Thoughts

From RimWorld Wiki
Revision as of 18:59, 8 August 2017 by ZombieElvis (Talk | contribs)

Jump to: navigation, search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social


Each human pawn, whether they're a colonist or a member from another faction, has thoughts that appear on their Needs tab. These thoughts are triggered by certain events, or the pawn's environment, or their current physical condition.

Mood

The Needs tab also displays a blue meter for the colonist's mood.
Arrows, colored red for decreasing or green for increasing, show which direction the colonist's mood is going.
The white triangle shows where the mood will come to rest if nothing changes.
The threshold lines indicate the points at which this colonist may suffer a breakdown.
When a thought occurs a thought bubble may briefly occur above the pawn's head. Red bubbles indicate negative thoughts, while green indicated positive ones.

Thoughts

Below is a list of the thoughts that human characters can experience, including how it affects their mood:

Exotic

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Joywire It feels amazing. +30 N/A 1 N/A
Strange feeling I feel strange, but also very relaxed. +15 1 4 0,4
Psychic soothe (medium) It's like a calming voice at the back of my mind, soothing me, settling my nerves. +15 N/A 1 N/A
Psychic drone (low) It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. -7 N/A 1 N/A
Psychic drone (medium) I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! -15 N/A 1 N/A
Psychic drone (high) The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! -25 N/A 1 N/A
Psychic drone (extreme) My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... -50 N/A 1 N/A

Death

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Justified execution A guilty prisoner or guest was executed. It was justified, but still sad.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-2 6 5 0.25
Someone was euthanized A prisoner or guest was euthanized. It was humane, but still sad.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-3 6 5 0.25
Someone was executed A prisoner or guest was killed in cold blood. It seemed a bit evil.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-5 6 5 0.25
Someone organ-harvested The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-6 6 5 0.25
Justified execution of colonist A guilty colonist was executed. It was justified, but still sad.
Note: does not apply to colonists with the Psychopath traits.
-2 6 5 0.25
Colonist euthanized A colonist was euthanized. It was humane, but still sad.
Note: does not apply to colonists with the Psychopath traits.
-3 6 5 0.25
Colonist executed A colonist was killed in cold blood. It seemed a bit evil.
Note: does not apply to colonists with the Psychopath traits.
-5 6 5 0.25
Colonist organ-harvested Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice.
Note: does not apply to colonists with the Psychopath traits.
-6 6 5 0.25
Innocent prisoner died One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-5 6 5 0.25
Colonist died One of our people died. We should be able to take care of our people.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-3 6 5 0.25
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-5 1,5 5 0.4
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next.
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood...
Note: does not apply to colonists with the Psychopath or Bloodlust traits.
-7 1 1 N/A
Defeated hostile leader <name> They were leading efforts to destroy us, and I took them down! +12 3 5 0.4
Defeated <name> I took down a big threat! I'm a hero! +12 3 5 0.4
Bonded animal <name> died Such a tender, unique animal. This universe is evil!
Note: does not apply to colonists with the Psychopath traits.
-8 20 5 0.25
My friend <name> died Such a wonderful person. The universe gets darker every day.
Note: does not apply to colonists with the Psychopath traits.
-10 20 5 0.25
My rival <name> died Serves them right. Things are looking up. +2 10 5 0.25
My son <name> died My son is dead. My own flesh and blood... -20 30 10 0.25
My daughter <name> died My daughter is dead. My own flesh and blood... -20 30 10 0.25
My husband <name> died My husband is dead. I am alone. -20 30 10 0.25
My wife <name> died My wife is dead. I am alone. -20 30 10 0.25
My fiance <name> died My fiance died. Such a man... my future is gone. -18 30 10 0.25
My fiancée <name> died My fiancée died. Such a woman... my future is gone. -18 30 10 0.25
My lover <name> died My lover died. I am so alone. -16 30 10 0.25
My brother <name> died My brother died. My own flesh and blood... -14 30 10 0.25
My sister <name> died My sister died. My own flesh and blood... -14 30 10 0.25
My grandchild <name> died My grandchild died. My own flesh and blood... -12 30 10 0.25
My father <name> died My father died. He's gone forever. -8 30 10 0.25
My mother <name> died My mother died. She's gone forever. -8 30 10 0.25
My niece <name> died My niece died. Such a wonderful child. -5 30 10 0.25
My nephew <name> died My nephew died. Such a wonderful child. -5 30 10 0.25
My half-sibling <name> died My half-sibling died. My own flesh and blood... -5 30 10 0.25
My aunt <name> died My aunt died. -4 30 10 0.25
My uncle <name> died My uncle died. -4 30 10 0.25
My grandparent <name> died My grandparent died. -4 30 10 0.25
My cousin <name> died My cousin died. My own flesh and blood... -4 30 10 0.25
My kin <name> died My kin died. -4 30 10 0.25

Debug

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Debug bad thought Test thought for debugging. -10 1 100 1
Debug good thought Test thought for debugging. +10 1 100 1

