Difference between revisions of "Thoughts"

From RimWorld Wiki
Jump to navigation Jump to search
(Redirected page to Mood)
Tag: New redirect
 
(42 intermediate revisions by 13 users not shown)
Line 1: Line 1:
<!--Top Nav Box-->
+
#REDIRECT [[Mood]]
{| align=center
 
| {{Character_Properties_Nav}}
 
|}
 
<hr>
 
<!-- End Nav -->
 
 
 
__NOTOC__
 
Each [[colonist]] has many things that may affect his or her mood. <br />
 
Below is a list of the thoughts that colonists can experience. <br />
 
 
 
= Mood =
 
{{Main|Mood}}
 
The Needs tab also displays a blue meter for the colonist's [[mood]]. <br />
 
Arrows, colored red for decreasing or green for increasing, show which direction the colonist's mood is going. <br />
 
The white triangle shows where the mood will come to rest if nothing changes. <br />
 
The threshold lines indicate the points at which this colonist may suffer a [[Mood#Mental_Breakdowns|breakdown]]. <br />
 
When a thought occurs a thought bubble may briefly occur above the pawn's head. Red bubbles indicate negative thoughts, while green indicated positive ones.
 
 
 
= Thoughts =
 
Colonists may have any number of thoughts that affect their overall mood: <br />
 
 
 
==Exotic==
 
{{:Thoughts/Exotic}}
 
==Death==
 
{{:Thoughts/Memory_Death}}
 
==Debug==
 
{{:Thoughts/Memory_Debug}}
 
==Eating==
 
{{:Thoughts/Memory_Eating}}
 
==Gatherings==
 
{{:Thoughts/Memory_Gatherings}}
 
==Misc==
 
{{:Thoughts/Memory_Misc}}
 
==Room Stats==
 
{{:Thoughts/Memory_RoomStats}}
 
==Social==
 
{{:Thoughts/Memory_Social}}
 
==Drugs==
 
{{:Thoughts/Drugs}}
 
==Random==
 
{{:Thoughts/Random}}
 
==Situation General==
 
{{:Thoughts/Situation_General}}
 
==Situation Needs==
 
{{:Thoughts/Situation_Needs}}
 
==Situation RoomStats==
 
{{:Thoughts/Situation_RoomStats}}
 
==Situation Social==
 
{{:Thoughts/Situation_Social}}
 
==Situation Special==
 
{{:Thoughts/Situation_Special}}
 
==Situation Traits==
 
{{:Thoughts/Situation_Traits}}
 
==Situation TraitsPerm==
 
{{:Thoughts/Situation_TraitsPerm}}
 
 
 
 
 
==Thought Details==
 
====A prisoner was sold====
 
This thought occurs in every colonist when a prisoner is sold into slavery.
 
 
 
====Ate fine meal====
 
This thought occurs when a humanoid eats a [[Meals|fine meal]].
 
 
 
====Ate lavish meal====
 
This thought occurs when a humanoid eats a [[Meals|lavish meal]].
 
 
 
====Ate nutrient paste====
 
This thought occurs when a humanoid eats [[Meals|nutrient paste]].
 
 
 
====Ate without table====
 
This thought occurs when a humanoid eats without a table.
 
 
 
It occurs frequently even if you have tables, for many times colonists aren't bothered to go long distances to a table to eat and will simply eat off the floor instead.
 
 
 
====Ate raw food====
 
This thought occurs when a humanoid eats [[raw food]].
 
 
 
====[[Beauty]]====
 
These thoughts occur when a human's environment opinion rises above or falls below certain values.
 
 
 
*Hideous environment: When their opinion dips below 15.
 
*Very ugly environment: When their opinion dips below 30.
 
*Ugly environment: When their opinion dips below 42.
 
*Pleasant environment: When their opinion rises above 58.
 
*Very pleasant environment: when their opinion rises above 70.
 
*Beautiful environment: When their opinion rises above 85.
 
