Editing Training
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 112: | Line 112: | ||
===== Manual hunting ===== | ===== Manual hunting ===== | ||
− | Outside of the Hunting task, a special case of deliberately slow "hunting" is to [[drafting|draft]] a colonist and have them attack a specific target. Some resilient animals, such as a [[grizzly bear]], [[rhinoceros]], [[elephant]], [[megasloth]] or [[thrumbo]], can give a lot of shooting skill by kiting them* and continually shooting them with a low-damage weapon. You need to be very careful with this approach because those animals can do a lot of damage if given the chance to get into melee range. Also, this approach does require constant micromanagement, and you, as a player, won't easily be able to oversee other manual tasks in the colony in the meantime. | + | Outside of the Hunting task, a special case of deliberately slow "hunting" is to [[drafting|draft]] a colonist and have them attack a specific target. Some resilient animals, such as a [[grizzly bear]], [[rhinoceros]], [[elephant]], [[megasloth]] or [[thrumbo]], can give a lot of shooting skill by kiting them* and continually shooting them with a low-damage weapon. You need to be very careful with this approach because those animals can do a lot of damage if given the chance to get into melee range. Also, this approach does require constant micromanagement, and you, as a player, won't easily be able to oversee other manual tasks in the colony in the meantime. |
− | |||
− | |||
: (* "Kiting" is a general tactic where the player attacks a target and then runs away, encouraging the target to chase them - the image is a kite being pulled by a kite-flyer, the kite following but never catching the puller. Assuming the player's pawn is faster, they can stop, quickly shoot again, and then keep running, repeating the process indefinitely. This requires constant oversight. Kiting can also be used to lure a target away from an area, or into a specific area for other purposes, such as an ambush, mechanical [[trap]]s, or to fight with a third party.) | : (* "Kiting" is a general tactic where the player attacks a target and then runs away, encouraging the target to chase them - the image is a kite being pulled by a kite-flyer, the kite following but never catching the puller. Assuming the player's pawn is faster, they can stop, quickly shoot again, and then keep running, repeating the process indefinitely. This requires constant oversight. Kiting can also be used to lure a target away from an area, or into a specific area for other purposes, such as an ambush, mechanical [[trap]]s, or to fight with a third party.) |