Eating

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Ate lavish meal That lavish meal was amazing. It nourished my body and my soul. +10 0.5 1 N/A
Ate fine meal I ate a really tasty fine meal. Yum! +5 0.5 1 N/A
Ate awful meal I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop. -4 0.5 3 0.75
Ate raw food I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? -7 0.5 3 0.75
Ate kibble I had to eat animal kibble. It's like I don't get to be human any more. -12 0.5 3 0.75
Cooked cannibalism I ate a meal made from the meat of another human. This is horrible.
Note: does not apply to colonists with the Cannibal traits.
-20 1 3 0.25
Raw cannibalism I ate the meat of another human, raw, like an animal. This is a nightmare.
Note: does not apply to colonists with the Cannibal traits.
-25 1 3 0.25
Ate corpse I had to eat a corpse without even butchering or cooking it. It was horrible. -12 1 3 0.5
Ate cooked insect meat I ate a meal cooked from gray, slimy insect meat. The seasoning partly covered the taste, but there were glands and fluid pockets in there that I can't identify. -3 0.5 3 0.75
Ate insect meat I ate some gray, slimy insect meat. It was, possibly, the most disgusting thing I've ever tasted. -6 0.5 3 0.75
Ate rotten food I ate some disgusting, putrid food. It was melting in my mouth - but not in a good way. -10 1 1 N/A

Gatherings

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Got married to <name> I got married! Life is full of possibility! +50 30 1 N/A
Attended wedding It was great to see two people come together to build a future like that. +25 10 3 0.5
Attended party I had a good time at that party. +1 10 15 1

Misc

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Ate without table I had to eat a meal off the ground. Can't we get a table around here? -3 0.5 1 N/A
Disturbed sleep I was disturbed during sleep by people moving around nearby. A private room would solve this. -4 0.5 4 0.4
New colony optimism We just landed here. It's a tough situation, but I'm excited to be founding a new colony. +10 5 1 N/A
New colony hope I'm getting used to this, but it's still an exciting new situation. I hope this works out... +5 5 1 N/A
Slept outside I had to sleep outdoors without any protection from the elements. -4 0.5 1 N/A
Slept on ground I had to sleep on the ground like an animal. -4 0.5 1 N/A
Slept in the cold I had to sleep in the cold. We really need some heaters. -4 0.5 1 N/A
Slept in the heat I had to sleep in unbearable heat. Can't we have air conditioning? -4 0.5 1 N/A
A prisoner was sold This colony sold a prisoner into slavery. That's a worrying thought.
Note: does not apply to colonists with the Psychopath traits.
-5 7.5 5 0.75
Someone's organ harvested The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice.
Note: does not apply to colonists with the Psychopath traits.
-5 7.5 5 0.75
Colonist's organ harvested Someone took body parts from a colonist. It's horrible, breaking someone down for parts when they have no choice.
Note: does not apply to colonists with the Psychopath traits.
-5 7.5 5 0.75
My organ harvested The colony harvested body parts from me! They're breaking me down like an old engine! -30 7.5 5 0.75
Was imprisoned The colony had me in jail for a while, like a caged animal. -10 5 1 N/A
Sowed a plant What the world needs is more plants!
Note: does only apply to colonists with the GreenThumb traits.
+1 0.5 20 1
Catharsis It felt good to finally unbottle my feelings. +40 2.5 5 1
Nuzzled A cute animal nuzzled me.
Note: does not apply to colonists with the Psychopath traits.
+4 0.5 10 0.95
Buried in sarcophagus This colony buried someone in an ornamented sarcophagus. May their soul rest in peace. +8 1 3 0.4
I butchered humanlike I butchered someone up like an animal.
Note: does not apply to colonists with the Psychopath, Bloodlust or Cannibal traits.
-6 6 4 0.75
We butchered humanlike We butchered someone up like an animal.
Note: does not apply to colonists with the Psychopath, Bloodlust or Cannibal traits.
-6 6 1 N/A
Observed corpse I saw a dead body laying on the ground. It was disturbing.
Note: does not apply to colonists with the Psychopath, Bloodlust or Cannibal traits.
-3 0.25 3 0.5
Observed rotting corpse I saw a rotting corpse laying on the ground. It was disgusting.
Note: does not apply to colonists with the Bloodlust traits.
-7 0.25 5 0.3
Colonist abandoned We just left someone behind. I hope they'll make it, but I'm worried.
Note: does not apply to colonists with the Psychopath traits.
-3 6 5 0.25
Colonist abandoned to die We left someone behind in such a way that there's almost no way they'll survive.
Note: does not apply to colonists with the Psychopath traits.
-5 6 5 0.25
Prisoner abandoned to die We left a prisoner behind in such a way that there's almost no way they'll survive.
Note: does not apply to colonists with the Psychopath traits.
-4 6 5 0.25
Bonded animal <name> abandoned My bonded animal was abandoned in the middle of nowhere!
Note: does not apply to colonists with the Psychopath traits.
-5 6 5 0.25

Room Stats

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Decent dining room I ate my meal in a decent dining room. +2 0,25 1 N/A
Slightly impressive dining room I ate my meal in a slightly impressive dining room. +3 0,25 1 N/A
Somewhat impressive dining room I ate my meal in an impressive dining room. +4 0,25 1 N/A
Very impressive dining room I ate my meal in a very impressive dining room. +5 0,25 1 N/A
Extremely impressive dining room I ate my meal in an extremely impressive dining room. I could stay there forever. +6 0,25 1 N/A
Unbelievably impressive dining room I ate my meal in an unbelievably impressive dining room. I could stay there forever. +7 0,25 1 N/A
Wondrously impressive dining room I ate my meal in a wonderful dining room. I could stay there forever. +8 0,25 1 N/A
Decent rec room I had fun in a decent rec room. +2 0,25 1 N/A
Slightly impressive rec room I had fun in a nice rec room. +3 0,25 1 N/A
Somewhat impressive rec room I had a great time in an impressive rec room. +4 0,25 1 N/A
Very impressive rec room I had a great time in a very impressive rec room. +5 0,25 1 N/A
Extremely impressive rec room I had a great time in an extremely impressive rec room. I could stay there forever. +6 0,25 1 N/A
Unbelievably impressive rec room I had a great time in an unbelievably impressive rec room. I could stay there forever. +7 0,25 1 N/A
Wondrously impressive rec room I had a great time in a wonderful rec room. I could stay there forever. +8 0,25 1 N/A

