that you will [[downed|down]] the target rather than kill it outright. You can then either finish it (no combat XP is gained for killing downed targets) or choose your [[medical]] pawn to "Rescue" the animal, patch it up, and then either release it (to later repeat the exercise) or euthanize it (which produces [[Animals#Slaughtering|more leather and meat]] than killing by hunting). |
It is even possible that actually killing the animal will take so long that your colonist will pass out from exhaustion or go into starvation. You ''must'' have a capable shooter available to finish off the animal and end the training if necessary. | It is even possible that actually killing the animal will take so long that your colonist will pass out from exhaustion or go into starvation. You ''must'' have a capable shooter available to finish off the animal and end the training if necessary. | ||
− | If using tamed targets, you can stop before killing them, and train up your Medical colonist(s), patching the target up for next time. | + | (If using tamed targets, you can stop before killing them, and train up your Medical colonist(s), patching the target up for next time.) |
=== Melee === | === Melee === |