Thrumbo horn

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Thrumbo horn

Thrumbo horn

A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Market Value
800 Silver
Stack Limit
10
Mass
3 kg
HP
150
Flammability
40%

Melee Combat

Mode
Melee
Melee Attack 1
Point
28 dmg (Stab)
42% AP
2.6 seconds cooldown
Melee Attack 2 
Point
28 dmg (Scratch)
42% AP
2.6 seconds cooldown
Melee Attack 3 
Base
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Technical
Has Quality
False
thingSetMakerTags
AnimalPart
tradeTags
ExoticMisc


Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.

Acquisition

Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.[Fact Check] All wild thrumbos spawn as adults.

Summary

Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.

Analysis

The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Another animal body part that can be used as a melee weapon is the elephant tusk, albeit less effectively.

They can be sold for a hefty amount of silver to Exotic Goods Traders.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Thrumbo horn Thrumbo horn Point (Stab) Point (Scratch) Base (Blunt) Human: Left & rigth fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    9.44 34.63% 28 2.6s 42% 10.77 37.5% 28 2.6s 42% 10.77 37.5% 9 2s 13.5% 4.5 8.33% 8.2 2s 12% 4.1 8.33% 150 800 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history