Social

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Insulted I've been directly insulted! What an awful person! -5 2 10 0,9
Kind words I've been bestowed with kind words! What a nice person! +5 2 10 0,9
Loved one sold Someone I love was sold to a trader like a piece of meat! -10 20 2 0,75
Bonded animal sold My special bonded animal was sold to a trader! -10 10 2 0,75
Rebuffed by <name> I attempted to create a romance, but I got the cold shoulder. Feels bad man. -5 3 5 0,8
Had to rebuff <name> Someone I don't like tried to romance me. -3 3 5 0,8
Broken up with by <name> I was just dumped like a load of garbage. -15 25 5 0,75
Cheated on by <name> How could someone cheat on me! -20 25 2 0,75
Divorced by <name> We made a commitment, and they just tore it apart. -20 30 2 0,75
My proposal was rejected by <name> I thought we were meant to marry. But I was just shot down. -18 25 5 0,95
Honeymoon phase It's so wonderful to be starting a new life together! +20 30 1 N/A
Got some lovin’ There's nothing like a tumble between the sheets to lift the mood. +12 1 3 0,2
Colonist banished We just banished someone. I hope they'll make it but I'm worried. -3 7  ?  ?

Drugs

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Inebriated (Warm) I just feel a bit more relaxed after that drink. That's good. +8 N/A 1 N/A
Inebriated (Tipsy) I'm a bit wobbly! And this is quite enjoyable. +12 N/A 1 N/A
Inebriated (Drunk) I feel so uninhibited and unafraid! This is a great time! +18 N/A 1 N/A
Inebriated (Hammered) Wooo! What is going on? +24 N/A 1 N/A
Hungover (Pounding) It feels like a gaggle of geese are pecking at my skull. -10 N/A 1 N/A
Hungover (Strong) My head hurts from all that liquor. -5 N/A 1 N/A
Hungover (Slight) The headache is almost gone. -2 N/A 1 N/A
High on smokeleaf I'm, like, stoned, man. +15 N/A 1 N/A
High on flake So good, so good. +35 N/A 1 N/A
High on yayo Feeling pumped! Let's do this! +35 N/A 1 N/A
High on go-juice Feeling pumped but calm. I am the sniper bullet in flight, ready to cut through you. +5 N/A 1 N/A

Random

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Feeling great For no apparent reason, I just feel great right now. +8 N/A 1 N/A
Feeling good For no apparent reason, I just feel good right now. +4 N/A 1 N/A
Feeling bad For no apparent reason, I just feel bad right now. -4 N/A 1 N/A
Feeling terrible For no apparent reason, I just feel terrible right now. -8 N/A 1 N/A

Situation General

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Moderate expectations This place isn't quite rich. I can't expect to be totally pampered. +6 N/A 1 N/A
Low expectations This place doesn't have the wealth for many luxuries. I need to keep myself strong. +12 N/A 1 N/A
Very low expectations This place is poverty-stricken. I can't expect any comfort here; I need to keep myself strong. +18 N/A 1 N/A
Extremely low expectations I'm out here with little to no shelter. I'd better steel myself to survive. +25 N/A 1 N/A
In darkness I've been in the dark for a while. I don't like it. -3 N/A 1 N/A
Cabin fever (mild) I've been cooped up inside for days. I need to get outside. -7 N/A 1 N/A
Cabin fever (serious) I've been trapped like a rat in here for so long. I desperately need to get outside! -15 N/A 1 N/A
Wearing worn-out apparel My outfit is looking pretty bad. Can't I get something decent to wear? -3 N/A 1 N/A
Wearing tattered apparel I'm wearing a tattered piece of trash. Can't I get something decent to wear? -5 N/A 1 N/A
Dead man's <name> I am wearing apparel that someone died in. It creeps me out and feels dirty. -3 N/A 1 N/A
Dead man's <name> (+1) I am wearing two pieces of apparel that someone died in. It creeps me out and feels dirty. -5 N/A 1 N/A
Dead man's <name> (+2) I am wearing three pieces of apparel that someone died in. It creeps me out and feels dirty. -7 N/A 1 N/A
Dead man's <name> etc I am wearing more than three pieces of apparel that someone died in. It creeps me out and feels dirty. -8 N/A 1 N/A
Human leather <name> Wearing human leather is disturbing. Who could do this? -3 N/A 1 N/A
Human leather <name> (+1) I'm dressed like an insane person. -5 N/A 1 N/A
Human leather <name> (+2) I think there may be a face on my clothes. Oh, no, my clothes *are* a face. -7 N/A 1 N/A
Human leather <name> etc I look like a freak from a horror show, and I feel like I'm in a horror show. -8 N/A 1 N/A
Sick I don't feel very well, I'm sick. -5 N/A 1 N/A
Cold I'm uncomfortably cold. -5 N/A 1 N/A
Very cold I'm so cold. Shivering. Can't get warm. -8 N/A 1 N/A
Freezing My teeth are chatting so hard I can barely speak. My toes are numb. I need to get warm. -10 N/A 1 N/A
Hot This heat is unpleasant. I'm sweating. -5 N/A 1 N/A
Very hot I'm really overheated. -10 N/A 1 N/A
Extremely hot I feel like I'm in an oven! I'm not sure how long I can handle this. -15 N/A 1 N/A
Burning up I'm burning up. I think I could die from this heat! -20 N/A 1 N/A

Situation Needs

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Hungry I'm really hungry. -8 N/A 1 N/A
Urgently hungry These hunger pangs are hard to ignore. -14 N/A 1 N/A
Starving (trivial) It's been so long since I ate. I'm all fuzzy and it's hard to focus. -22 N/A 1 N/A
Starving (minor) I can feel my body wasting away. My stomach hurts like never before. -29 N/A 1 N/A
Starving (moderate) I can barely think about anything but food. My skin is stretching over my bones. Am I going to die? -36 N/A 1 N/A
Starving (severe) I can barely move or think about anything but food. My stomach hurts like never before. I feel like I'm going to pass out. -42 N/A 1 N/A
Starving (extreme) Food... food... just a bite to eat... anything... please... -50 N/A 1 N/A
Tired I haven't slept in a while. -8 N/A 1 N/A
Very tired I'm so tired. I just want to lay down and rest for a few minutes... -12 N/A 1 N/A
Exhausted I'm so exhausted I can barely stand. My eyelids have lead weights on them. Let me sleep... -25 N/A 1 N/A
Totally joy-deprived It's been so long since I did anything I truly enjoyed. -20 N/A 1 N/A
Very joy-deprived I never get to relax and enjoy myself around here. -10 N/A 1 N/A
Joy-deprived I could really use a break for something enjoyable. -5 N/A 1 N/A
Joy-filled I've been having a great time here recently. +5 N/A 1 N/A
Tons o' joy I've been enjoying myself so much, I love it! +10 N/A 1 N/A
Uncomfortable I've been kind of uncomfortable recently. We need to get something soft to sit on around here. -3 N/A 1 N/A
Comfortable I've been comfortable recently. +4 N/A 1 N/A
Very comfortable I've been very comfortable recently. +6 N/A 1 N/A
Extremely comfortable I've been extremely comfortable recently. This place is so cushy! +8 N/A 1 N/A
Luxuriantly comfortable I am resting on clouds of heaven. +10 N/A 1 N/A
Hideous environment This place is unbearable. Get me out of here... -15 N/A 1 N/A
Very ugly environment This place is really unpleasant. I don't want to be here. -10 N/A 1 N/A
Ugly environment This place is unpleasant to be in. -5 N/A 1 N/A
Pleasant environment This place is nice. +5 N/A 1 N/A
Very pleasant environment I really like this place. It's beautiful. +10 N/A 1 N/A
Beautiful environment This place is beautiful. It lifts me up and makes me love life. +15 N/A 1 N/A
Very cramped interior I feel like a rat in a tiny cage. -10 N/A 1 N/A
Cramped interior I wish I had more space to move around and breathe. -5 N/A 1 N/A
Spacious interior This is a really comfortably open indoor space. +5 N/A 1 N/A

Situation RoomStats

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Awful bedroom My bedroom is an awful place. -4 N/A 1 N/A
Decent bedroom My bedroom is very interesting. I like it. +2 N/A 1 N/A
Slightly impressive bedroom My bedroom is actually slightly impressive. I like it. +3 N/A 1 N/A
Impressive bedroom My bedroom is impressive. I love it! +4 N/A 1 N/A
Very impressive bedroom My bedroom is very impressive. This is the best place ever! +5 N/A 1 N/A
Extremely impressive bedroom My bedroom is extremely impressive. This is the best place ever! +6 N/A 1 N/A
Unbelievably impressive bedroom My bedroom is unbelievably impressive. This is the best place ever! +7 N/A 1 N/A
Wondrously impressive bedroom My bedroom is the best place one can ever imagine. It's wonderful. +8 N/A 1 N/A
Awful barrack My barrack is an awful place, and I have to share it! -9 N/A 1 N/A
Dull barrack I'm living in a dull barrack with other people. -7 N/A 1 N/A
Mediocre barrack My barrack is mediocre, and I have to share it too. I really don't like this. -6 N/A 1 N/A
Decent barrack My barrack is decent, but I really dislike sharing a sleeping space. -5 N/A 1 N/A
Slightly impressive barrack My barrack is a nice place. But I really don't like sharing a room with others. -4 N/A 1 N/A
Impressive barrack My barrack is impressive. It sucks that I have to share it, though. -3 N/A 1 N/A
Very impressive barrack My barrack is very impressive. I'm annoyed I have to share it, though. -2 N/A 1 N/A
Extremely impressive barrack My barrack is extremely impressive. It almost makes up for having to share it. -1 N/A 1 N/A
Unbelievably impressive barrack My barrack is unbelievably impressive. I don't even mind sharing it. +1 N/A 1 N/A
Wondrously impressive barrack My barrack is the best place one can ever imagine. It makes me happy, even sharing it. +2 N/A 1 N/A
Awful prison cell My prison cell is an awful place. -3 N/A 1 N/A
Decent prison cell My prison cell is pretty decent. +2 N/A 1 N/A
Slightly impressive prison cell My prison cell seems to be a nice place. +3 N/A 1 N/A
Impressive prison celll [sic] My prison cell is impressive. I can't believe they are keeping me in a room like this. +4 N/A 1 N/A
Very impressive prison cell My prison cell is very impressive. I can't believe they are keeping me in a room like this. I love it! +5 N/A 1 N/A
Extremely impressive prison cell My prison cell is extremely impressive. I can't believe they are keeping me in a room like this. I love it! +6 N/A 1 N/A
Unbelievably impressive prison cell My prison cell is unbelievably impressive. This is the best place ever! +7 N/A 1 N/A
Wondrously impressive prison cell My prison cell is the best place one can ever imagine. I can stay here forever. +8 N/A 1 N/A
Awful prison barrack My prison barrack is an awful place. -4 N/A 1 N/A
Dull prison barrack I'm living in a dull barrack. -2 N/A 1 N/A
Slightly impressive prison barrack My prison barrack is slightly impressive. +1 N/A 1 N/A
Somewhat impressive prison barrack My prison barrack is impressive. I like it. +2 N/A 1 N/A
Very impressive prison barrack My prison barrack is very impressive. I like it. +3 N/A 1 N/A
Extremely impressive prison barrack My prison barrack is extremely impressive. I can't believe they are keeping me in a place like this. +4 N/A 1 N/A
Unbelievably impressive prison barrack My prison barrack is unbelievably impressive. I can't believe they are keeping me in a place like this. +5 N/A 1 N/A
Wondrously impressive prison barrack My prison barrack is wonderful! I can't believe they are keeping me in a place like this. +6 N/A 1 N/A
Awful hospital This hospital is awful. -4 N/A 1 N/A
Dull hospital I'm stuck in a dull hospital. -2 N/A 1 N/A
Slightly impressive hospital My hospital is slightly impressive. It makes me feel a bit better. +1 N/A 1 N/A
Somewhat impressive hospital My hospital is impressive. It makes me feel better. +2 N/A 1 N/A
Very impressive hospital My hospital is very impressive. It makes me feel better. +3 N/A 1 N/A
Extremely impressive hospital My hospital is extremely impressive. It makes me feel better already. +4 N/A 1 N/A
Unbelievably impressive hospital My hospital is unbelievably impressive. It makes me feel better already. +5 N/A 1 N/A
Wondrously impressive hospital My hospital is wonderful! It makes me feel better already. +6 N/A 1 N/A

Situation Social

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
<name>'s master Being together with my bonded animal makes me feel better.
Note: does not apply to colonists with the Psychopath traits.
+5 N/A 1 N/A
Not <name>'s master I should be together with my bonded animal.
Note: does not apply to colonists with the Psychopath traits.
-3 N/A 1 N/A
Insulted I've been directly insulted! What an awful person! -5 N/A 1 N/A

Situation Special

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Imprisoned I hate being locked up. -5 N/A 1 N/A
Colonist left unburied One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial.
Does not apply to colonists with the Psychopath traits.
-10 N/A 1 N/A
Naked I'm naked. This is humiliating.
Does not apply to colonists with the Nudist traits.
-6 N/A 1 N/A
In a little pain Ow... That hurts.
Does not apply to colonists with the Masochist traits.
-5 N/A 1 N/A
In a moderate amount of pain Ughhh... When will it end?
Does not apply to colonists with the Masochist traits.
-10 N/A 1 N/A
Experiencing acute pain Make it stop... make it stop... make it stop...
Does not apply to colonists with the Masochist traits.
-15 N/A 1 N/A
In shock from exceptional pain AAAAAHHH! Kill me now!
Does not apply to colonists with the Masochist traits.
-20 N/A 1 N/A

Situation Traits

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Masochist in a little pain Ow... Heh heh heh... I could get used to this!
Only applies to colonists with the Masochist traits.
+5 N/A 1 N/A
Masochist in moderate pain Ughhh... It hurts, but I love it! Keep it coming!
Only applies to colonists with the Masochist traits.
+10 N/A 1 N/A
Masochist in acute pain Ouch... I think something's broken... But what an exquisite feeling!
Only applies to colonists with the Masochist traits.
+15 N/A 1 N/A
Masochist in exceptional pain Ahhh... Am I in heaven?
Only applies to colonists with the Masochist traits.
+20 N/A 1 N/A
Prosthophile lacks bionic bodypart Flesh is so limiting. I wish I had some kind of artificial body part.
Only applies to colonists with the Prosthophile traits.
-4 N/A 1 N/A
Prosthophile has bionic bodypart I'm a product of modern technology! I can do everything better!
Only applies to colonists with the Prosthophile traits.
+14 N/A 1 N/A
Prosthophobe has bionic bodypart They turned me into a technological abomination... If only they had given me a choice...
Only applies to colonists with the Prosthophobe traits.
-10 N/A 1 N/A
Brawler has ranged weapon I hate shooting from a distance. I want to get up close and personal!
Only applies to colonists with the Brawler traits.
-20 N/A 1 N/A
Pyromaniac has incendiary weapon It makes me think of flame and fire. I'm so happy. Only applies to colonists with the Pyromaniac traits. +5 N/A 1 N/A
Witnessed death with bloodlust I saw someone die! That was intense!
Only applies to colonists with the Bloodlust traits.
+8 3 5 0.4
Killed someone I killed someone! What a rush!
Only applies to colonists with the Bloodlust traits.
+13 3 5 0.4
Human leather <name> I enjoy wearing the suffering of others.
Only applies to colonists with the Bloodlust or Cannibal traits.
+3 N/A 1 N/A
Human leather <name> (+1) This will scare them. All will know my power.
Only applies to colonists with the Bloodlust or Cannibal traits.
+5 N/A 1 N/A
Human leather <name> (+2) The faces on my clothes aren't smiling, but they make *me* happy.
Only applies to colonists with the Bloodlust or Cannibal traits.
+7 N/A 1 N/A
Human leather <name> etc The flesh! The flesh signals my triumph!
Only applies to colonists with the Bloodlust or Cannibal traits.
+8 N/A 1 N/A
Constraining clothes I'm a nudist but I have to wear these clothes. It's not unbearable - but I still feel constrained and uncomfortable.
Only applies to colonists with the Nudist traits.
-3 N/A 1 N/A
Happily nude I'm nude and loving it! I feel so free and unconstrained and in touch with my surroundings!
Only applies to colonists with the Nudist traits.
+20 N/A 1 N/A
Sowed a plant What the world needs is more plants!
Only applies to colonists with the GreenThumb traits.
+1 0,5 20 1
Night owl in daytime I don't like working during the day.
Only applies to colonists with the Night Owl traits.
-10 N/A 1 N/A
Night owl at night I feel much better at night.
Only applies to colonists with the Night Owl traits.
+16 N/A 1 N/A
Raw cannibalism I ate the meat of another human, raw, like an animal. It was so... succulent.
Only applies to colonists with the Cannibal traits.
+20 1 1 N/A
Cooked cannibalism I ate a meal made from the meat of another human. So pleasurable. If only I had some fava beans and a nice chianti.
Only applies to colonists with the Cannibal traits.
+15 1 1 N/A
Greedy for impressive bedroom I'm greedy. I want a really impressive bedroom.
Only applies to colonists with the Greedy traits.
-8 N/A 1 N/A
Greedy for impressive bedroom I'm greedy. My room is pathetic! I want a really impressive bedroom.
Only applies to colonists with the Greedy traits.
-8 N/A 1 N/A
Greedy for impressive bedroom I'm greedy. My room isn't nearly good enough. I want a really impressive bedroom.
Only applies to colonists with the Greedy traits.
-8 N/A 1 N/A
Greedy for impressive bedroom I'm greedy. My room isn't good enough. I want a really impressive bedroom.
Only applies to colonists with the Greedy traits.
-6 N/A 1 N/A
Greedy for impressive bedroom I'm greedy. My room isn't quite good enough. I want a really impressive bedroom.
Only applies to colonists with the Greedy traits.
-4 N/A 1 N/A
Jealous of <name>'s bedroom I need to have the best one!
Only applies to colonists with the Jealous traits.
-8 N/A 1 N/A
Ascetic has awful bedroom My bedroom is just how I want it to be. Very humble and simple.
Only applies to colonists with the Ascetic traits.
+5 N/A 1 N/A
Ascetic has repulsive bedroom My bedroom is just how I want it to be. Very humble and simple.
Only applies to colonists with the Ascetic traits.
+4 N/A 1 N/A
Ascetic has dull bedroom My bedroom is very humble and simple. I like it.
Only applies to colonists with the Ascetic traits.
+3 N/A 1 N/A
Ascetic has impressive bedroom I don't like having an impressive bedroom.
Only applies to colonists with the Ascetic traits.
-5 N/A 1 N/A

Situation TraitsPerm

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Sanguine Natural bonus from Sanguine trait.
Note: does only apply to colonists with the sanguine traits.
+12 N/A 1 N/A
Optimist Natural bonus from Optimist trait.
Note: does only apply to colonists with the optimist traits.
+6 N/A 1 N/A
Pessimist Natural penalty from Pessimist trait.
Note: does only apply to colonists with the pessimist traits.
-6 N/A 1 N/A
Depressive Natural penalty from Depressive trait.
Note: does only apply to colonists with the depressive traits.
-12 N/A 1 N/A


Thought Details

A prisoner was sold

This thought occurs in every colonist when a prisoner is sold into slavery.

Ate fine meal

This thought occurs when a humanoid eats a fine meal.

Ate lavish meal

This thought occurs when a humanoid eats a lavish meal.

Ate nutrient paste

This thought occurs when a humanoid eats nutrient paste.

Ate without table

This thought occurs when a humanoid eats without a table.

It occurs frequently even if you have tables, for many times colonists aren't bothered to go long distances to a table to eat and will simply eat off the floor instead.

Ate raw food

This thought occurs when a humanoid eats raw food.

Beauty

These thoughts occur when a human's environment opinion rises above or falls below certain values.

  • Hideous environment: When their opinion dips below 15.
  • Very ugly environment: When their opinion dips below 30.
  • Ugly environment: When their opinion dips below 42.
  • Pleasant environment: When their opinion rises above 58.
  • Very pleasant environment: when their opinion rises above 70.
  • Beautiful environment: When their opinion rises above 85.

Cabin Fever

This thought occurs when a humanoid has spent a great amount of time inside. It has 2 stages:

  • Mild: more than 140000 ticks (7 game days) inside.
  • Serious: ore than 280000 ticks (14 game days) inside.

The humanoid does not take on this thought when incapacitated (whether indoors or not) or imprisoned, but the timer for ticks inside is still active.

Cannibalism

This thought occurs when a humanoid eats human meat in various forms.

  • Raw cannibalism: When the humanoid eats raw human meat, butchered or not. This happens concurrently with the 'Ate raw food' debuff.
  • Cooked cannibalism: When the humanoid eats human meat cooked into meals.

Catharsis

This thought occurs after a colonist has a mental break due to poor mood.

For this thought to occur the mental break must be allowed to run its course. Interrupting the break, by downing or arresting the affected colonist, will cause this thought to not occur. Berserk breaks are an exception, being able to grant the Catharsis buff even if interrupted.

Cold

This thought occurs when the temperature drops below a humanoid's comfortable temperature. There are 3 variations depending on how low the temperature is below the humanoid:

  • Cold: 1 - 10 °C below comfort.
  • Very cold: 11 - 20 °C below comfort.
  • Shivering: 21 °C or lower below comfort.

Colonist abandoned

This thought occurs when a colonist is abandoned from a caravan.

Colonist left to die

This thought occurs when a colonist is abandoned from a caravan in conditions where he will most likely not survive.

This usually occurs if the outside temperature is outside of the colonist's comfortable range, or the colonist is downed.

Colonist left unburied

This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).

Comfort

This thought occurs when a colonist's comfort rises above or falls below a certain value. It has various stages:

  • Uncomfortable: When comfort falls below 15%.
  • Comfortable: When comfort rises above 60%.
  • Very comfortable: When comfort rises above 70%.
  • Extremely comfortable: When comfort rises above 80%.
  • Luxuriantly comfortable: When comfort rises above 90%.

Cramped environment

This thought occurs when a humanoid's space level dips below 20.7.

This means an empty room with less than 21 squares, and no dimension is greater than 11:

  • 1x Anything
  • 2x10
  • 3x6
  • 4x5
  • Anything smaller

This also means a room with less than 23 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:

  • 1x Anything
  • 2x Anything
  • 3x7
  • 4x5
  • Anything smaller

It may also occur when an area is too cluttered with objects or the humanoid is near the edge of an otherwise spacious room. See Space.

Dead man's apparel

This though occurs when a pawn is wearing apparel stripped from a corpse. Mood effect ranges from -3 to -8 based on how many pieces the pawn's wearing.
Bloodlust pawns don't gain the debuff.

Defeated hostile leader

This occurs when the colony kills an enemy faction leader.

Disturbed sleep

This thought occurs when a humanoid or animal walks within five squares of a sleeping humanoid, or the humanoid is called to do work while sleeping.

Exhaustion

These thoughts occur when a humanoid's rest level dips below certain values. See Rest.

  • Tired: When rest level dips below 30.
  • Very tired: When rest level dips below 20.
  • Exhausted: When rest level dips below 0.01. Afterwards the pawn may collapse and start sleeping on the ground.

Had social chat

This thought occurs when a humanoid has a dialogue with another humanoid.

Hot

This thought occurs when the outside temperature is higher than the colonist's comfortable temperature. There are 4 variations depending on how low the temperature is below the humanoid:

  • Hot: 1 - 10 °C above comfortable temperature.
  • Very hot: 11 - 20 °C above comfortable temperature.
  • Extremely hot: 21 - 30 °C above comfortable temperature.
  • Burning up: 31 °C or higher above comfortable temperature.

Human leather apparel

This though occurs when a pawn is wearing apparel made using human leather. Mood effect ranges from -3 to -8 based on how many pieces the pawn's wearing.
Bloodlust or Cannibal pawns instead gain a mood buff from +3 to +8.

Hungover (pounding)

This thought is the first of three hangover stages that occurs after a humanoid has become drunk. It has a mood effect of -10. Consciousness is reduced by 18% and is accompanied by mild vomiting.

Hungover (strong)

This thought is the second hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -5. Consciousness is reduced by 8%.

Hungover (slight)

This thought is the third and final hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -2. Consciousness is reduced by 3%.

Hunger

These thoughts occurs when a humanoid is hungry and needs food. There are several severities depending on how long the pawn hasn't had access to food. See [[Saturation].

  • Hungry: When saturation level dips below 0.3.
  • Urgently hungry: When saturation level dips below 0.2.
  • Starving: When saturation level reaches 0 and malnutrition kicks in, which will eventually kill the colonist.
    • Trivial: 0 - 19% severity of malnutrition.
    • Minor: 20 - 39% severity of malnutrition.
    • Moderate: 40 - 59% severity of malnutrition.
    • Severe: 60 - 79% severity of malnutrition.
    • Extreme: 80 - 100% severity of malnutrition. After this, the unfortunate pawn dies.

I Butchered humanlike

This thought occurs when a humanoid processes a humanlike corpse at a butcher table.

Imprisoned

This thought occurs when a humanoid is kept as a Prisoner.

In darkness

This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.

The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.

Inebriated (warm)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 10%. Pain level is reduced by 10%, while manipulation is reduced by 2%.

Inebriated (tipsy)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 25%. Pain level is reduced by 20%, while consciousness is reduced by 10%.

Inebriated (drunk)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 40%. Pain level is reduced by 50%, while consciousness is reduced by 35%, accompanied by mild vomiting. At this level it triggers a tale that may show up in an art description; and the humanoid will soon start having a hangover.

Inebriated (hammered)

This thought occurs after a humanoid consumes beer and their alcohol level reaches 70%. Pain level is reduced by 70%, while consciousness is reduced by 60%, accompanied by vomiting. Consuming more beer at this stage may trigger a blackout.

Joy

These thoughts occur when the joy meter of a humanoid rises or falls below certain values. See Joy.

  • Totally joy-deprived: When the joy meter is at 0%.
  • Very joy-deprived: When the joy meter is between 1% and 14%.
  • Joy-deprived: When the joy meter is between 15% and 29%.
  • Joy-filled: When the joy meter is between 70% and 84%.
  • Tons 'o' joy: When the joy meter is at least 85%.

Joywire

A pawn with a joywire implant has a permanent +30 mood buff. However, the implant also permanently reduces consciousness.

Low expectations

This thought occurs when total colony wealth is below a certain value. It has 4 stages at different wealth values:

  • Extremely low expectations: When wealth is below 10000.
  • Very low expectations: When wealth is below 50000.
  • Low expectations: When wealth is below 150000.
  • Moderate expectations: When wealth is below 300000.

My organ harvested

This thought occurs when a pawn has an organ harvested.

Naked

This thought occurs when a non-nudist humanoid is not wearing any clothing.

New colony hope

Occurs once "New colony optimism" expires. This thought is the second stage of the start-of-game "boost" to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.

New colony optimism

A starting "boost", this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.

Observed corpse

This thought occurs when a corpse is visible to a colonist - not buried or incinerated.

Pain

These thoughts occur when a humanoid is under pain. It has 4 stages depending on pain severity.

  • Pain (little): When pain is between 1 - 14%.
  • Pain (moderate): When pain reaches 15%.
  • Pain (acute): When pain reaches 40%.
  • Pain (shock):When pain reaches 80%. Colonists in this state are incapacitated.

Prosthophobe has bionic bodypart

This thought occurs when a colonist that hates bionics has a bionic body part installed. Note that they won't have this thought if they only have peg legs, simple prosthetic legs or simple prosthetic arms installed.

Psychic effects

Psychic drones occur during the psychic ship or psychic drone events.

  • Low: 0 - 2.5 days after the crash.
  • Medium: During Psychic Drone, or 2.5 - 5 days after the crash.
  • High: 5 - 7.5 days after the crash.
  • Extreme: 7.5 days or later after the crash.

Psychic soothes occur during the psychic soothe

  • Medium: During Psychic Soothe.

Room stats

These thoughts occur if a colonist has used a room.

Each of these thoughts have a range of intensities, listed here from worst to best. This is dependent on the room's Impressiveness stat. Most rooms don't have the full range listed.

  1. Awful
  2. Dull
  3. Mediocre
  4. Decent
  5. Slightly impressive
  6. Impressive
  7. Very impressive
  8. Extremely impressive
  9. Unbelievably impressive
  10. Wondrously impressive

These thoughts are given by these rooms:

  • Bedrooms: When a colonist sleeps in a bedroom.
    • Full range except Dull and Mediocre.
  • Barracks: When a colonist sleeps in a barracks, along with others.
    • Full range.
  • Dining room: When a colonist eats in a room. This can simply be any room with a table and chair.
    • Starts from Decent.
  • Rec room: When a colonist uses joy facilities in a room.
    • Starts from Decent.
  • Prison cell: When a colonist is imprisoned in a prison cell.
    • Full range except Dull and Mediocre.
  • Prison barracks: When a colonist is imprisoned in a prison barracks along with others.
    • Full range except Mediocre and Decent.
  • Hospital: When a colonist stays at a hospital due to injury, illness or surgery.
    • Full range except Mediocre and Decent.

Sick

This thought occurs when a colonist has an illness.

Sleeping conditions

These thoughts occur when a humanoid sleeps in various unfavorable conditions.

  • Slept outside: When a humanoid sleeps in an outdoor space, or an incomplete room.
    • This thought does not occur in unroofed rooms.
  • Slept on ground: When a humanoid uses a sleeping spot or sleeps on the ground.
  • Slept in cold: When a humanoid sleeps when the temperature falls below 12°C. (clothing doesn't change value)
  • Slept in heat: When a humanoid sleeps when the temperature raises above 32°C. (clothing doesn't change value)

Someone was executed

This thought occurs in every colonist when a prisoner, guest, or colonist is euthanized.

Someone's organ harvested

This thought occurs in every colonist, except for the patient, when an organ is harvested from a prisoner, guest, or colonist.

Spacious interior

This thought occurs when a humanoid's space level rises above 48.3 and the humanoid is inside.

This means an empty room with more than 48 squares, where distance greater than 11 cannot be seen:

  • 5x10
  • 6x9
  • 7x7
  • Anything larger

This also means a room with more than 50 squares with a bed, standing lamp, and potted plant, where distance greater than 11 cannot be seen:

  • 5x11
  • 6x9
  • 7x8
  • Anything larger

See Space.

Strange feeling

This thought occurs when a psychic soothe pulser is used.

Very cramped environment

This thought occurs when a humanoid's space level dips below 0.69. As of alpha 15C, this is effectively impossible unless someone is trapped in a one-by-one room together with a structure which cannot be stood on, such as a standing lamp.

Was imprisoned

This thought occurs after a prisoner is released. It does not occur to newly recruited prisoners.

Wearing worn-out apparel

This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.

Wearing tattered apparel

This thought occurs when a humanoid is wearing apparel which has health 20% or less.

We butchered humanlike

This thought occurs when a human corpse is processed at a butcher table.

Witnessed ally's death

This thought occurs when a humanoid has a line of sight to and is within 12 squares of a colonist or ally that dies.

Witnessed stranger's death

This thought occurs when a humanoid has a line of sight to and is within 12 squares of a humanoid that dies.