 
 
====Cabin Fever====
 
This thought occurs when a humanoid has spent a great amount of time inside. It has 2 stages:
 
*Mild: more than 140000 ticks (7 game days) inside.
 
*Serious: ore than 280000 ticks (14 game days) inside.
 
 
 
The humanoid does not take on this thought when incapacitated (whether indoors or not) or imprisoned, but the timer for ticks inside is still active.
 
 
 
====Catharsis====
 
This thought occurs after a colonist has a [[Mood#Mental_breakdown|mental break]] due to poor [[mood]].
 
 
 
For this thought to occur the mental break must be allowed to run its course. Interrupting the break, by downing or arresting the affected colonist, will cause this thought to not occur.
 
 
 
====Cold====
 
This thought occurs when the temperature drops below a humanoid's comfortable temperature. There are 3 variations depending on how low the temperature is below the humanoid:
 
*Cold: 1 - 10 °C below comfort.
 
*Very cold: 11 - 20 °C below comfort.
 
*Shivering: 21 °C or lower below comfort.
 
 
 
====Colonist abandoned====
 
This thought occurs when a colonist is abandoned from a caravan.
 
 
 
====Colonist left to die====
 
This thought occurs when a colonist is abandoned from a caravan in conditions where he will most likely not survive.
 
 
 
====Colonist left unburied====
 
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).
 
 
 
====Comfort====
 
This thought occurs when a colonist's [[comfort]] rises above or falls below a certain value. It has various stages:
 
*Uncomfortable: When comfort falls below 15%.
 
*Comfortable: When comfort rises above 60%.
 
*Very comfortable: When comfort rises above 70%.
 
*Extremely comfortable: When comfort rises above 80%.
 
*Luxuriantly comfortable: When comfort rises above 90%.
 
 
 
====Cooked cannibalism====
 
This thought occurs when a humanoid eats [[Raw food|human meat]] cooked into a [[Meals|meal]].
 
 
 
====Cramped environment====
 
This thought occurs when a humanoid's space level dips below 20.7.
 
 
 
This means an empty room with less than 21 squares, and no dimension is greater than 11:
 
*1x Anything
 
*2x10
 
*3x6
 
*4x5
 
*Anything smaller
 
 
 
This also means a room with less than 23 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:
 
*1x Anything
 
*2x Anything
 
*3x7
 
*4x5
 
*Anything smaller
 
 
 
It may also occur when an area is too cluttered with objects or the humanoid is near the edge of an otherwise spacious room. See [[Space]].
 
 
 
====Dead man's apparel====
 
This though occurs when a pawn is wearing apparel stripped from a corpse. Mood effect ranges from -3 to -8 based on how many pieces the pawn's wearing. <br>
 
Bloodlust pawns don't gain the debuff.
 
 
 
====Defeated hostile leader====
 
This occurs when the colony kills an enemy faction leader.
 
 
 
====Disturbed sleep====
 
This thought occurs when a humanoid or animal walks within five squares of a sleeping humanoid, or the humanoid is called to do work while sleeping.
 
 
 
====Exhaustion====
 
These thoughts occur when a humanoid's rest level dips below certain values. See [[Rest]].
 
 
 
*Tired: When rest level dips below 30.
 
*Very tired: When rest level dips below 20.
 
*Exhausted: When rest level dips below 0.01. Afterwards the pawn may collapse and start sleeping on the ground.
 
 
 
====Had social chat====
 
This thought occurs when a humanoid has a dialogue with another humanoid.
 
 
 
====Hot====
 
This thought occurs when the outside temperature is higher than the colonist's comfortable temperature. There are 4 variations depending on how low the temperature is below the humanoid:
 
*Hot: 1 - 10 °C above comfortable temperature.
 
*Very hot: 11 - 20 °C above comfortable temperature.
 
*Extremely hot: 21 - 30 °C above comfortable temperature.
 
*Burning up: 31 °C or higher above comfortable temperature.
 
