Difference between revisions of "Textiles"
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(Created page with " ==Cloth== Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched) ==Synthrea...") |
(Corrected category.) |
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+ | <!--Top Nav Box--> | ||
+ | {| align=center | ||
+ | | {{Resources_Nav}} | ||
+ | |} | ||
+ | <hr> | ||
+ | <!-- End of Nav --> | ||
+ | </noinclude> | ||
− | + | '''Textiles''' is a material that includes fabrics and leathers. | |
− | |||
− | + | ''For fabrics see: [[Fabrics]].'' | |
− | == | + | ''For leathers see: [[Leather]].'' |
− | + | ||
+ | == Material Effects == | ||
+ | List of material effects for fabrics and leathers. [[Clothing]] items have stats that are modified by the material they're made of. | ||
+ | {{#ask: [[Category: Textile]] | ||
+ | | ?Armor - Sharp Factor | ||
+ | | ?Armor - Sharp Offset | ||
+ | | ?Armor - Blunt Factor | ||
+ | | ?Armor - Blunt Offset | ||
+ | | ?Armor - Heat Factor | ||
+ | | ?Armor - Heat Offset | ||
+ | | ?Armor - Electric Factor | ||
+ | | ?Armor - Electric Offset | ||
+ | | ?Insulation - Cold Factor | ||
+ | | ?Insulation - Heat Factor | ||
+ | | ?Market Value Base | ||
+ | | ?Market Value Factor | ||
+ | | link = subject | ||
+ | | limit = 100 | ||
+ | | mainlabel=Name | ||
+ | }} | ||
+ | |||
+ | <!--==Properties== | ||
+ | {{#ask: [[Category: Textile]] | ||
+ | | ?Beauty Factor | ||
+ | | ?Beauty Offset | ||
+ | | ?Flammability Factor | ||
+ | | ?Max Health Factor | ||
+ | | ?Melee Cooldown Factor | ||
+ | | ?Work To Make Factor | ||
+ | | ?Work To Make Offset | ||
+ | }}--> | ||
+ | |||
+ | [[Category:Material]] |
Revision as of 16:07, 2 February 2017
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Textiles is a material that includes fabrics and leathers.
For fabrics see: Fabrics.
For leathers see: Leather.
Material Effects
List of material effects for fabrics and leathers. Clothing items have stats that are modified by the material they're made of.