 
 
====Human leather apparel====
 
This though occurs when a pawn is wearing apparel made using human leather. Mood effect ranges from -3 to -8 based on how many pieces the pawn's wearing. <br>
 
Bloodlust or Cannibal pawns instead gain a mood buff from +3 to +8.
 
 
 
====Hungover (pounding)====
 
This thought is the first of three hangover stages that occurs after a humanoid has become drunk. It has a mood effect of -10. Consciousness is reduced by 18% and is accompanied by mild vomiting.
 
 
 
====Hungover (strong)====
 
This thought is the second hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -5. Consciousness is reduced by 8%.
 
 
 
====Hungover (slight)====
 
This thought is the third and final hangover stage that occurs after a humanoid has become drunk. It has a mood effect of -2. Consciousness is reduced by 3%.
 
 
 
====Hunger====
 
These thoughts occurs when a humanoid is hungry and needs food. There are several severities depending on how long the pawn hasn't had access to food.  See [[Saturation].
 
*Hungry: When saturation level dips below 0.3.
 
*Urgently hungry: When saturation level dips below 0.2.
 
*Starving: When saturation level reaches 0 and [[malnutrition]] kicks in, which will eventually kill the colonist.
 
**Trivial: 0 - 19% severity of malnutrition.
 
**Minor: 20 - 39% severity of malnutrition.
 
**Moderate: 40 - 59% severity of malnutrition.
 
**Severe: 60 - 79% severity of malnutrition.
 
**Extreme: 80 - 100% severity of malnutrition. After this, the unfortunate pawn dies.
 
 
 
====I Butchered humanlike====
 
This thought occurs when a humanoid processes a humanlike corpse at a butcher table.
 
 
 
====Imprisoned====
 
This thought occurs when a humanoid is kept as a [[Prisoner]].
 
 
 
====In darkness====
 
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.
 
 
 
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.
 
 
 
====Inebriated (warm)====
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 10%. Pain level is reduced by 10%, while manipulation is reduced by 2%.
 
 
 
====Inebriated (tipsy)====
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 25%. Pain level is reduced by 20%, while consciousness is reduced by 10%.
 
 
 
====Inebriated (drunk)====
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 40%. Pain level is reduced by 50%, while consciousness is reduced by 35%, accompanied by mild vomiting. At this level it triggers a tale that may show up in an art description; and the humanoid will soon start having a hangover.
 
 
 
====Inebriated (hammered)====
 
This thought occurs after a humanoid consumes [[beer]] and their alcohol level reaches 70%. Pain level is reduced by 70%, while consciousness is reduced by 60%, accompanied by vomiting. Consuming more beer at this stage may trigger a blackout.
 
 
 
==== Joy ====
 
These thoughts occur when the joy meter of a humanoid rises or falls below certain values.  See [[Joy]].
 
 
 
*Totally joy-deprived: When the joy meter is at 0%.
 
*Very joy-deprived: When the joy meter is between 1% and 14%.
 
*Joy-deprived: When the joy meter is between 15% and 29%.
 
*Joy-filled: When the joy meter is between 70% and 84%.
 
*Tons 'o' joy: When the joy meter is at least 85%.
 
 
 
==== Joywire ====
 
A pawn with a [[joywire|joywire implant]] has a permanent +30 mood buff. However, the implant also permanently reduces consciousness.
 
 
 
====Low expectations====
 
This thought occurs when total colony wealth is below a certain value. It has 4 stages at different wealth values:
 
*Extremely low expectations: When wealth is below 10000.
 
*Very low expectations: When wealth is below 50000.
 
*Low expectations: When wealth is below 150000.
 
*Moderate expectations: When wealth is below 300000.
 
 
 
====My organ harvested====
 
This thought occurs when a pawn has an organ harvested.
 
 
 
====Naked====
 
This thought occurs when a non-nudist humanoid is not wearing any [[clothing]].
 
 
 
====New colony hope====
 
Occurs once "New colony optimism" expires. This thought is the second stage of the start-of-game "boost" to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
 
 
 
====New colony optimism====
 
A starting "boost", this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
 
 
 
====Observed corpse====
 
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.
 
 
 
==== Pain ====
 
These thoughts occur when a humanoid  is under [[pain]]. It has 4 stages depending on pain severity.
 
*Pain (little): When pain is between 1 - 14%.
 
*Pain (moderate): When pain reaches 15%.
 
*Pain (acute): When pain reaches 40%.
 
*Pain (shock):When pain reaches 80%. Colonists in this state are incapacitated.
 
 
 
==== Psychic effects ====
 
 
 
Psychic drones occur during the [[Events#Ancient_Ship_Crash|psychic ship]] or [[Events#Psychic_Drone|psychic drone]] events.
 
*Low: 0 - 2.5 days after the crash.
 
*Medium: During Psychic Drone, or 2.5 - 5 days after the crash.
 
*High: 5 - 7.5 days after the crash.
 
*Extreme: 7.5 days or later after the crash.
 
 
 
Psychic soothes occur during the [[Events#Psychic_Soothe|psychic soothe]]
 
*Medium: During Psychic Soothe.
 
 
 
====Raw cannibalism====
 
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].
 
 
 
====Sick====
 
This thought occurs when a colonist has an [[illness]].
 
 
 
====Slept outside====
 
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.
 
 
 
====Slept on ground====
 
This thought occurs when a humanoid uses a sleeping spot or sleeps on the ground.
 
 
 
====Slept in cold====
 
This thought occurs when a humanoid uses a bed or sleeping spot when the temperature falls below 12°C. (clothing doesn't change value)
 
 
 
====Slept in heat====
 
This thought occurs when a humanoid uses a bed or sleeping spot when the temperature raises above 32°C. (clothing doesn't change value)
 
 
 
====Someone was executed====
 
This thought occurs in every colonist when a prisoner, guest, or colonist is euthanized.
 
 
 
====Someone's organ harvested====
 
The colony took body parts from a guest or prisoner. It's horrible, breaking someone down for parts when they have no choice.
 
 
 
This thought occurs in every colonist, [[Thoughts list#My organ harvested|except for the patient]], when an organ is harvested from a prisoner, guest, or colonist.
 
 
 
====Spacious interior====
 
This thought occurs when a humanoid's space level rises above 48.3 and the humanoid is inside.
 
 
 
This means an empty room with more than 48 squares, where distance greater than 11 cannot be seen:
 
*5x10
 
*6x9
 
*7x7
 
*Anything larger
 
 
 
This also means a room with more than 50 squares with a bed, standing lamp, and potted plant, where distance greater than 11 cannot be seen:
 
*5x11
 
*6x9
 
*7x8
 
*Anything larger
 
 
 
See [[Space]].
 
 
 
====Strange feeling====
 
This thought occurs when a [[psychic soothe pulser]] is used.
 
 
 
====Very cramped environment====
 
This thought occurs when a humanoid's space level dips below 0.69. As of alpha 15C, this is effectively impossible unless someone is trapped in a one-by-one room together with a structure which cannot be stood on, such as a standing lamp.
 
 
 
====Was imprisoned====
 
This thought occurs after a [[prisoner]] is released.
 
It does not occur to newly recruited prisoners.
 
 
 
====Wearing worn-out apparel====
 
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.
 
 
 
====Wearing tattered apparel====
 
This thought occurs when a humanoid is wearing apparel which has health 20% or less.
 
 
 
====We butchered humanlike====
 
This thought occurs when a human corpse is processed at a butcher table.
 
 
 
====Witnessed ally's death====
 
This thought occurs when a humanoid has a line of sight to and is within 12 squares of a colonist or ally that dies.
 
 
 
====Witnessed stranger's death====
 
This thought occurs when a humanoid has a line of sight to and is within 12 squares of a humanoid that dies.
 
 
 
[[Category:Characters]]
 

Latest revision as of 08:21, 2 September 2020

Redirect to: